Gangreedo opened this issue on Jun 03, 2010 · 7 posts
Gangreedo posted Thu, 03 June 2010 at 6:40 PM
Hi,
I'm having a big problem with something I thought would be much more simple. I have a smart prop (Just a simple object, which is one part of a 3 part object), that I want to convert to a figure so I can create poses and animations with that prop, then distribute the new figure/poses together. The prop is not mine, I have no experience at all with figure creation/setup, but I've received permission from the author to do this and include their item in my pose pack.
What I did was load the prop in Poser, then use the hierarchy editor to "Create New Figure." This sort of worked. But instead of being its own figure the prop has both a Body and a hip. The body and hip both control the prop the same, but when changing the rotation.. the body has the center way off, making it rotate around a center point way off, while the hip behaves like I want it to, with the center point right in the middle of the mesh.
After trying to fix it in the setup room unsuccessfully, I figured okay.. I'll just live with it and use the hip to make the poses. This worked for the still poses, but I've just completed an animation.. and every time I save the animation to the library and then load it onto the figure, it doesn't work. It puts the figure into the air, and there is no animation whatsoever... every frame is keyframed for it, with no change.
I don't understand what's going on.. and I'm very frustrated. I've already made like 30 poses using the new figure I created out of it.. but it's a waste if I can't use the figure to make the animation.
I'd really appreciate any help. Thanks!