Forum: Poser - OFFICIAL


Subject: OT : What Feature of Poser/Daz is missing?

Fugazi1968 opened this issue on Jun 02, 2010 · 78 posts


Fugazi1968 posted Wed, 02 June 2010 at 9:00 AM

I know that is a bit of an open questions, but I was trying to be concise in the title :)

What feature have you dreamed up that would make your life much easier.

For me it would be a new clothing system that took the best of conforming and dynamic.  Or a hair system that made hair look like errrrrr hair :)  Even a scissors feature in the hair room would make it much more usefull.

John.

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LaurieA posted Wed, 02 June 2010 at 9:05 AM

Get rid of the old rotation system and, therefore, gimbal lock ;o). The 3D world's been past that for years. I speak only for Poser here...I don't use D|S.

Laurie



Fugazi1968 posted Wed, 02 June 2010 at 9:24 AM

Quote - Get rid of the old rotation system and, therefore, gimbal lock ;o). The 3D world's been past that for years. I speak only for Poser here...I don't use D|S.

Laurie

just to ba able to navigate on the mouse like I do in every other package would be good :)

John

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seachnasaigh posted Wed, 02 June 2010 at 10:55 AM

     An image array node, to replace the lost function of the movie node in 64bit FireFly.

     The problem is that the AVIs generally available for use as animated textures use a 32bit codec;  without a corresponding 64bit video codec, Poser's movie node can't read the AVI.  I have not succeeded in re-saving AVIs in 64bit;  none of my programs offer the option as far as I can tell.

     My suggestion was to add a modified image node -the image array node- which has a frame/image number input and which will read a series of pics with numeric suffixes.
     For example, you put a folder of sixty pics in your texture folder.  The pics would be named Lightning001, Lightning002, Lightning003, etc.   During an animation, Poser would read the image which corresponds to the frame number input.  The node should have a loop checkbox so that in frame 61, FireFly will read Lightning001 again, if desired.

     Of course, it would be icing on the cake if the image array node could read PNG with alpha.  :D

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Fugazi1968 posted Wed, 02 June 2010 at 11:05 AM

Quote -      An image array node, to replace the lost function of the movie node in 64bit FireFly.

     The problem is that the AVIs generally available for use as animated textures use a 32bit codec;  without a corresponding 64bit video codec, Poser's movie node can't read the AVI.  I have not succeeded in re-saving AVIs in 64bit;  none of my programs offer the option as far as I can tell.

     My suggestion was to add a modified image node -the image array node- which has a frame/image number input and which will read a series of pics with numeric suffixes.
     For example, you put a folder of sixty pics in your texture folder.  The pics would be named Lightning001, Lightning002, Lightning003, etc.   During an animation, Poser would read the image which corresponds to the frame number input.  The node should have a loop checkbox so that in frame 61, FireFly will read Lightning001 again, if desired.

     Of course, it would be icing on the cake if the image array node could read PNG with alpha.  :D

Sounds like an idea :) though my mind is screaming at the memory 60 odd images would gobble up :)

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-Timberwolf- posted Wed, 02 June 2010 at 11:42 AM

I wish I could get rid of footsliding.I don't mean phyton workaround tool,but an animation tool that have a foot / floor detection , preventing from sliding or from going through the floor. Poser' s IK is not the best solution.


dphoadley posted Wed, 02 June 2010 at 11:43 AM

To add a three-in-one gizmo for posing the arms and legs, etc, and to use counters instead of dials, and a right click to zero on all the parameters.
dph

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Mogwa posted Wed, 02 June 2010 at 11:43 AM

Poser:

Every new release seems slower to respond to user input, especially through the parameter dials, making them virtually useless in may instances. Higher end, far more system resource draining 3D modeling and rendering programs don't suffer from this fault when making adjustments. Of course, the dial system is practically unique to Poser and a feature I love when applying figure morphs, so I wouldn't want to see it abandoned.

Get rid of Firefly. It's too quirky and unpredictable.

The hair room has never fulfilled its fantastic potential. Compare the results it delivers to what can be achieved in similar programs.

Appoint PhilC Poser development Czar with a fat salary and absolute authority. Within a year, Poser sales will triple.


WandW posted Wed, 02 June 2010 at 12:21 PM

My first thought was a "Make Art" button, but that of course was added In Poser 8.  😉

I'd like caustics.

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seachnasaigh posted Wed, 02 June 2010 at 12:58 PM

Quote - ...my mind is screaming at the memory 60 odd images would gobble up :)

Comparable to the 60-frame AVI, assuming you use JPGs with a modicum of compression.wry smiley
~  Animation costs Kilobytes  ~  seachnasaigh

Quote - My first thought was a "Make Art" button, but that of course was added In Poser 8.  😉

For those who missed it:"make art" button

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RobynsVeil posted Wed, 02 June 2010 at 5:52 PM

A fair few things, like mouse-based navigation - seems ironic that I can zoom with the mouse-wheel in a free app like Blender and yet have to use the gizmo in Poser... even Poser 8! - but most of the stuff is in the material room.
Caustics, a variety of colour-correction methods with GC as the standard (but not the only method), true Fresnel and most importantly, a User-Defined material-making node, where you can embed a whole bunch of stuff in one node.

