magnemoe opened this issue on Jun 08, 2010 · 3 posts
magnemoe posted Tue, 08 June 2010 at 6:24 AM
After getting sick of troubling with adjusting the pawed legs from the creature creator conformed to V4 I at last finished my first custom character combining them.
Works surprisingly well, IK chain ends in paws, she accept V4 poses better than I expected, yes you have to adjust but the paws ends in the area you want them.
Done by using the V4 mesh and joining the creature creator legs at the hip/ leg joint, the hip takes V4 morphs, the thighs and the rest of the legs are from the creature creator.
Have two issues left, first is that then I try to transfer a left shin morph from the creature leg to my figure the body part explode inn a polygon mess. Why and how can I fix it? The polygon count is the same the leg works fine and the right part took the morph directly.
The second issue is the seam, I’m not sure how fixable it is, benefit of using the hip/ thigh joint is that the seam would be hidden by clothes, downside is that the texture map for the hip area is very different between V4 and the legs and the map layout is complicated making it hard to make it seamless, has to think about making a new mesh with the seam at the V4 torso/ legs texture map border as it would be easier to modify the texture maps but it’s a huge job and I wonder if this has been done before?
lesbentley posted Tue, 08 June 2010 at 10:26 AM
Looks great. Sorry I can't help with your problems.
magnemoe posted Tue, 08 June 2010 at 11:55 AM
Thank you :o)
The texture issue is mostly an advice, has almost no experience in modifying texture mapping. Also a question if this has been done before and can be downloaded, I refuse to believe I'm the first who thought about this.
The morph problem is more serous, I remember seeing exploded polygons in pictures before on this forum but don't remember that caused it. In the image I have applied .2 and 1.0 morph. The other body parts work nice, The left shin morph works better on the right shin.