Forum: Poser - OFFICIAL


Subject: How do I get rid of eyebrows in David?

Michaelab opened this issue on May 22, 2010 · 12 posts


Michaelab posted Sat, 22 May 2010 at 8:29 AM

I am trying to create an evil character without eyebrows and even though I have the set the material settings as seen in the screenshot they just won't go away. What do I need to do?

Thanks.

Michael


LaurieA posted Sat, 22 May 2010 at 8:46 AM

get rid of all specular and turn transparency falloff to zero. No transparency edge either. And detatch those nodes :o).

Laurie



Michaelab posted Sat, 22 May 2010 at 9:08 AM

Thanks LaurieA. Did as suggested and still those eyebrows are showing up:

LaurieA posted Sat, 22 May 2010 at 9:12 AM

Then they are on the texture ;o). Open it up in a 2D program and have a look...lol.

Laurie



Michaelab posted Sat, 22 May 2010 at 9:25 AM

Do I look for the eyebrows (which I now disconnected) or the SkinHead (which has eyebrows)?
And I suppose you would be suggesting to paint over the eyebrows then?


LaurieA posted Sat, 22 May 2010 at 9:27 AM

Yes, the eyebrows are painted on the SkinHead texture map. Can't get rid of those except to paint over them ;o). You could always use a map that has no eyebrows on the head texture. I think David uses Mike 3 textures, doesn't he? If you have an eyebrowless Mike 3 texture you like you can use that ;o).

Laurie



hborre posted Sat, 22 May 2010 at 11:10 AM

Yes, David does, indeed, accept M3 textures, but good luck finding a texture map which doesn't include eyebrows.  You might find something in a Merchant Resource package which will provide maps with separate brows.


LaurieA posted Sat, 22 May 2010 at 11:22 AM

I wish people wouldn't paint the eyebrows on the face map ;o). That kind of defeats the whole purpose of having separate groups for the eyebrows...lol.

Laurie



Michaelab posted Sat, 22 May 2010 at 11:45 AM

I just painted (clone tooled) the eyebrows out and saved the map as a different file name an it worked pretty well.

Ghostofmacbeth posted Sat, 22 May 2010 at 12:08 PM

The problem is that you can't get the depth you need with just one layer of  transmap, I always use the overlay plus the map. At least it doesn't work for guys. Maybe a nice tweezed female map would be OK.



Michaelab posted Sat, 22 May 2010 at 5:06 PM

Thanks for the tip, Ghostofmacbeth,

I'll look at that, but what is  the overlay and how do I use it?

Michael


Ghostofmacbeth posted Sat, 22 May 2010 at 6:46 PM

There should be a material called eyebrow that is most often hidden, turn it on and you will probably see a darker area that can be used over the existing brows on the skin head texture.