Oh, and a pony. Always wanted a pony... :biggrin:

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IsaoShi posted Wed, 02 June 2010 at 6:25 PM

Quote - Get rid of Firefly.

Yeah, and lights, and cameras, and materials, and stuff like that. Too quirky and unpredictable.
Hell... just get rid of Poser.

Oh sorry, something got right up my nose..... I'm okay now.

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LostinSpaceman posted Wed, 02 June 2010 at 6:47 PM

Quote - Get rid of the old rotation system and, therefore, gimbal lock ;o). The 3D world's been past that for years. I speak only for Poser here...I don't use D|S.

Laurie

Alas! This is where I part ways with you Laurie! The Rotation Ball is why I LOVE Poser, Bryce and Cararra's GUI. It's old home and comfy shoes for me. I don't like how DS rotates or 3D Studio or TrueSpace or Zbrush. Never has felt natural to me at all. Here's an idea though! Give people a CHOICE between both movement systems and let them choose for themselves.

Scissors in the Hair Room! Now there's a concept! How about a comb?

Quote -      An image array node, to replace the lost function of the movie node in 64bit FireFly.

I'd prefer someone get on the tails of those Video Codec creators like Divx and get them to make 64 bit versions! I wasn't aware that you couldn't use any AVI in 64 bit because of the codec it was rendered in but I'm finding a lot of things I can't do in 64 bit mode with Poser 2010 Pro that make me back down to the 32 bit version. Most of them having to do with video codecs.

Quote - > Quote - Get rid of Firefly.

Yeah, and lights, and cameras, and materials, and stuff like that. Too quirky and unpredictable.
Hell... just get rid of Poser.

Oh sorry, something got right up my nose..... I'm okay now.

Quoted cuz you made me laugh!


TrekkieGrrrl posted Wed, 02 June 2010 at 8:35 PM

In a way there's a comb in the hair room. That's what the Style thing does. And to some degree it's a scissor, too because you decide how far you'll pull the hair out. And Dynamic hair looks nice in Poser 8's Firefly.

The three-in-one gizmo David wants.. isn't that the Direct Manipulation tool that has been there at least since Poser 7?  

I'll add a vote for caustics and a user-definable node. And GC included in non-pro versions.

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LostinSpaceman posted Wed, 02 June 2010 at 8:50 PM

Pulling hair to lengthen unfortunately doesn't Push it back in. Scissors would allow you to shorten length errors without having to start over. As for the style thing? It just doesn't work as a comb. For one reason, the hair doesn't collide against the skull as you push it in any direction with this tool so it doesn't "Lay" right.  I guess with a comb I'd like to see collision detection in the hair room so that you can style the hair without it going and dissappearing inside the head.


Mogwa posted Wed, 02 June 2010 at 9:29 PM

I suppose I should have said "replace Fireflly" rather than "get rid of Firefly" to make my intention clearer, but I didn't think that would be necessary. Silly, stupid me.
Something similar to Mental Ray would be great. and It comes packaged with some 3D apps. Vray is great too, but it's outrageously expensive.


SamTherapy posted Thu, 03 June 2010 at 1:51 AM

I'd like something similar to the Wings navigation system for the pose room.  Seems like Caustics and built in GC would be good to have, too. 

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ghonma posted Thu, 03 June 2010 at 4:40 AM

I think SSS would probably be of the most immediate use to the majority of poser users. Of course ideal would be an extensive fastskin style SSS node, but i'm not sure how much they'd be able to copy that, so perhaps something more along the lines of what 3delight has could be enough.


Dale B posted Thu, 03 June 2010 at 4:57 AM

Better animation controls (which could be folded into the gizmo's request).

Soft body dynamics, which is kind of the first step to having things like muscle armatures under the skin for a more realistic figure animation. 


seachnasaigh posted Thu, 03 June 2010 at 5:26 AM

Quote -> Quote -      An image array node, to replace the lost function of the movie node in 64bit FireFly.

I'd prefer someone get on the tails of those Video Codec creators like Divx and get them to make 64 bit versions!/quote]

      Specifically, you would need a 64bit codec which corresponds to the (32bit) codec in which the AVI was compressed.  Else, you would need to have a video editor which offers re-saving the video in a 64bit codec.
     I, too, would like to have the movie node usable in 64bit, but that's not likely to happen soon.
      An image array node could be up and running for the next Poser Pro version.
      Something is better than nothing.

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madno2 posted Thu, 03 June 2010 at 10:08 AM

A pose, face, hand camera that is as fast as the main or aux camera.
Changing the bitmap node in material room that it opens to the directory where the currently selected bitmap is stored instead of to the last used directory.


ar3d posted Thu, 03 June 2010 at 1:28 PM

Get rid of camera control widgets and use mouse and keyboard to pan, zoom, rotate, etc.

Add manipulation widgets (rotate, translate, scale) with the ability to select multiple actors at once.

Improve skinning, rigging and animation support.

