josterD opened this issue on Jul 10, 2010 · 160 posts
josterD posted Sat, 10 July 2010 at 9:42 AM
I've started wondering about this.
Some people thought the move from P7 to P8 was not much of a move.
But anyways, is Poser 9 coming soon?
what features you want and expect?
ShaaraMuse3D posted Sat, 10 July 2010 at 9:49 AM
It would sure be nice with an upgrade to the dynamic functions. Nicer dynamic hair, like in Carrara, and a beefed up clothroom would be great. The one in poser is great, but it would be nice to take it up a generation.
Vestmann posted Sat, 10 July 2010 at 9:53 AM
I don't think we need any new big features but like Grappo said it would be good to see upgrades for the existing ones. True SSS shading would be nice for the material room and more options for IDL and raytrace rendering.
LaurieA posted Sat, 10 July 2010 at 9:54 AM
I thought Poser 8 was a very nice upgrade. Am I the only one? lol.
Laurie
Vestmann posted Sat, 10 July 2010 at 10:02 AM
Quote - I thought Poser 8 was a very nice upgrade. Am I the only one? lol.
Laurie
No, I love P8 and Pro 2010 as well and I'd rather SM would take time with the next upgrade instead of rushing out something useless...
geep posted Sat, 10 July 2010 at 10:16 AM
I agree with LaurieA and Vestmann however, I really like the Library in Poser 7 (see above) much better than Poser 8.
JMVHO ...
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
infinity10 posted Sat, 10 July 2010 at 10:17 AM
I am beginning to experience upgrade fatique....
Eternal Hobbyist
geep posted Sat, 10 July 2010 at 10:19 AM
Agree with infinity10, however ...
T'would be nice to have as many as possible "bug fixes" in place B4 the next, i.e., P9, is released.
OR .......... maybe a redo of the Library palette in P8 (re: my previous post) hint, hint,
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
ShaaraMuse3D posted Sat, 10 July 2010 at 10:27 AM
The library in Poser 8 is still very buggy and sometimes hard to come to terms with for sure.
bagginsbill posted Sat, 10 July 2010 at 12:15 PM
Quote - > Quote - > Quote - I thought Poser 8 was a very nice upgrade. Am I the only one? lol.
Laurie
No, I love P8 and Pro 2010 as well and I'd rather SM would take time with the next upgrade instead of rushing out something useless...
I agree with LaurieA and Vestmann however, I really like the Library in Poser 7 (see above) much better than Poser 8.
JMVHO ...
cheers,
dr geep
;=]
Please clarify what you mean. Do you have SR3? Have you turned on the options that make it look like the old library? If so, then what are you talking about? Since you didn't specify anything but showed a picture of lots of icons, I'd point out that I can get 2000 icons in one screen in the new library.
You have seen the tile list, right?
And the breadcrumbs.
And the fact that you can turn off the tree? Familiar with any of that?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
bagginsbill posted Sat, 10 July 2010 at 12:19 PM
Quote - The library in Poser 8 is still very buggy and sometimes hard to come to terms with for sure.
Please, people, stop talking about Poser 8 like it's one program. I'm tired of asking "Do you have SR3"
If you're going to talk about a program that has a significant service release enhancement to the feature you're addressing, please say which version you're talking about.
There are TWO P8 libraries. As of SR3, it is very different.
So - are you talking about the P8 SR2 library - is that what you're referring to? If so, then I'm not really too interested, since the SR3 library should have addressed anything one might call "buggy".
If you're talking about the SR3 library, then please be more specific.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Santel posted Sat, 10 July 2010 at 12:32 PM
the library in P8 is great imo and adjustable in many ways... the button is at the bottom below the status textline
geep posted Sat, 10 July 2010 at 12:40 PM
cheers,
dr geep
;=]
Maybe it's time for me to retire ... Hmmm. ... ;=?
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Ghostofmacbeth posted Sat, 10 July 2010 at 1:14 PM
Is there an option to look like the P7 library in Poser Pro 2010?
bagginsbill posted Sat, 10 July 2010 at 1:22 PM
Quote -
Oops, sorry 'bout that bb, my bad. :sad:cheers,
dr geep
;=]Maybe it's time for me to retire ... Hmmm. ... ;=?
Please don't retire. Hehe. Glad you got that sorted.
Remember not too long ago you were working on a very detailed tutorial thread about using the new Poser 8 UI? And I mentioned in there that you were wasting time tutorializing the library GUI because changes were coming? Well now you see some of them.
