mynodelic opened this issue on May 24, 2010 · 19 posts
mynodelic posted Mon, 24 May 2010 at 2:21 PM
Any idea?
thanks
Rich_Potter posted Mon, 24 May 2010 at 2:26 PM
i think the bottom square is too close to the water level
which water material are you using? is it a meta water? it might be a case of that the foam is populated when it is a certain height above the terrain which in this case is all over the terrain.
mynodelic posted Mon, 24 May 2010 at 2:42 PM
very true . thanks my friend!
But one other problem...the moutain is a procedural map that i created in geocontrol nayway i'm trying to make the zero edge to be digged so that the water wont be that close to it. how can i do that.
thanks again
Rich_Potter posted Mon, 24 May 2010 at 2:48 PM
im sure theres a massively better suggestion from someone else, but the best way i can think of is use a boolean? (i dont deal with terrain much to be honest)
in the terrain editor, what happens if you click "zero edges"? not sure if htat applies to geocontrol jobbies though.
mynodelic posted Mon, 24 May 2010 at 2:53 PM
zero edge will make the edge be zero height. but i will try the boolean.
Thanks man . Had a party with some guys from sweden yesterday . out of subject but watever :P
Rich_Potter posted Mon, 24 May 2010 at 2:53 PM
haha, where abouts where they, you?
good times or where they like typical swedes :D
mynodelic posted Mon, 24 May 2010 at 3:07 PM
i met them at a pub where i work ...and my friend invited them to her birthday yesterday . They are fun. and got lucky ;) haha!
I live in Lebanon btw.
Rich_Potter posted Mon, 24 May 2010 at 3:10 PM
Ah nice, good swedes then :D
mynodelic posted Mon, 24 May 2010 at 3:12 PM
haha yea!
btw the boolean didnt work . anyways thanks for the tip before. cheers
Rich_Potter posted Mon, 24 May 2010 at 3:16 PM
ah no worries, im sure someone will be along to help you soon enough :)
try water without foam btw, it might make a difference and then if it does youll know that its due to foam not becuase the land mass is too close, then you can start chaning some node settings.
mynodelic posted Mon, 24 May 2010 at 3:22 PM
Hope so! i'll try this too.
Can you check the other thread. Maybe u can help me with that one too... :P
Rich_Potter posted Mon, 24 May 2010 at 3:30 PM
sorry buddy, no idea about that :S
Peggy_Walters posted Mon, 24 May 2010 at 5:44 PM
Open the terrain editor and slide the Clip slider on the left over just a bit (clip is located at the bottom of the terrain editor) . That will remove the square edges.
LVS - Where Learning is Fun!
http://www.lvsonline.com/index.html
mynodelic posted Tue, 25 May 2010 at 12:50 PM
Thanks peggy ! thats wat i wanted !!
1 other thing...i had to scale the moutain to fit the car ( cant do the opposite due to a plugin settings of the car ) anyway...when i render the water waves looks too big. is there any way to scale it down?
Peggy_Walters posted Tue, 25 May 2010 at 1:07 PM
Double-click on the water to open the Water Surface Options. Move the Overall agitation more toward Calm to reduce the wave height. You may need to un-check the Use global wave control box and adjust the height for the waves and the amount of foam if you need more control.
LVS - Where Learning is Fun!
http://www.lvsonline.com/index.html
mynodelic posted Tue, 25 May 2010 at 1:54 PM
i'm using vue xstream and i can't double click the water plus i cant find the overal agitaiton and stuff :S:S:S
mynodelic posted Tue, 25 May 2010 at 2:03 PM
oh ! okey i found it..i'll give it a try and i'll give u my feedback :P
Rich_Potter posted Tue, 25 May 2010 at 2:42 PM
theres some water guides on my site if you are just beggining with water :)
Peggy_Walters posted Tue, 25 May 2010 at 5:47 PM
Make sure that the water plane has a meta-water material. Otherwise you loose all the fun water features. You alos have to have Vue 8.
LVS - Where Learning is Fun!
http://www.lvsonline.com/index.html