Forum: 3D Modeling


Subject: Joining cubes and spheres/cylinders - have I done this sensibly?

3dcheapskate opened this issue on May 13, 2010 · 44 posts


3dcheapskate posted Thu, 13 May 2010 at 2:58 AM

I'm currently tidying up a model of a Tibetan-style stupa and I'd like to clear up a couple of things before I release it (as a freebie later this month).

I'm very much a beginner at 3D modelling, and this is a fairly basic model (just over 1000 vertices/1000 faces). It was created from a few spheres, cubes and cylinders, which were then extruded, manipulated, and finally joined together.

The way I joined things was fairly laborious, creating edges and faces one by one to fill the gap between the 4-sided and 16-sided elements - any advice on a smarter way to do this?

I think that the end result (i.e. the actual quads and triangles that fill the join area) is okay - it looks 'neat and tidy', and it renders okay in D|S 3 and Poser 6 (well, not quite).

However, I may have made some very basic errors in constructing these joining areas. Any advice/suggestions would be greatly appreciated.

(Hopefully there's a  picture attached to this posting which shows exactly what I mean)

3D Cheapskate


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).