I've been having the same problem with trying to create a conforming coat for Mike 4. Everytime I go into the setup room and group the figure I come out with some "spikes" around the shoulders that behave strangely when I bend Mike 4's shoulders. So I tried PhilC's OBJ2CR2 program to try to solve the problem. Now the "spikes" aren't as pronounced as they were before but they are still there. Does anyone know what is wrong or how to get rid of these deformities? Thanks.
I'm currently using Poser 7 and trying to conform a coat to Michael 4.
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