There are a lot of options on how you display things.
I say you see some of them. Understand? Kapisch? Nudge nudge, wink wink. However, what you see now is probably it for P8 upgrades. More to come in P9.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
basicwiz posted Sat, 10 July 2010 at 1:24 PM
No, Laurie, your are not alone. I love Poser Pro 2010!
geep posted Sat, 10 July 2010 at 1:30 PM
P9 ????????????????????????????????????????????
You're a tease, no?
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
LaurieA posted Sat, 10 July 2010 at 1:40 PM
Quote - P9 ????????????????????????????????????????????
You're a tease, no?
My thoughts exactly ;o).
Laurie
geep posted Sat, 10 July 2010 at 1:42 PM
:lol: @ LaurieA <<<<<<<<<<<< (you're beautiful)
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
LaurieA posted Sat, 10 July 2010 at 1:54 PM
Quote - :lol: @ LaurieA <<<<<<<<<<<< (you're beautiful)
geep posted Sat, 10 July 2010 at 2:08 PM
Quote - > Quote - :lol: @ LaurieA <<<<<<<<<<<< (you're beautiful)
Well .................................................... you ARE ! (in several different ways)
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
momodot posted Sat, 10 July 2010 at 2:16 PM
Poser with just the Pose Room and Materials Room (and Face Room) only maybe. A stripped down Poser LE. Something for noobs and or people wanting to par down for the sake of productivity. IRC Poser Artist was too stripped down in that the expression dials were hidden but aside from that... would love a lean mean Poser that ran fast and light.
I am seriously gonna go back to Poser 6 with just my Reduced Resolution figures to see if I can start getting more done and spending less time tweaking shaders and lights and render settings.
An awesome thing would be a Realtime Poser for noobs and animators... a maxed out Preview render even if it meant say a restriction to three lights. I guess you would need a render for shadows and AO unless that can be faked some how. On my iTouch I have a couple cool little figure posing apps based on something between Second Life and a video game. Proof of concept mainly... but you can just pose up in real time and capture from the preview... they have basic physics and motion too. Have even composited multiple figures by importing as background. I have seen some new Video games that I would use as an alternative to Poser if I had a game console. Some new thing like GTA. It was called ITC or something... saw a youtube promo... allows great figure customization.
Be nice to get back to Poser as a composition tool for digital or real drawing/painting as opposed to a wannabe MAX high end render engine. I used to do a lot of well paid work c. 1999 painting over Poser Previews in Photoshop for commercial gigs... man, it was a fast way to get things done... now a scene takes so very long :)
WandW posted Sat, 10 July 2010 at 2:19 PM
I don't expect Poser 9 for at least another year.
I think the upgrade from P7 was very worthwhile, for IDL if nothing else.
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."geep posted Sat, 10 July 2010 at 2:34 PM
IDL ???
Yeah, da NaySayGuy likes P8 'cuz he's be idle for years. :lol:
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
NaySayGuy posted Sat, 10 July 2010 at 2:35 PM
HAY ah resembles dat remark
ShaaraMuse3D posted Sat, 10 July 2010 at 4:12 PM
Quote -
Please, people, stop talking about Poser 8 like it's one program. I'm tired of asking "Do you have SR3"
If you're going to talk about a program that has a significant service release enhancement to the feature you're addressing, please say which version you're talking about.
There are TWO P8 libraries. As of SR3, it is very different.
So - are you talking about the P8 SR2 library - is that what you're referring to? If so, then I'm not really too interested, since the SR3 library should have addressed anything one might call "buggy".
If you're talking about the SR3 library, then please be more specific.
I have SR3. One of the things that still persists is that it can still get stuck on refreshing. Sometimes one folder, sometimes numerous folders. It can also get stuck on loading sometimes, meaning the "loading" text appears, but nothing happens until I restart Poser. The other issue that still persists is that it sometimes shows duplicates of the thumbnails. Many issues that were in SR2 seem to be gone (like the problems with adding materials from the material room etc), but there are still some stuff there.
Maybe it's not in the library, but due to some drivers on my computer, who knows. But the issues still manifest in the library.
