Funafuti opened this issue on May 21, 2010 · 13 posts
Funafuti posted Fri, 21 May 2010 at 4:13 AM
Hello,
I have conformed one figure to another, but I still want to move it. The "x-y-zTran" dials on the "Body" part don't have any effect. In most cases I would choose the "hip" part of my object and then the "x-y-zTran" dials would work. But my object don't have "hip".
Is there some ways I can activate "x-y-zTran" dials on the "Body" part?
Or can I add "x-y-zTran" parameters to other parts of the object? How do you add for instance a new "xTran" parameter to an object?
I'v been trying to search the manual and the net, but to no help. If somebody have a clue about what I'm talking about. I would be gratefull for any help. Thanx.
ShaaraMuse3D posted Fri, 21 May 2010 at 4:18 AM
Yeah I ran into this quite some time ago when I wanted to fit hairs to another character. One suggested solution for that has been to parent the hair manually instead of conforming, which is a solution I don't like at all, since it doesn't bend with the character. (I made custom morphs for it instead)
It would be nice with a way to conform something and then 'offset' the whole object or a bodypart as desired.. It would make refits for different characters way easier.
blf posted Fri, 21 May 2010 at 6:12 AM
Quote - Yeah I ran into this quite some time ago when I wanted to fit hairs to another character. One suggested solution for that has been to parent the hair manually instead of conforming, which is a solution I don't like at all, since it doesn't bend with the character. (I made custom morphs for it instead)
Newbie here - have the same issues with conforming hair, posing and the hair doing it's own thing. Not wanting to hijack the thread, but what is the diff. between conforming and morphing?
ShaaraMuse3D posted Fri, 21 May 2010 at 6:18 AM
Morphing is where you reshape the model, such as changing the face shape, making a character thicker or thinner etc.
Conforming is a method where you connect one figure to another. Both figures have groups for arms, legs etc, and when the underlying figure moves, the conformed figure moves as well. There are more indepth ways to describe it, but that's the short version. :)
Clothes and hairs are often conforming. The model is turned into a figure, which has bendable body parts that match the figure. They can also be dynamic, in which the cloth room or hair room is used instead on a static model, to calculate how fabric or hair drapes on the figure.
Funafuti posted Fri, 21 May 2010 at 6:21 AM
Thanks for the input Grappo. "parenting" is an option, but it's not what I'm looking for... A lot of times you can offset the object by changing the "hip" position, or sometimes "Neck" (for hair). But not with the object I'm working on...
BLF - I'm no autority, but "conforming" means adjusting one object to another, it will then change automatically if you change the master object. Morphing is just changing one object, I guess.
Still searching... the answers must be out there somewhere...
ShaaraMuse3D posted Fri, 21 May 2010 at 6:23 AM
I'd love to find out about this as well.. There could maybe be a python script (or one could be made) That would offset a conformed figure's body?
ShaaraMuse3D posted Fri, 21 May 2010 at 6:23 AM
My python skills are yet meager to say the least, but I'm planning on learning it. :)
kobaltkween posted Fri, 21 May 2010 at 7:00 AM
Quote -
BLF - I'm no autority, but "conforming" means adjusting one object to another, it will then change automatically if you change the master object. Morphing is just changing one object, I guess.Still searching... the answers must be out there somewhere...
not necessarily. conforming figure a to figure b means giving figure a the same pose and body position as figure b. if you want it to be offset, you don't want it technically to conform. what you want is it to have the same pose but a different position. that's not conforming, that's the same as, say, taking one figure, posing it, then moving the whole figure, saving the pose (which, iirc, won't save body position), then loading another figure, positioning it, and applying that pose.
TrekkieGrrrl posted Fri, 21 May 2010 at 7:07 AM
What KQ said :)
Tehre are two ways of achieving what you want, at least as far as I know. First, and best is to simply pose the two things alike, you can use the Pose dots to "remember" the pose and reapply it to the conforming thing.
Or you could conform it to an invisible COPY of whatever you're conforming it to and move that. In both cases it will require posing the other thing like the original.
It would be a little easier to help if we knew what exactly you're conforming to what :) Are we talking hair? clothes? Chains? Handguns? Jewellery? Each may have a better/alternative way of doing what you want :)
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Funafuti posted Fri, 21 May 2010 at 7:26 AM
Thanks kobaltkween and TrekkieGrrrl.
I can try to save the poses, but still don't feel it should be necessary to it this way...
I'm conforming a bracelet (figure) to a person. The person is scaled down a bit. When I scale down the bracelet, the posistion is to high on the arm. Just want to offset it down. With a lot of figures, it's possible to offset the position after conforming, but not with this bracelet :(
Do you know how to insert a Parameter (like xTran) to a part off an object?
ShaaraMuse3D posted Fri, 21 May 2010 at 7:29 AM
A bracelet probably doesn't have to be conforming (most aren't) If I was in this situation, I'd convert it to a prop, parent it to the figure, and make a smartprop out of it. Then I can do all the scaling and moving of it to fit the wrist exactly as I want, and it will follow through really well in most poses.
magnemoe posted Fri, 21 May 2010 at 9:05 AM
Quote - A bracelet probably doesn't have to be conforming (most aren't) If I was in this situation, I'd convert it to a prop, parent it to the figure, and make a smartprop out of it. Then I can do all the scaling and moving of it to fit the wrist exactly as I want, and it will follow through really well in most poses.
Bracelets work just as well as props unless it’s pretty special with chains to other body parts or similar.
Two ways to do this: turn of the conforming, position it right and then set the bracelet figure parent to the body part you want it on.
If it’s a jewellery sett with multiple pieces it’s best to use the group editor and make different parts as props, then parent it to the different body parts.
bracelet
TetsuTora posted Thu, 27 May 2010 at 8:54 PM
if you have wings, you could try to export the raw model/figure as a morph target object with all morphs set to zero, and then in wings move it on the x, export that as a obj morph target, then undo so it returns to its default position, then do the same with the z and y. then load them as 3 seperate morphs back onto the figure/prop. I have done this with several figures and props sucessfully. hope this might help.