Trollzinho opened this issue on May 01, 2010 · 10 posts
Trollzinho posted Sat, 01 May 2010 at 5:16 PM
Hello everyone!
I'm looking for a 3D software to make Poser clothing. I'm fairly ok with 3D Studio MAX, but looks like NURBS is the way to go here and I'm having serious issues with 3DS MAX's NURBS tools. So I've decided to try Rhinoceros 3D. Seems simple, I'm still learning the basics though, but anyone have a good recomendation for a good software to make Poser clothing? Are 3D Studio NURBS tools bad, ok, good, great... for that? What about Rhinoceros 3D? I've heard great things about its NURBS capabilities.
LaurieA posted Sat, 01 May 2010 at 6:00 PM
I make my clothing in Wings. It's really cheap. Free, in fact ;o).
Laurie
radstorm posted Sat, 01 May 2010 at 6:03 PM
Thats an easy one it you want to do it inside Poser. Philc's Clothing Designer Bundle. I purchased it sometime back, and love it. Also Phil keeps it updated :)
radstorm posted Sat, 01 May 2010 at 6:03 PM
Thats an easy one it you want to do it inside Poser. Philc's Clothing Designer Bundle. I purchased it sometime back, and love it. Also Phil keeps it updated :)
Winterclaw posted Sat, 01 May 2010 at 6:04 PM
Depends on how much you want to spend really. If you want to go high end there are things like z-brush and cinema 4D. There are blender and wings which are free. Mid end are programs like Hexagon which isn't getting updates and still has some problems with it. I say start free and if you need more, try demos.
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
Trollzinho posted Sat, 01 May 2010 at 6:30 PM
I'm looking to do real realistic and detailed pieces. I can make simple pieces in 3DS already. Will zBrush model the whole thing? I was under the impression zBrush was just to add details.
FrankT posted Sat, 01 May 2010 at 7:29 PM
If you can do it in Max, I'd probably do it in that. I'm not sure NURBS is necessarily the best way to go about it though (from my limited experience of them anyway.) I think most people just use good old fashioned box modelling. If you use NURBS, you are going to have to turn them into polys at some point anyway.
ZBrush would be for adding details, normally you import your mesh into ZBrush, subdivide and sculpt then export back out to your modeller
NanetteTredoux posted Sun, 02 May 2010 at 4:43 AM
You can do the subdivide and sculpt thing in Blender as well.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
Trollzinho posted Sun, 02 May 2010 at 10:43 AM
My hope was to be able to keep it in NURBS so I can do the morphs in it, and export the vertex mesh for each morph target from NURBS as it's a hell lot easier to deal with NURBS. But I guess the vertex order will never be the same each time I export that way...
nruddock posted Sun, 02 May 2010 at 12:18 PM
Quote - ... I guess the vertex order will never be the same each time I export that way...
That's correct.
Each variation on the NURBS cage is very likely to generate a slightly different polygon mesh which isn't what you want when making morphs.
To make morphs you have to work by only moving vertices on a polygon mesh.