Add C++ API (to Poser). Some plug-ins may require the performance and integration that current Python API simply doesn't offer. That would help to address my points above by the way and points raised by other posters in this thread.


bagginsbill posted Thu, 03 June 2010 at 2:10 PM

Poser 8 and Pro 2010 changed the UI to wxWidgets, and provide a full API to that in Python. This means that Python add-ons can completely take over all mouse and keyboard event handling. It is now theoretically possible to write your own handler for preview window mouse gestures and keyboard events and do whatever you want it to do. Not saying it is easy, just saying that a new API already exists.

Whoever wants to give that a go - get going.


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bagginsbill posted Thu, 03 June 2010 at 2:11 PM

I love these "what's missing" threads, because we find out things that we think are not there, but actually are there.


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Winterclaw posted Thu, 03 June 2010 at 3:36 PM

1.  It's not a total package.  You can't do traditional modeling (like subdividing) or uvmapping on it.  You can't directly paint on an object (cause it would be really cool if you could create a mat in the mat room and then paint the result on as needed).

2.  Doesn't come with enough content (which makes 1 even worse). So you can't make clothes and you are stuck with the primitives for everything else.

3.  It doesn't go very far to teach you how to get a good at something, you really need to do a lot of searching on the internet to find out how to make a material, or how to make a figure, or how to write one of those thingies (forget the name, JCM perhaps, they let you control a lot of things with one dial).  I mean the first time I went into the mat room, I didn't know what half the stuff was for (still don't), or how to use any of it well (still don't).

4.  I like to have a cake and eat it too.  Cake is good. 

WARK!

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LaurieA posted Thu, 03 June 2010 at 3:42 PM

I don't know if I want poser to be a modeler too....too much stuff, too little functionality to that much stuff...lol.

Laurie



WandW posted Thu, 03 June 2010 at 3:58 PM

Quote - I don't know if I want poser to be a modeler too....too much stuff, too little functionality to that much stuff...lol.

Maybe there could be  a bridge to Wings or Blender; that way they wouldn't have to develop one from scratch..

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RobynsVeil posted Thu, 03 June 2010 at 5:17 PM

Quote - I don't know if I want poser to be a modeler too....too much stuff, too little functionality to that much stuff...lol.

Laurie

I agree... Cararra is a modeller of sorts, and it leaves a lot to be desired in that regards, and also with respect to stability (not sure if it's cause and effect)...

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RobynsVeil posted Thu, 03 June 2010 at 5:18 PM

Quote - > Quote - I don't know if I want poser to be a modeler too....too much stuff, too little functionality to that much stuff...lol.

Maybe there could be  a bridge to Wings or Blender; that way they wouldn't have to develop one from scratch..

By "bridge" you mean? I model in Blender and bring that into Poser a lot... pretty straightforward, except for morphs. Maybe that's what you meant?

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Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
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RobynsVeil posted Thu, 03 June 2010 at 5:23 PM

Quote - Poser 8 and Pro 2010 changed the UI to wxWidgets, and provide a full API to that in Python. This means that Python add-ons can completely take over all mouse and keyboard event handling. It is now theoretically possible to write your own handler for preview window mouse gestures and keyboard events and do whatever you want it to do. Not saying it is easy, just saying that a new API already exists.

Whoever wants to give that a go - get going.

Wish my programming "skills" were up to that - learning OOP and Python but I'm decades away from writing anything useful on that level. As you know. :biggrin:

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Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
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Metaphor of Chooks


SamTherapy posted Thu, 03 June 2010 at 5:23 PM

Quote - Poser 8 and Pro 2010 changed the UI to wxWidgets, and provide a full API to that in Python. This means that Python add-ons can completely take over all mouse and keyboard event handling. It is now theoretically possible to write your own handler for preview window mouse gestures and keyboard events and do whatever you want it to do. Not saying it is easy, just saying that a new API already exists.

Whoever wants to give that a go - get going.

Interesting.  Any takers?

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LaurieA posted Thu, 03 June 2010 at 5:29 PM

Would be nice to have Poser work more like Wings that way since, after having been in Wings for a couple hours and switching over to Poser, I keep trying to still use Wing's controls anyway...lol. Programming ;o).

Laurie



RobynsVeil posted Thu, 03 June 2010 at 5:32 PM

Quote - Would be nice to have Poser work more like Wings that way since, after having been in Wings for a couple hours and switching over to Poser, I keep trying to still use Wing's controls anyway...lol. Programming ;o).

Laurie

I do exactly the same thing, except I would have been Blenderised. And since so much in Blender is hot-key stuff, there's no way I could expect Poser to have a similar hot-key set.

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Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
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Winterclaw posted Thu, 03 June 2010 at 5:41 PM

I thought of something else: faster hair renders.  I tried doing an image earlier and the hair took forever to render.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


RobynsVeil posted Thu, 03 June 2010 at 5:42 PM

Dynamic hair or transmapped?

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Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
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Winterclaw posted Thu, 03 June 2010 at 7:32 PM

Transmapped.  Turning it off in raytracing is good for a quick test, but not for a final render.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


RobynsVeil posted Thu, 03 June 2010 at 8:36 PM

True... and I think there's still a lot of good transmapped hair out there...

