Forum: Poser - OFFICIAL


Subject: multiple runtimes and texture anomolies

stimuli opened this issue on May 03, 2010 ยท 15 posts


stimuli posted Mon, 03 May 2010 at 4:16 PM

this isnt a huge problem but it is annoying and perplexing.

I have P6 and later versions of Poser all installed.

when P7 came out I figured I would simply cut and paste the runtime from P6 into each successive version of Poser to keep from having to re-install hundreds of products into each new version.

This didnt work.

So now I just install everything into P6 and then use the P6 runtime as the main runtime in P7 and later.
This works just fine except for one issue.
When I load some figures from that runtime into P7 and later versions the skin shaders will load on the figure in a dark blue or green sheen (which isnt noticeable in the preview renderer).
I have to manually go into each material node for each body part and adjust shader values and colors just to get a vaguely human skin tone.
As you can guess this is laborious and tedious.
The only way around this (that I know of) is to save a scene in P6 and then open that save in a later version of poser. Then the shaders render correctly.

Are there any solutions to the multiple runtimes problem that Im just not aware of yet?