Man O' War opened this issue on Apr 24, 2001 ยท 6 posts
Man O' War posted Tue, 24 April 2001 at 9:55 PM
I'm trying to develop a texture for the Poser3/4 frog. In downloading the template from DAZ and generating a similar version in UV Mapper, the layout is basically one top view for the body. What this means is basically one identical texture top and body, plus a helluva of a mess at the side seams. (I've mapped it with the wireframe and the mesh coordinates are badly merged and distorted.) The only other method apart from BodyPaint3d etc, is to map it in a different method in UV Mapper, i.e. planar x axis etc. However, I don't know how to map this different scheme either within Poser or other obj/mat programs. Is there a way out of this? TIA manowar