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Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
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stewer posted Fri, 04 June 2010 at 1:45 AM

Quote - Get rid of camera control widgets and use mouse and keyboard to pan, zoom, rotate, etc.

 
You can do that already.
Space+left mouse = pan
Ctrl+Space+left mouse = zoom
Alt+left moue = rotate


stonemason posted Fri, 04 June 2010 at 1:56 AM

'frame selected' would sure be helpful when working with big scenes..camera navigation in Poser is a chore at the best of times

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Dizzi posted Fri, 04 June 2010 at 6:15 AM

Quote - Poser 8 and Pro 2010 changed the UI to wxWidgets, and provide a full API to that in Python. This means that Python add-ons can completely take over all mouse and keyboard event handling.

 
The problem here is that it's really just event handling for the mouse. The mouse cursor cannot be captured. That means the cursor will move across the screen even if you'd actually like it to stay in place (like if you click one of the camera controls and then rotate the camera while keeping the mouse button pressed). So the cursor will sooner or later hit a screen boundary it cannot pass. So if one would code the camera controls using wxPython it'd be like this: the user clicks the controls, starts dragging to the left till the cursor hits the left screen border. Then the user has to release the mouse button and move the mouse all the way back to the camera control where he started "dragging"... So you better keep your Python controls far away from the screen borders ;-)
This is due to the wxPython implementation following the Apple UI guide (and sucks ;-)).

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RedPhantom posted Fri, 04 June 2010 at 7:04 AM Online Now! Site Admin

how about a manual that is actually useful?

and hair that can be manipulated by other objects such as a torus around the hair for a ponytail.


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lmckenzie posted Fri, 04 June 2010 at 7:21 AM

Years ago, someone suggested a posing “mannequin,” a physical figure that you could hook up to your computer and pose with the Poser figure mirroring the mannequin. I doubt you could sell enough of them to make it cost effective but it would be very cool.

Intelligent, aware figures that could interact with their environment and perform simple scripted commands – walk, sit in a chair, shake hands, pick up an object etc. They would be aware of their own physical characteristics so that a 6 foot tall figure would bend when trying to go through a 5 foot tall opening. I read an article about the game Assassin’s Creed and they are doing some amazing things with physics, crowd interaction etc. in gaming.

Dynamic level of detail, where figures further from the camera are automatically replaced by lower poly meshes.
 

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stewer posted Fri, 04 June 2010 at 7:22 AM

Dizzi, have you tried  wxWindow::WarpPointer(), as in the sample code here?
http://stackoverflow.com/questions/293163/how-do-i-limit-mouse-pointer-movement-in-wxwidgets


cspear posted Fri, 04 June 2010 at 9:49 AM Online Now!

> Quote - Years ago, someone suggested a posing “mannequin,” a physical figure that you could hook up to your computer and pose with the Poser figure mirroring the mannequin. >  

That was me, and I was only semi-serious. Here it is again...


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Dizzi posted Fri, 04 June 2010 at 12:57 PM

Quote - Dizzi, have you tried  wxWindow::WarpPointer(), as in the sample code here?

Yes, thanks, but as WarpPointer is said to not work on the Mac, I stopped looking into that as I'd have had to the find out how to hide the pointer, too (it's just jumping around too much otherwise ;-)).



lmckenzie posted Fri, 04 June 2010 at 12:58 PM

*"I was only semi-serious." *

Ah, but it was a seriously cool idea - Barbie MoCap.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


TrekkieGrrrl posted Fri, 04 June 2010 at 4:11 PM

 I may be dreaming up things and mixing in old threads ect.. but I have a feeling that somehting like the mannikin actually exists by now, I'm pretty sure I saw an article about it somewhere. 

Again, I MAY be dreaming. But I honestly don't think so.

As for subdividing, there's already a python script that'll subdivide your model, and Poser's renderer does so on at rendertime with the Smooth Polygons that is a micro polygon subdivision ..er..something (OK I'm crap at all the techie stuff)

I've also seen Dr Geep model quite AWESOME things, incliuding clothes, from the Poser primitives. Sure, Poser isn't a modeler but I wouldn't want it to be either. It's already complex enough to confuse the heck out of practically anyone new to Poser. And IMO Poser's force is that it's NOT a conventional 3D modelling program. Poser is, as the name says, a program where you POSE figures. That's what it does and does best. Anyone can pose a Poser figure without knowing jack about how to add bones or the like. I used max for years and never figured out how to rig anything in that program. I can however rig almost anything quite easily in Poser (with PhiBuilder) - that's not saying it's a perfect rig, but it'll work. and for rigid stuff like furniture ect, it's brilliant and EASY!

I think sometimes people forgets just how many things you actually CAN do inside Poser if only you take the time to learn it fully.

And sure there are things it can't do. You can't paint on the models. You can't UV map (well short of the Perspective UVs you CAN make in Poser) and transmapped hair can take hours to render, especially with IDL.

But it has moved far from the rather primitive pose-a-virtual-mannequin-and-paint-it that Poser was originally meant to be :)

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wackymidget posted Fri, 04 June 2010 at 4:47 PM

Make every option keyframeable. Switching on the fly between IK and FK would be great for example.
Better animation tools would really be great. Somethings could be copied from Animation Master...
 