ShaaraMuse3D posted Sat, 10 July 2010 at 4:31 PM
Also I have to admit I have not played around much at all with the settings of the library (shame on me), which I should probably do before throwing around more random complaints. :)
geep posted Sat, 10 July 2010 at 4:43 PM
Quote - Also I have to admit I have not played around much at all with the settings of the library (shame on me), which I should probably do before throwing around more random complaints. :)
Um ..................... you mean ............. like me ? (snicker) ... :laugh:
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
pjz99 posted Sat, 10 July 2010 at 5:12 PM
Quote - I have SR3. One of the things that still persists is that it can still get stuck on refreshing. Sometimes one folder, sometimes numerous folders. It can also get stuck on loading sometimes, meaning the "loading" text appears, but nothing happens until I restart Poser. The other issue that still persists is that it sometimes shows duplicates of the thumbnails.
I put a lot of troubleshooting information in this thread:
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2805208&page=1
My config is pretty specific and unusual so maybe it won't be helpful to you, but I did find (apparently) two pretty consistent problems, neither of which is specific to Poser 8 but manifest there: 1) older versions of Flash*.ocx seem to sometimes conflict with newer ones, and b) it looks like the Firefox/Non-IE version of the Flash plugin fights with the IE version, which Poser seems to use (at least on my config).
ShaaraMuse3D posted Sat, 10 July 2010 at 5:17 PM
Thanks, very good thread. Got it bookmarked now!
LostinSpaceman posted Sat, 10 July 2010 at 5:36 PM
You might want to check any folders where you're seeing double icons to make sure there's not two copies of the item. One compressed and one noncompressed. IE: PP2 & PPZ or CR2 and CRZ. These will cause double usage of the PNG file and show up as two items.
papillon68 posted Sat, 10 July 2010 at 5:49 PM
I'd like to see some improvements to joint editing and figure setup capabilities, and also a GPU-based rendering engine :tongue1:
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NolosQuinn posted Sat, 10 July 2010 at 6:17 PM
Momodot - You may have been thinking about APB. Its for the PC only at this moment.
Nolos.
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WandW posted Sat, 10 July 2010 at 6:22 PM
Quote - IDL ???
Yeah, da NaySayGuy likes P8 'cuz he's be idle for years. :lol:
I have to admit that sometimes I'm idle whilst the computer is rendering trasmapped hair with IDL.. :lol:
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."JenX posted Sat, 10 July 2010 at 6:54 PM
All I ask is that the next version come with THIRTY hours in the day instead of 24.
j/k
I kinda like what I have...and I'm sure the next version will have features that blow me away, and others that don't blow my skirt up. And I'll get it because I'll want it :)
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LostinSpaceman posted Sat, 10 July 2010 at 7:00 PM
Well seeing as how I've found I can't live without Poser Pro 2010, I'll probably skip any future non-Pro upgrades. (Famous Last Words!) :tt2:
TrekkieGrrrl posted Sat, 10 July 2010 at 7:00 PM
Poser 9?! Oh God no. Not yet. I only just bought Poser Pro 2010, I can't afford Poser 9 right now!
Besides.. Poser 8 and Poser Pro 2010 does 98% of what I want and need. Sure it would be cool with genuine SSS, but other than that.. I'm fine, thanks L
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
rty posted Sat, 10 July 2010 at 9:02 PM
I don't think P9 is near. Shouldn't there be a SP for Pro 2010? Or has it been already released?
What I would wish?
Well, more GUI speed improvements (working with P6 is much faster, and I don't see why the GUI should get any slower and bulkier: A good GUI is supposed to help you work faster...! And I'm not talking about the library here; I'm talking about what takes 90% of the time spent on Poser, the posing...)
And most of all, I wish a GI feature like DAZ Studio Advanced has... They are all taunting me with their renders, I'm jealous!... :-D
mathman posted Sun, 11 July 2010 at 4:06 PM
Regards the P8 libraries palette functionality, I have a wish for the next release....
It would be nice if you could continue to browse the library while the figure (or the pose, or whatever) is loading. Currently, and AFAIK there is no workaround, it locks up the entire session while loading up the figure (...or the pose, etc)
Unless someone is going to pipe up and tell me that this is possible already ?! ,,, :)
rty posted Sun, 11 July 2010 at 6:29 PM
Well, I think this will be partly solved when the rest of Poser is rewritten to be capable of using more than one core (most people nowadays have at least 2 cores).
So I think (hope) it's kind of scheduled to be done, eventually (P9?).
A complete rework (to meet 21th century programming standards) of the Poser app is urgently needed, I reckon. Ideally, the posing part (including loading stuff) should be as fast and painless as working with any high-end 3D modeling package, since Poser is no you-get-what-you-pay-for freebie.
