Prometheus273 opened this issue on Jun 15, 2010 · 4 posts
Prometheus273 posted Tue, 15 June 2010 at 6:05 PM
I have a morphed Michael 2 figure. I conformed the Millennium beard to him and applied all the same morphs and scaling changes to both the body and the head of the beard. It fits him perfectly when he's facing forward, but if I turn his neck or head more than a bit, the front of the beard disappears into his face.
Is there anything that can be done to correct this? I tried conforming the same beard to an unmorphed M2 figure and it follows the shape of the head exactly no matter how I move the figure's head.
pjz99 posted Wed, 16 June 2010 at 4:43 AM
Quote - ...scaling changes...
Very likely that's your problem, not the morphing. Bone scaling rarely (never?) works well with conformers in Poser. It probably works the way you want it to in DAZ|Studio though.
Prometheus273 posted Wed, 16 June 2010 at 7:55 PM
I didn't scale the bones, but I scaled the head. Is that the same thing? I know what bones are. Funny though...I've conformed clothes to highly morphed characters and they fit fine as long as I remember to duplicate the scaling changes of the body and/or body parts. Of course transferring morphs and the use of magnets sometimes comes into play, but there's usually no problem with the clothes just conforming and staying conformed when the figure is posed. That's why I thought this case was so unusual.
pjz99 posted Wed, 16 June 2010 at 9:12 PM
Yes, the head is a bone :) Bone scaling hasn't ever worked for me any time I've tried it with a conformer. If you've ever gotten it to work, congratulations :)