LostinSpaceman posted Fri, 04 June 2010 at 5:22 PM

Quote - > Quote - Get rid of camera control widgets and use mouse and keyboard to pan, zoom, rotate, etc.

  
**You can do that already.
**Space+left mouse = pan
Ctrl+Space+left mouse = zoom
Alt+left moue = rotate

Which leaves me asking... Why do people keep asking for this feature?!?


LaurieA posted Fri, 04 June 2010 at 6:09 PM

Quote - > Quote - > Quote - Get rid of camera control widgets and use mouse and keyboard to pan, zoom, rotate, etc.

  
**You can do that already.
**Space+left mouse = pan
Ctrl+Space+left mouse = zoom
Alt+left moue = rotate

Which leaves me asking... Why do people keep asking for this feature?!?

Because you don't have to stop and go and manipulate the trackball thingy. After you get the keys and mouse clicks down, it's second nature - don't even have to think about it ;o).

Laurie



odf posted Sat, 05 June 2010 at 12:35 AM

Quote - > Quote - Get rid of camera control widgets and use mouse and keyboard to pan, zoom, rotate, etc.

 
You can do that already.
Space+left mouse = pan
Ctrl+Space+left mouse = zoom
Alt+left moue = rotate

Okay then, how about rotation controls that don't make me seasick, and a finer and more direct way of setting the pivot than via 'point at'?

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WandW posted Sat, 05 June 2010 at 7:08 AM

Quote - > Quote - > Quote - Get rid of camera control widgets and use mouse and keyboard to pan, zoom, rotate, etc.

  
**You can do that already.
**Space+left mouse = pan
Ctrl+Space+left mouse = zoom
Alt+left moue = rotate

Which leaves me asking... Why do people keep asking for this feature?!?

I think because many  people now purchase it via download, so they don't get the Keyboard Shortcut card they used to put into the box.  

Do they still put one in the Poser 8 box? I got one in 7...

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RedPhantom posted Sat, 05 June 2010 at 7:21 AM Online Now! Site Admin

Quote - > Quote - > Quote - > Quote - Get rid of camera control widgets and use mouse and keyboard to pan, zoom, rotate, etc.

  
**You can do that already.
**Space+left mouse = pan
Ctrl+Space+left mouse = zoom
Alt+left moue = rotate

Which leaves me asking... Why do people keep asking for this feature?!?

I think because many  people now purchase it via download, so they don't get the Keyboard Shortcut card they used to put into the box.  

Do they still put one in the Poser 8 box? I got one in 7...

Yes It's in 8 too but the print is so tiny you can hardly read it.


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Vestmann posted Sat, 05 June 2010 at 8:36 AM

Quote - > Quote - Get rid of camera control widgets and use mouse and keyboard to pan, zoom, rotate, etc.

 
You can do that already.
Space+left mouse = pan
Ctrl+Space+left mouse = zoom
Alt+left moue = rotate

Ok. I really like the pan and zoom functions but the rotate one rolls the camera on the Z-axis which can cause motion sickness but more importantly I almost never need a POV that's heavily rotated on the Z-axis.  Any way to make it just rotate on Y and X-axis like the rollerball thingy does?




 Vestmann's Gallery


Vestmann posted Sat, 05 June 2010 at 8:56 AM

 As for the OP I'm getting pretty happy with the choice of functions in Poser Pro 2010 and I don't think hanging any more bells on the app will make it any better.   There are some things that need to be fixed/upgraded and some small addons could make it a little better:




 Vestmann's Gallery


Vestmann posted Sat, 05 June 2010 at 9:14 AM

 ... thought of a couple more:




 Vestmann's Gallery


raven posted Sat, 05 June 2010 at 10:23 AM

There is a P8 quick reference card pdf (which has all the shortcuts, albeit in very small print) included with the P8 download version. I got the download version, and these are the files I had when I burned to dvd.



kobaltkween posted Sat, 05 June 2010 at 1:37 PM

i might agree with the plea to replace Firefly.  it seems to take a lot of work to get to do things that are basic to other renderers. 

transmapped hair isn't the only issue with Firefly's glacial speed with rendering transmapped items.  think lace, fine silk, tulle, etc.  and that doesn't even get into things that use transmaps over polys for complex shapes, like flower petals and leaves.    there's tons of stuff i'd like to do with layers of dynamic clothes that will mean literally days of rendering at my preferred resolution and using raytraced shadows in Firefly.  it takes a few hours using the old Blender internal renderer, raytraced shadows, and much higher quality settings.

and it supports many more features than Firefly, as does Yafaray.  and then there are the free unbiased renderers, which i'd love to have as an option. 

i'm not asking for the same level of rendering that software priced in the thousands provides.  but i would like the same level of rendering other apps provide for free.  i actually wouldn't care if Poser used Firefly to do this.  but it seemed to take tons of effort to make Firefly perform basic GI and render faster, and we still don't have caustics, glowing materials, area lights, SSS, or even translucence that works properly.  i completely and totally acknowledge the large amount of very good, hard  work that's been done on the renderer.  but if after that much hard work it's still way behind free renderers, i have to wonder if it even makes sense to keep trying to make it into something it obviously isn't right now.

i mean, it's kind of crazy that even with all the time i've spent mastering Matmatic and Poser materials, even though i've paid for Poser, i'm still looking into switching to Blender for rendering. i'll support any choice that will get us to the same quality and render speed as free, open source renderers.



