Forum: Freestuff


Subject: How to present freebies?

Apple_UK opened this issue on Jun 16, 2010 · 11 posts


Apple_UK posted Wed, 16 June 2010 at 7:20 PM

When putting a model in the free stuff would downloadrs prefer the model to be as a single unified prop, or to leave it loose?

I was thinking as I am doing my latest model that it has many parts and maybe people would prefer to rearrange the parts or save them as a seperate prop for use elsewhere


Aphonso3d posted Wed, 16 June 2010 at 7:36 PM

Loose is better to me. For example if it is a room with chairs and other things if it come with the props separate give me the oportunity to use what i want.


Apple_UK posted Wed, 16 June 2010 at 9:38 PM

Ty Aphonso


Aphonso3d posted Wed, 16 June 2010 at 10:02 PM

:b_smile::m_thumbu:


bobbystahr posted Thu, 17 June 2010 at 1:51 AM

 Agree.. ...

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


vilian posted Thu, 17 June 2010 at 11:53 AM

Many parts allow to mix and match freely, so it's a better choice of the two, although prop that loads all the stuff at once without too much clicking isn't too bad either ;)



Outdated gallery over at DeviantArt

Fics at FanFiction.net and Archive of Our Own (AO3)


Yokasobi posted Thu, 17 June 2010 at 12:00 PM

I agree with Aphonso and bobbystahr on this one. 

At the very minimum, make separate material zones, especially if part of it consists of walls and floors. I have one prop that I used multiple times to get a big enough backdrop by making the floor/wall portion invisible. It is one .obj, but two material zones.


Whazizname posted Fri, 18 June 2010 at 1:40 PM

I agree with Villian.
If the file size isn't an issue; one of each in the zip, is the best way, for me.

(:


LostinSpaceman posted Fri, 18 June 2010 at 3:06 PM

My Jupiter 2 prop I released as MatrixWorkz is all separate props but loads as one. All the parts can be moved and animated individually or deleted from the scene as neccesary. I prefer complicated props this way.


Apple_UK posted Fri, 18 June 2010 at 3:43 PM

Thanks chaps, I'll make them loose in future :)


pauljs75 posted Sat, 03 July 2010 at 9:13 PM

Also try to remember to name everything. I know sometimes I'm lazy and forget as well. Having pieces of a model named Cube_24 or Cylinder_16 is pretty useless in figuring out what they are. It becomes a bigger problem as a model grows more complex.

And try to keep a naming convention in mind:

Like (objectname)(Front/Back)(Left/Right). Object name should be first, since many apps tend to sort alphabetically. (Or at least have the option.) So if you named a wheel on a car "Wheel_F_L", it will be with all the wheels and likely before "Wheel_F_R" on the list. If you did "Left" first on the part name, you'll be looking through a list of everything that's on the left side of your model. If you have lots of identical bits, numbers after the name are fine too. If you can, try to keep the numbering sequence in line with where they are spacially. Note that I use "back" instead of "rear" when doing this, since when abbreviating to a single letter it's easy enough to confuse which R is right or rear.


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Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.