Forum: Poser - OFFICIAL


Subject: Making FBM in 3D Studio

Trollzinho opened this issue on Apr 30, 2010 · 7 posts


Trollzinho posted Fri, 30 April 2010 at 12:20 PM

Hi all!
I'm trying to make FBM's for clothing in 3D Studio, so I've started with this pants for M4. I was able to import into 3D Studio, make some changes and export back to Poser as a body morph. That isn't a problem. It works fine. But now, inside 3D Studio, when I use the Edit Mesh feature, it only lets me edit one polygon group at once. So I can't morph over the seams.

My questions are:

Is 3D Studio a good software for doing that? If only I found a way to use Edit Mesh spamming multiple polygon groups I could do a lot.

If 3D Studio is ok for that, is there a way to edit multiple polygon groups at once?

If 3D Studio is terrible for that, whats a good one? I downloaded Blender but for some reason I keep thinking 3D Studio is a lot better.


jt411 posted Fri, 30 April 2010 at 1:16 PM

Max will get the job done and then some, no worries there :)
Did you try converting the OBJ to an editable poly? That's how I usually work.
JT


cfpage posted Fri, 30 April 2010 at 2:04 PM

I think he means groups, lcollar chest rcollar ect. as one, if so you need, masa's ** ** "shaper" what happens is when you attach the groups as 1 mesh and weld the verts the vert orders changes and it wont load back to poser.



Trollzinho posted Fri, 30 April 2010 at 3:07 PM

Yes, the problem is that the pants is separated into hip, right tight, left tight, right shin, left shin. Those are different polygon groups in the OBJ file. So when I import the pants into 3DS MAX 10, it'll import each group. What I want to do is to be able to freely morph the whole pants, but keeping all vertices there and in the right order. If I weld, I'll lose vertices and so it won't work. I tried grouping and using Edit Mesh, but as soon as I use the Smooth Selection tool to move vertices, it'll do it separating each individual poly group.

I'm learning Blender right now. Its fast and nice but I don't see why going to Blender if I already use 3DS Max.


cfpage posted Fri, 30 April 2010 at 3:24 PM

Quote - Yes, the problem is that the pants is separated into hip, right tight, left tight, right shin, left shin. Those are different polygon groups in the OBJ file. So when I import the pants into 3DS MAX 10, it'll import each group. What I want to do is to be able to freely morph the whole pants, but keeping all vertices there and in the right order. If I weld, I'll lose vertices and so it won't work. I tried grouping and using Edit Mesh, but as soon as I use the Smooth Selection tool to move vertices, it'll do it separating each individual poly group.

I'm learning Blender right now. Its fast and nice but I don't see why going to Blender if I already use 3DS Max.

you need shaper by masa what it does, basicly it creates 1 solid mesh of  your obj I send it to max
make my morphs bring back to shaper it returns the solid mesh too , body parts I then bring these back to max and export as morphs like you do now.
shaper is free but you have to request unlock code for special functoin from owner simple email gets it
also there are other tools that import the morphs so you dont have to do the last step in max
good luck

http://www.eurus.dti.ne.jp/%7Emasasi/DOWNLOAD/shaper/index.htm



LukeA posted Fri, 30 April 2010 at 4:05 PM

OMG I have been looking for this type of thing for a long time - thanks!

 

LukeA

My latest novel


TrekkieGrrrl posted Sat, 01 May 2010 at 3:22 AM

 Wow.. I've never heard of Shaper! It seems perfect!

Another tip for working with Poser meshes in Max is to do the actual morphs on a 10.000 times scaled up instance of the original obj. Since Poser's native scale is so miniscule it's hard to see what you're doing in Max. Working on an instance makes that a lot easier :)

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