Magic_Man posted Sat, 05 June 2010 at 6:21 PM

Quote - > Quote - Years ago, someone suggested a posing “mannequin,” a physical figure that you could hook up to your computer and pose with the Poser figure mirroring the mannequin.

 

That was me, and I was only semi-serious. Here it is again...

Heh, great minds eh? Was only thinking exactly that a few days ago...
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2800272&page=2#message_3641641

Also in that post is a great solution for those wanting to do away with the view navigation gizmo - get yourself a Space Navigator 3d mouse for the other hand.


Ridley5 posted Sun, 06 June 2010 at 11:13 AM

Better rigging. Maybe not realistic to hope for in the near future,... but long overdue.


josterD posted Sun, 06 June 2010 at 11:48 AM

Here is my list

  1. Free( not having to buy it like in poser)Physics system in both Poser and DAZ

  2. 10000 items of clothing so that you don't need to buy new. AND autommatic fitting to any figure. no matter who. Eliminate need for  Wardrabe wizard

  3. Sculpting system so that you can make morphs by pulling or punching in with a virtual hand or object. again both for Poser and DAZStudio

  4. USB or Firewire(mac) MOCAP System that you can plug into your computer and attach to   your major joints easily( Knees ankles, elbows, wrists ..etc)... those thing should be like refrigerator magnets.. wireless. and you just attach them to your joints and they send data to your computer.

  5. USB or firewire facial recognition system that you can point at your face and it captures your expressions as you do them thus creating animated facial expressions

  6. A lip synch system that is integrated into both poser and daz.. NO NEED TO MAKE Any kind of files or use DMC files etc.. like mimic thus.. simple and easy.

  7. Render times for 1024 X image.. to be 1 second for full quality shaded render
    I mean What are these computer scientists doing, we've been waiting for this since years ago.

  8. For Poser add Light dome like DAZ studio has( if you buy it). For DAZ integrate a weather system.. where you can have rain, fog, snow, wind.. or anyweather by clicking a button. and can be random

  9. For both Poser and Light dome.. a ECOSYSTEM thing like in Vue

  10. A BReaking system, where you can easily break any object


Enough with the specialized software. We need integration of all the features that we want. IN ONE PACKAGE!! not like 1 for lip synch, one for modeling, one for animating. ENOUGH!
That hasn't made us happy has it?

It just clutters up your computer


Mogwa posted Sun, 06 June 2010 at 12:17 PM

Excellent points, clearly stated!  If any of the Poser development team members read theses forums, I hope they take this post to heart.

Quote - i might agree with the plea to replace Firefly.  it seems to take a lot of work to get to do things that are basic to other renderers. 

transmapped hair isn't the only issue with Firefly's glacial speed with rendering transmapped items.  think lace, fine silk, tulle, etc.  and that doesn't even get into things that use transmaps over polys for complex shapes, like flower petals and leaves.    there's tons of stuff i'd like to do with layers of dynamic clothes that will mean literally days of rendering at my preferred resolution and using raytraced shadows in Firefly.  it takes a few hours using the old Blender internal renderer, raytraced shadows, and much higher quality settings.

and it supports many more features than Firefly, as does Yafaray.  and then there are the free unbiased renderers, which i'd love to have as an option. 

i'm not asking for the same level of rendering that software priced in the thousands provides.  but i would like the same level of rendering other apps provide for free.  i actually wouldn't care if Poser used Firefly to do this.  but it seemed to take tons of effort to make Firefly perform basic GI and render faster, and we still don't have caustics, glowing materials, area lights, SSS, or even translucence that works properly.  i completely and totally acknowledge the large amount of very good, hard  work that's been done on the renderer.  but if after that much hard work it's still way behind free renderers, i have to wonder if it even makes sense to keep trying to make it into something it obviously isn't right now.

i mean, it's kind of crazy that even with all the time i've spent mastering Matmatic and Poser materials, even though i've paid for Poser, i'm still looking into switching to Blender for rendering. i'll support any choice that will get us to the same quality and render speed as free, open source renderers.


LaurieA posted Sun, 06 June 2010 at 1:04 PM

Quote - Here is my list

  1. Free( not having to buy it like in poser)Physics system in both Poser and DAZ

  2. 10000 items of clothing so that you don't need to buy new. AND autommatic fitting to any figure. no matter who. Eliminate need for  Wardrabe wizard

  3. Sculpting system so that you can make morphs by pulling or punching in with a virtual hand or object. again both for Poser and DAZStudio

  4. USB or Firewire(mac) MOCAP System that you can plug into your computer and attach to   your major joints easily( Knees ankles, elbows, wrists ..etc)... those thing should be like refrigerator magnets.. wireless. and you just attach them to your joints and they send data to your computer.

