uncle808us opened this issue on Jul 08, 2010 · 13 posts
uncle808us posted Thu, 08 July 2010 at 12:36 PM
Poser 7 can it use normal maps? Mac 10.5.8
MacBook Pro OSX El Capitan Ver 10.11.6
LaurieA posted Thu, 08 July 2010 at 1:44 PM
No, but Poser 8 can.
Laurie
uncle808us posted Thu, 08 July 2010 at 1:56 PM
Ok Thanks.
MacBook Pro OSX El Capitan Ver 10.11.6
ockham posted Thu, 08 July 2010 at 2:02 PM
I'd like to see clear definitions of which colors correspond to which directions on
the P8 normal map. I've tried a few available normal maps, and they don't seem
to work. (The P8 manual PDF doesn't help, naturally.)
uncle808us posted Thu, 08 July 2010 at 2:07 PM
I won't be switching because of the normals.
MacBook Pro OSX El Capitan Ver 10.11.6
Miss Nancy posted Thu, 08 July 2010 at 2:56 PM
somebody will hafta try a normal map in poser 8 or later to see if there's edge fall-off and which
normal deflection is associated with r, g, and b. links to two free normal map generators were
posted in carrara forum, but they apparently don't know if a normal map has the same edge
fall-off as a bump map. meaning a bump map doesn't cause apparent displacement (on render)
of polygons whose normal is at right angle (on edge) to camera view.
some reasons for switching to poser 8 (OS X):
bagginsbill posted Thu, 08 July 2010 at 3:57 PM
red = x
green = y
blue = z
In the world of normals, however, there is some disagreement about whether more green is up (positive y) or down. However, it's a simple matter to flip it using nodes. (2 if I recall correctly) I posted this in a thread a long time ago. I'll try to find it.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
ockham posted Thu, 08 July 2010 at 4:43 PM
Okay, thanks. I'm basically trying to extend my well-established trick of using
the P node to generate displacement maps from modelled surfaces. Seemed
like it should be possible to make normal maps by the same trick, using the
xyz components of N instead of P, controlling different colors. But without a
basic guide I couldn't tell what needed to go where.
Nance posted Thu, 08 July 2010 at 5:25 PM
For those of us still arriving here riding on the "short bus", might someone please add a little quickie definition of what a "normal map" is, and what it's used for?
Miss Nancy posted Thu, 08 July 2010 at 8:45 PM
Attached Link: http://www.smart-page.net/smartnormal/fl10.htm
it's like a poser4.bum file but with extra colour (blue). gamers are excited about it because they believe it can add realism to low-poly models, even tho, like poser 4 bump map, it doesn't show round the outline of object. as opposed to displacement map, which is either in-or-out like bump map, but which shows round the outline (edges).Nance posted Fri, 09 July 2010 at 2:07 AM
Thanks Miss N. And would the advantage over displacement generally be render speed?
ShawnDriscoll posted Fri, 09 July 2010 at 3:47 AM
Normal maps do not use RAM like displacement mesh would. Normals would render quicker as in they don't require nearly as much CPU time because displacement is not happening, just a more detailed bump is.
Gareee posted Sat, 10 July 2010 at 5:46 PM