Prometheus273 opened this issue on May 24, 2010 · 8 posts
Prometheus273 posted Mon, 24 May 2010 at 5:46 PM
RobynsVeil posted Mon, 24 May 2010 at 5:56 PM
Would you be able to show us a screen-capture of the material room (advanced) please?
Also, are normals set to forward?
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Prometheus273 posted Mon, 24 May 2010 at 6:20 PM
seachnasaigh posted Mon, 24 May 2010 at 6:41 PM
The transparency edge value is set at 1; this will cause transparency in obliquely-viewed areas. Set it to 0.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
RobynsVeil posted Mon, 24 May 2010 at 6:46 PM
What seachnasaigh said...
...this is why I like to see the shader itself.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
markschum posted Mon, 24 May 2010 at 7:09 PM
gee if you can read that pic I need better glasses :)
RobynsVeil posted Mon, 24 May 2010 at 7:12 PM
Um, I could barely make out that 1under transparency_edge... you do have a point, Mark.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Prometheus273 posted Mon, 24 May 2010 at 7:15 PM
That was it. Thank you very much everyone. Only some of the bodyparts were set like that. Don't know how they got changed. Thanks again.