uncle808us opened this issue on Jun 02, 2010 · 12 posts
uncle808us posted Wed, 02 June 2010 at 9:38 AM
Poser 7 Mac Leopard. How can I animate a Conveyor belt in Poser 7 any advice appreciated. any tutorials etc.
MacBook Pro OSX El Capitan Ver 10.11.6
bagginsbill posted Wed, 02 June 2010 at 10:06 AM
Assuming you have a texture on the belt, animate the appropriate offset on the Image_Map node.
Which to animate (U_Offset, or V_Offset) will depend on the orientation of the UV map of the belt.
Let's suppose the belt is UV mapped horizontally. So you have to change the U_Offset from 0 to 1 to do one full "rotation".
If you want it to rotate around 3 cycles, then animate U_Offset from 0 to 3.
If you have a color map and a bump map, animate both identically.
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uncle808us posted Wed, 02 June 2010 at 10:31 AM
I will try this. But this will not really move the belt will it, I don't know. sounds like it just animates the texture. Thanks
MacBook Pro OSX El Capitan Ver 10.11.6
ockham posted Wed, 02 June 2010 at 10:59 AM
If the texture and displacement are drawn to match, AND if the UV mapping is proper,
this method will work neatly. For most belts, the only thing you really see is a moving
texture anyway. (Imagine the fan belt on a car, where you see the label zooming past
repeatedly.)
The exception is when the belt has compartments or buckets like a
grain elevator "leg", in which case you'll need real physical motion.
The UVmapping is really the hard part. I found it best to model the belt as a nice
round cylinder, then map it as cylinder, then morph it into the long belt shape.
Or you could try Draw-A-Cord, now that it works for you... :)
uncle808us posted Wed, 02 June 2010 at 11:14 AM
I didn't think of that good idea.Looks like I'll be having some fun.
MacBook Pro OSX El Capitan Ver 10.11.6
pakled posted Fri, 04 June 2010 at 11:06 AM
having had to stare at converyor belts for a good portion of me workin' life, you could probably get away with just having the seam move down the line at regular intervals....;)
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
uncle808us posted Fri, 04 June 2010 at 11:12 AM
I can't figure out how to animate the texture in Poser 7, I have got it working in my 3d software Cheetah 3d. I'm searching the ref in Poser now.
MacBook Pro OSX El Capitan Ver 10.11.6
uncle808us posted Fri, 04 June 2010 at 11:39 AM
OK I figured it out and can see the animation in the Material room the texture moves but in the scene Pose window I see no movement. Now I'm at a stand still.
MacBook Pro OSX El Capitan Ver 10.11.6
Apple_UK posted Fri, 04 June 2010 at 12:11 PM
There are some battle tanks with catapillar treads in the MP, that is a similar problem - maybe the vendors have solved the rotation, but it would cost to see how
bagginsbill posted Fri, 04 June 2010 at 12:21 PM
The Pose Window preview does not pay attention to scaled, offset, or animated textures.
Why do you care? Aren't you planning to render?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
uncle808us posted Fri, 04 June 2010 at 12:29 PM
Doh Yep that works. Thanks to everyone.
MacBook Pro OSX El Capitan Ver 10.11.6
Helgard posted Fri, 04 June 2010 at 6:48 PM
There are some battle tanks with catapillar treads in the MP - but it would cost to see how
Or you could download the free one:
http://www.ontarget3d.com/Products/185-m1-abrams-for-poser.aspx
But that solution is not ideal for a conveyer belt. The tank track programming works for tracks, and things like an escalator, belt fed machine gun, etc, where the links are seperate pieces of geometry. For a conveyer belt the method above of animating the texture is the best solution.
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