Ghostofmacbeth posted Sun, 11 July 2010 at 6:59 PM
I would like the Poser 9 library to have the option to use the Poser 7 library, not going to happen but it is a wish ;) I just hate wasting time clicking so I still use Poser 7.
LaurieA posted Sun, 11 July 2010 at 9:04 PM
Quote - I would like the Poser 9 library to have the option to use the Poser 7 library, not going to happen but it is a wish ;) I just hate wasting time clicking so I still use Poser 7.
Earlier in the thread from bagginsbill:
"Please clarify what you mean. Do you have SR3? Have you turned on the options that make it look like the old library? If so, then what are you talking about? Since you didn't specify anything but showed a picture of lots of icons, I'd point out that I can get 2000 icons in one screen in the new library.
You have seen the tile list, right?
And the breadcrumbs.
And the fact that you can turn off the tree? Familiar with any of that?"
Apparently Ghost, you can make the new Poser 8 library look like the Poser 7 library IF you have SR3 installed :o).
Laurie
Ghostofmacbeth posted Sun, 11 July 2010 at 9:08 PM
Yes, I was wondering if you could do that with the Poser Pro one and asked that but I didn't get an answer :(
LaurieA posted Sun, 11 July 2010 at 9:23 PM
The Poser Pro 2010 library and the Poser 8 library after SR3 are the same Glen :o).
Laurie
Ghostofmacbeth posted Sun, 11 July 2010 at 9:40 PM
That is why I asked. I guess I need to update the SR then.
josterD posted Sun, 11 July 2010 at 9:44 PM
If Blender is free and it's a modeling program.....Then why not make Poser 9 an integrated program with both modeling and posing capabilities?
I would pay 200 for Poser 9 if it had
-Modeling of all types including metaballs
-Superb rendering engine
-Posing and animation tools just like it does now but improved tools
-Included(free as opposed to the one the physics package that exists but you have to pay for it) Physics engine
LaurieA posted Sun, 11 July 2010 at 9:50 PM
Quote - If Blender is free and it's a modeling program.....Then why not make Poser 9 an integrated program with both modeling and posing capabilities?
I would pay 200 for Poser 9 if it had
-Modeling of all types including metaballs
-Superb rendering engine
-Posing and animation tools just like it does now but improved tools
-Included(free as opposed to the one the physics package that exists but you have to pay for it) Physics engine
There are packages like that and they cost hundreds, if not thousands of dollars ;o). Max, Maya, etc. We are mostly hobbyists, after all.
Laurie
ssgbryan posted Sun, 11 July 2010 at 9:55 PM
Right now the main thing I am looking for is 64-bit for more than the renderer. It irritates me to no end that I have 22 gigs of ram & Poser can only see 2gigs of it while I am setting up a scene.
Ghostofmacbeth posted Sun, 11 July 2010 at 10:16 PM
I am not seeing the Poser 7 view in the updates ... Maybe I am missing something.
bagginsbill posted Sun, 11 July 2010 at 11:05 PM
Ghost,
There is not literally the old Poser 7 interface. That would suck actually. Every time I have to go back to P7 to test something I go out of my mind with all the clicking necessary to navigate multiple runtimes.
You want to go into Display Options and enable the Tile List, disable the Tree.
Then go into List options and adjust the icon size and spacing to suit whatever you define as goodness.
There is a manual, by the way. snicker
It strikes me as very funny when people talk about all the clicking associated with the new library. I find the opposite. The new library is way fewer clicks.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
KimberlyC posted Sun, 11 July 2010 at 11:21 PM
Quote - :lol: @ LaurieA <<<<<<<<<<<< (you're beautiful)
Awww... leave it to Geep to start sweet talking the ladies. :P
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Ghostofmacbeth posted Mon, 12 July 2010 at 8:25 AM
Not for me. Literally is is 18 clicks versus four. To load a figure, load a material and load a pose in a test I did. And the manual wouldn't help with the SR versions, which is what I thought was updated. All of that was after choosing all of the display options for the library. The new one is just very click intensive to me and takes more than twice as long to do anything and leads to me to going out of my mind.
