colorcurvature opened this issue on Jun 07, 2010 ยท 27 posts
colorcurvature posted Mon, 07 June 2010 at 5:25 AM
Hi,
as far as I understood Poser manages each body part as an own geometry. When one exports it unwelded, then each body part is a seperate group with its own vertices.
In the preview and during rendering, I think Poser is working on a welded version( otherwise there would be splits on scaling, but the figure stays together even if you scale a single body part).
But how does it handle morph targets at the places where body parts come together. Each body part can define a movement for a border vertex, but as each body part has its own geometry, these movement do not collide. But for preview and rendering - which body parts wins to define the x,y,z coordinates of the point that is used by the rendering engine?
My assumption was only one body part can define the morphed geometry. But maybe Poser is smoothing them, or doing something else?
Thanks and best regards,
cc