  5. USB or firewire facial recognition system that you can point at your face and it captures your expressions as you do them thus creating animated facial expressions

  6. A lip synch system that is integrated into both poser and daz.. NO NEED TO MAKE Any kind of files or use DMC files etc.. like mimic thus.. simple and easy.

  7. Render times for 1024 X image.. to be 1 second for full quality shaded render
    I mean What are these computer scientists doing, we've been waiting for this since years ago.

  8. For Poser add Light dome like DAZ studio has( if you buy it). For DAZ integrate a weather system.. where you can have rain, fog, snow, wind.. or anyweather by clicking a button. and can be random

  9. For both Poser and Light dome.. a ECOSYSTEM thing like in Vue

  10. A BReaking system, where you can easily break any object


Enough with the specialized software. We need integration of all the features that we want. IN ONE PACKAGE!! not like 1 for lip synch, one for modeling, one for animating. ENOUGH!
That hasn't made us happy has it?

It just clutters up your computer

Gee, you're not asking for much....lolol.

;o)

Laurie



Vestmann posted Sun, 06 June 2010 at 1:12 PM

Quote - Here is my list

  1. Free( not having to buy it like in poser)Physics system in both Poser and DAZ

  2. 10000 items of clothing so that you don't need to buy new. AND autommatic fitting to any figure. no matter who. Eliminate need for  Wardrabe wizard

  3. Sculpting system so that you can make morphs by pulling or punching in with a virtual hand or object. again both for Poser and DAZStudio

  4. USB or Firewire(mac) MOCAP System that you can plug into your computer and attach to   your major joints easily( Knees ankles, elbows, wrists ..etc)... those thing should be like refrigerator magnets.. wireless. and you just attach them to your joints and they send data to your computer.

  5. USB or firewire facial recognition system that you can point at your face and it captures your expressions as you do them thus creating animated facial expressions

  6. A lip synch system that is integrated into both poser and daz.. NO NEED TO MAKE Any kind of files or use DMC files etc.. like mimic thus.. simple and easy.

  7. Render times for 1024 X image.. to be 1 second for full quality shaded render
    I mean What are these computer scientists doing, we've been waiting for this since years ago.

  8. For Poser add Light dome like DAZ studio has( if you buy it). For DAZ integrate a weather system.. where you can have rain, fog, snow, wind.. or anyweather by clicking a button. and can be random

  9. For both Poser and Light dome.. a ECOSYSTEM thing like in Vue

  10. A BReaking system, where you can easily break any object


Enough with the specialized software. We need integration of all the features that we want. IN ONE PACKAGE!! not like 1 for lip synch, one for modeling, one for animating. ENOUGH!
That hasn't made us happy has it?

It just clutters up your computer

I think it's safe to assume that apart from maybe the physics system none of these will ever be a part of Poser.  I mean think what the facial and motion capture systems alone would cost.




 Vestmann's Gallery


Quidnunc posted Sun, 06 June 2010 at 1:22 PM

I 'd like to see the text value colour change on a dial that had been moved from the default. Also the option to add a slomo dial when I want. (I know you can change the sensitivity settings, but it is messy changing back and forth)


seachnasaigh posted Tue, 08 June 2010 at 3:31 PM

When importing an OBJ, I would like the option to save a prop with the geometry OBJ left separate.

Community protocol requires a separate OBJ, remotely referenced by the pp2, just as the texturing image files remain separate.  For the new folks, the reason for this is that a stripped pp2 can be re-textured by a third party texture artist and offered without violating copyright because they are not re-distributing the geometry OBJ.  It also saves greatly on file size because you can have several differently-textured versions of the cottage, but they all share the same geometry file(s).

Poser currently incorporates the geometry into the pp2, if you import an OBJ and save it as a prop.
This means that if you want to post the prop as a freebie, you have to go through the process of stripping the geometry back out.

Kudos to Dimesion3D's suite of Poser content prep tools, and to John Hoagland for his free Geometry Stripper, by the way.  :D

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


kobaltkween posted Tue, 08 June 2010 at 3:54 PM

wait, that's a whole load of weird assumptions.  i mean, i think the capability to easily make props with external geometry would be nice.  but why in the world would you use prop settings to do what material settings are designed to do and pose settings are routinely hacked to do? especially, when it makes really messy file organization?  i have several props from DAZ that were distributed with this really annoying method of adding new textures, and it was even messier than usual to associate material settings with their sources.

for the average person, the right thing to do is load their textures and make a new material room preset, not prop preset.



seachnasaigh posted Tue, 08 June 2010 at 4:12 PM

You're making an assumption that I made assumptions.giggle

I think mat changes should be done with mt5/mc6 files, rather than pose files, or alternative pp2 files.  MAT poses are another thing that confused me as a newbie, and as of P6 I think they are de rigueur.  I include mt5/mc6 files with my sets, but other people do use pp2 files for alternative mat versions.

I did not establish the protocol of using separate OBJs - though I do agree with the reasoning behind it.  The fact remains that some sites require even freebies to abide by this.