Voodoo128 posted Mon, 12 July 2010 at 10:27 AM
I love poser, but the library just drives me nuts, the one thing DAZ got right in DS is the library management. I want to manage my runtime the way I want it, without having to resort to creating 10's of separate runtimes just to keep things in somewhat of an organized manner. If Smith Micro can get this one thing accomplished, I think poser would be a hellava lot more fun to use, especially with a library like mine (Over 40GB of content). ATM, I find it easier to put everything in a scene in DS and export it to Poser to render just because it's much easier to find stuff based on how you organized it. The library in Poser Pro 2010 and SR3 8 is an improvement, but still not as flexible like DS IMO.
bagginsbill posted Mon, 12 July 2010 at 11:26 AM
Quote - Not for me. Literally is is 18 clicks versus four. To load a figure, load a material and load a pose in a test I did. And the manual wouldn't help with the SR versions, which is what I thought was updated. All of that was after choosing all of the display options for the library. The new one is just very click intensive to me and takes more than twice as long to do anything and leads to me to going out of my mind.
But that's exclusively counting based on the use of the flyout menus, right? Not using the search feature at all nor the tree, nor using any of the ability to create shortcuts.
If you need multiple things each from a variety of folders, it's a very different experience. It's like arguing that highways are more efficient than local roads. They are, if you're traveling long distances. They are not if you have to shop in several stores within a mile of each other.
We've been through this discussion before. The way I use content usually requires access to many things in a few disparate places, instead of a few things in many disparate places.
I gave a click by click response to this issue once, and when I did, there was no more discussion. No more examples of workflow were provided by someone else after I showed my example use case. My conclusion was that since others did not provide specific counter exxamples, either they don't really care to help me understand how to make it better, or they don't actually have any counter examples.
And I especially think people ignore the value of search. For example, when I want my grassy plain environment, I type grassy and all the pieces I want show up in the search results in a couple seconds. Nobody responds to this. I assume that the readers either don't understand what I just said, or they haven't got enough imagination to realize how to find things quickly using search.
Future versions of the library will expand on this idea. Navigation can only go so far in reducing clicks. Dynamically revealing all the disparate pieces you want in one list is far more effective. To that end, metadata will become a crucial new element of the optimum solution.
For example, you want medieval castle props? Type that and all the items tagged that way will be found in 2 seconds. You want space ships and space lighting and space backgrounds? Type it.
I know what you're going to say - that information isn't found in most content by the names alone, right? Well, I'm not talking about names. I'm talking about genres and subjects and eras and styles. This is the future of content management. It's coming to a Poser version.
And when somebody talks about 40 GB of content I laugh. The library was tested by people with 1000 GB of content, spread across 400 runtimes, comprising thousands of folders, not just items. These testers absolutely love the new UI.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
bagginsbill posted Mon, 12 July 2010 at 11:30 AM
Here's a funny story about "largeness". My best friend has a sailboat moored in Newport RI. We were sitting around drinking and relaxing when we heard on the radio:
Captain of the boat Cassidy: "Oldport, this is Cassidy, over."
Oldport: "Cassidy this is Oldport, go ahead."
Cassidy: "Yeah I need a mooring for the night. A big one."
Oldport: "We don't have any big ones left. How big is your boat?"
Cassidy: "I'm the big 40 footer just off your dock."
Much hilarity ensued. In Newport, 40 feet is a small boat. There were dozens of open moorings for a boat that small. The term "big" doesn't apply to anything under 100 feet.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
LaurieA posted Mon, 12 July 2010 at 11:30 AM
I like the new library. If I'm working on something, and the stuff I need is in different folders, I add them to favorites temporarily so I'm not constantly clicking back and forth. Isn't that what favorites is for??
Laurie
Ghostofmacbeth posted Mon, 12 July 2010 at 1:09 PM
Quote - > Quote - Not for me. Literally is is 18 clicks versus four. To load a figure, load a material and load a pose in a test I did. And the manual wouldn't help with the SR versions, which is what I thought was updated. All of that was after choosing all of the display options for the library. The new one is just very click intensive to me and takes more than twice as long to do anything and leads to me to going out of my mind.
But that's exclusively counting based on the use of the flyout menus, right? Not using the search feature at all nor the tree, nor using any of the ability to create shortcuts.
If you need multiple things each from a variety of folders, it's a very different experience. It's like arguing that highways are more efficient than local roads. They are, if you're traveling long distances. They are not if you have to shop in several stores within a mile of each other.
We've been through this discussion before. The way I use content usually requires access to many things in a few disparate places, instead of a few things in many disparate places.
I gave a click by click response to this issue once, and when I did, there was no more discussion. No more examples of workflow were provided by someone else after I showed my example use case. My conclusion was that since others did not provide specific counter exxamples, either they don't really care to help me understand how to make it better, or they don't actually have any counter examples.
And I especially think people ignore the value of search. For example, when I want my grassy plain environment, I type grassy and all the pieces I want show up in the search results in a couple seconds. Nobody responds to this. I assume that the readers either don't understand what I just said, or they haven't got enough imagination to realize how to find things quickly using search.
Yes, that is using the flyout menus which is the only way I have navigated since they were present since it is the most time effective way to do it. You don't need to click on the type of thing, then click to expand the next thing, then click and click and click and click and then click to close all those folders you just opened, etc. I know where the stuff is, I just want to go to it. I was simply using that as an example since it was a quantifiable experience but I have to go to a lot of different places as well to pull in content. In all respects, it is slower for me.
I didn't see the click by click response but I know I have mentioned this a few times so maybe it was responding to me and I never saw the follow up.
I have never searched since I know where the stuff is, I just can't get to it quickly with the new system.
Ghostofmacbeth posted Mon, 12 July 2010 at 1:12 PM
I hate the DS library but that might just be me. Honestly it is very like the Poser Pro 2010 library which might be why.
LostinSpaceman posted Mon, 12 July 2010 at 4:55 PM
Quote - I have never searched since I know where the stuff is, I just can't get to it quickly with the new system.
So basically you just want to complain instead of typing a word into the search bar and clicking to load this item just because you know where it is? You think you can get there faster by navigating than searching? You can't! BB's search feature is nearly as invaluable as the little windows search program I found not long ago called "Everything" that blows Windows built in searching out of the water.
RedPhantom posted Mon, 12 July 2010 at 7:09 PM Site Admin
I love P8. I love the library. There would have to be a very special super awesome feature added for me to upgrade. or if p9 wouldn't ask me 35 time for in images before i could locate it even once.
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johnpf posted Mon, 12 July 2010 at 7:26 PM
Quote - For example, you want medieval castle props? Type that and all the items tagged that way will be found in 2 seconds. You want space ships and space lighting and space backgrounds? Type it.
I know what you're going to say - that information isn't found in most content by the names alone, right? Well, I'm not talking about names. I'm talking about genres and subjects and eras and styles. This is the future of content management. It's coming to a Poser version.
That feature was on my private wishlist of features that P8 might have had. Nice to see that it's being considered for future Posers.
For people with huge content collections, going through and tagging each item would take a few days short of forever (or feel like it, anyway), but it would be worth it. It would mean that an item could be identified by many different keywords, making it appear on different searches. Again, it would take some thinking to add all the relevant tags, but for someone who quickly got a grip on it, it would be invaluable.
But as for Poser 9... seriously, I wish new versions would stop just being a few added features and bug-fixes on top of the previous version. A total rewrite of some of the core bits would warrant a new version. A change to a handful of features should be an 8.5 upgrade or whatever is appropriate.
Top of my wishlist for such a major rewrite would an overhaul of the Firefly renderer. While the power-users of Poser are pushing FF in great directions, a few hours watching someone operate a high spec 3d renderer makes going back to Firefly a big disappointment. Yes, it's all about price and the tired "$4000 compared to $250" argument, but what about adding the ability to plug in a third-party renderer for the people willing to pay for (or develop themselves!) an external renderer? That, I expect, would need a big change to Poser so that the appropriate shaders could be worked on for the renderer you choose, but as I said... a new version ought to be a big rewrite, not just a collection of fixes and updates to existing features.
LaurieA posted Mon, 12 July 2010 at 7:31 PM
Quote - ...but what about adding the ability to plug in a third-party renderer for the people willing to pay for (or develop themselves!) an external renderer? That, I expect, would need a big change to Poser so that the appropriate shaders could be worked on for the renderer you choose, but as I said... a new version ought to be a big rewrite, not just a collection of fixes and updates to existing features.
I'm still hoping someone can write a Python script to export everything in a scene over to Kerky ;o). That would be just about awesome ;o).
Laurie
grichter posted Mon, 12 July 2010 at 8:20 PM
I am with Bill, Had to fire up P7 yesterday and after navigating around to load a few things, I wondered how I ever got anything done. The Poser Pro2010 or P8SR3 library is the cats pajama's in my book.