Changing materials is not the only reason for the stripped geometry;  it also allows for modular assembly of parts (various "preloads") without the file size penalty incurred by multiple copies of the same geometry.  Plus, it facilitates use of the model in other studios which may not be able to read the Poser pp2 file.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh posted Tue, 08 June 2010 at 7:11 PM

The option to render animation frames in reverse order.

This would enable non-networked computers to most efficiently cooperate on rendering an animation.  Start one computer rendering frames from 0001 forward to1200, and the other to render frames from 1200 backward to 0001.  When they reach the same/adjacent frames, you're done.

     This would be very handy for situations where queue render is impractical, and I would think that this option would be easy to add.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


kobaltkween posted Wed, 09 June 2010 at 12:02 PM

Quote - You're making an assumption that I made assumptions.giggle

no, i didn't. 

Quote - For the new folks, the reason for this is that a stripped pp2 can be re-textured by a third party texture artist and offered without violating copyright because they are not re-distributing the geometry OBJ.

that statement assumes that you need a stripped pp2 to be "re-textured by a third party texture artist and offered without violating copyright."  that isn't true.  it would help people misuse prop presets.  that's not a good thing.  the more users have to look multiple places for material presets, the less usable content is.

and if by "new folks" you mean "new texture artists," then you're assuming that's the easiest way for them to make material presets.  that's just not true, as far as can tell.

Quote - I include mt5/mc6 files with my sets, but other people do use pp2 files for alternative mat versions.

based on my runtimes, i'd say the number who do are relatively tiny.  i've been cleaning gigs and gigs of folders in the past month or so.  i've just made it to my "scene" runtime.  so i've gone through quite literally hundreds of props in my various props folders.  the only props i've organized so far that use this method come from the DAZ PC.  and even then, not most of them.  as far as i can tell, mainly LaurieS distributes her MATs this way.

Pose files for MAT Poses have been the norm since way before P6.  they've been the norm since i started using Poser.  when i started collecting, there was older content by a few that used Camera presets (i think only Fyrene), but that was it.  none of the older files i've encountered so far use the multiple prop method.

Quote - Changing materials is not the only reason for the stripped geometry;

  
which is why i said it would be nice to have an easy way to do it. 



LaurieA posted Wed, 09 June 2010 at 12:15 PM

.mc6 and .mt5 files are loads easier than having to make extra MAT files. Just because MAT files are the way we've always done it doesn't mean it's the best way. We've had material files now since at least Poser 6 and I use them. I'd rather not clog up my Pose folder with MAT files when there's not longer any need for them ;o).

I never make mat files anymore, especially since I make mostly props. They don't work on those anyway unless there's a figure in the scene. Aggravating.

Laurie



Ghostofmacbeth posted Wed, 09 June 2010 at 12:17 PM

I do both, since they are required and some people hate MC6 files. They are easy enough to do and it is simple to provide both options for people that like one or the other.



LaurieA posted Wed, 09 June 2010 at 12:22 PM

I see where you're coming from Ghost ;o).

I guess I just don't intend to keep babying ppl with a dead, outdated system that hasn't been necessary for at least 5 years and further bloats the runtime with unnecessary junk ;o).

But I could be wrong...lol.

Laurie



LaurieA posted Wed, 09 June 2010 at 12:27 PM

Quote - I do both, since they are required and some people hate MC6 files. They are easy enough to do and it is simple to provide both options for people that like one or the other.

Just curious...both are required for what? ;o).

Laurie



Ghostofmacbeth posted Wed, 09 June 2010 at 1:10 PM

Brokering at DAZ, since they want DS materials or want people to be able to use them they put them in the Pose folder since DS doesn't look in the materials folder.



kobaltkween posted Wed, 09 June 2010 at 1:44 PM

just a quick post to agree with LaurieA.  and since i am cleaning folders, i have to comment that it's extremely annoying and time consuming  to sensibly organize folders in a way that accounts for the various types of Pose preset hacks.  and still need to organize material presets.  it would be much, much simpler to only deal with the structure provided.

personally, i don't see why i, as a Poser user, should be inconvenienced by DS support and have to continually choose Poser as my application on installation. first i had to clean up .rsr files, now i have to clean .ds ones.  in cleaning my runtimes i've deleted several thousand files that managed to total a few hundred megs.  it's all just annoying because i have to take an extra step on each installation to specify that i'm using Poser.  i haven't used the DS installers in a long time, so i can't say if DS users are in the same position. but if they are, i think they shouldn't have to deal with Poser specific bloat, either.

but improvements to DAZ installers and products is another conversation.



LaurieA posted Wed, 09 June 2010 at 1:57 PM

Quote - Brokering at DAZ, since they want DS materials or want people to be able to use them they put them in the Pose folder since DS doesn't look in the materials folder.

Ah, right ;o).

When I finally get around to learning D|S (it's on the list if I live that long), I'll just simply make separate D|S mats and split the zip according to program. :o).

Laurie



Quidnunc posted Mon, 14 June 2010 at 3:13 PM

Another thing that would be handy is a texturing room. That is a room where you could draw and paint directly onto texture files using built in tools like in GIMP. A room like that would have file management tools build in so that you didn't overwrite (destroy) the original files.