If somebody said I had to give PoserPro2010 back, they would have one heck of a fight on their hands.
For P9
I'd like to some better options in the hierarchy editor to hide more things.
I'd like the cloth room to have options to set my own defaults and set the offsets from 1.0 to whatever I choose as my defaults. And the selections of the collide against let me pick for example head and hands before going into the list and have those items hidden from selection to reduce clutter.
In the grouping tool let me pick a poly and then tell it to go around the complete circumference in that row horizontally or column vertically.
Plus what I asked for in P8-PP2010 a foot camera, so I know that both feet are touching the ground (not above or below) that works just like the hand camera.
Add the scaling function so K4 to toddler morphs works like the daz software.
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
Ghostofmacbeth posted Mon, 12 July 2010 at 9:53 PM
Quote - > Quote - I have never searched since I know where the stuff is, I just can't get to it quickly with the new system.
So basically you just want to complain instead of typing a word into the search bar and clicking to load this item just because you know where it is? You think you can get there faster by navigating than searching? You can't! BB's search feature is nearly as invaluable as the little windows search program I found not long ago called "Everything" that blows Windows built in searching out of the water.
No, I don't just want to complain and yes, I can navigate to something faster than the search can find it, or at least I can in Poser 7. Honestly. I might try the search function since it is a bit faster than navigating through the maze of clicks but it is only really good if you remember exactly what it is called. I have some blonde guy from DAZ for M4 that I don't remember his name, so I am out of luck. Same thing with a number of other characters or outfits, I know where they are and I normally don't care what the name is. I just know they are in my M4 pose folder.
LostinSpaceman posted Mon, 12 July 2010 at 10:06 PM
Quote - > Quote - > Quote - I have never searched since I know where the stuff is, I just can't get to it quickly with the new system.
So basically you just want to complain instead of typing a word into the search bar and clicking to load this item just because you know where it is? You think you can get there faster by navigating than searching? You can't! BB's search feature is nearly as invaluable as the little windows search program I found not long ago called "Everything" that blows Windows built in searching out of the water.
No, I don't just want to complain and yes, I can navigate to something faster than the search can find it, or at least I can in Poser 7. Honestly. I might try the search function since it is a bit faster than navigating through the maze of clicks but it is only really good if you remember exactly what it is called. I have some blonde guy from DAZ for M4 that I don't remember his name, so I am out of luck. Same thing with a number of other characters or outfits, I know where they are and I normally don't care what the name is. I just know they are in my M4 pose folder.
Ok, first off. If you've, in your own words, "never searched'. You can't honestly say you can find it faster through navigation. That's just ludicrous. You would have had to try it several times to make an honest comparison. As for not knowing the name, yeah, that can make it trickier but one word from the name will pull it up. You really should give it the workout it deserves before making disingenuous comparisons.
Ghostofmacbeth posted Mon, 12 July 2010 at 10:12 PM
I just did a few tests, and yes, I can find it faster in a lot of cases. Not all but in a lot of them. The problem is that I honestly don't know what the things are called. But, like I said I might have to use it more since it is faster than the clunky navigation choices. It would be fine if I had an extra monitor maybe but I don't so it is very cumbersome for me.
rty posted Mon, 12 July 2010 at 10:41 PM
If by "flyout menus" you mean that little triangle allowing you to navigate your whole runtime on a quick tree view, yes, I use it too, I love it. Been using it since P6.
Except that it is broken for me in P8, for instead of spreading out like they did in older versions (or Windows menus do) the panes stack one upon another, and since I have huge amounts of folders and sub-folders and sub-sub-folders, that means that at one point some pane will cover the thing I wanted to click upon, and since it also covers the root pane, I just have to start again...
As for search, no, it isn't useful to me, in my workflow. When I navigate in my runtime (over 100GB), I also look for ideas. (Not to mention I never recall names, so most of the time I go for "something fitting I remember having put over there").
About content management; That would be cool, but only for newcomers. No way I will spend a week adding keywords to my 100+ GB of content! I have an excellent visual memory, and it will remain my main content management tool for the years to come...
Voodoo128 posted Mon, 12 July 2010 at 10:52 PM
And herein lies the problem with search. Given your example, you were searching for a grassy environment that had grass(y) in it's name. Say for example I want to choose from several sci-fi or fantasy outfits for my scene, if the outfit does not contain sci-fi or fantasy, it won't show up, I would have to know the item's name or search for clothing in general. Furthermore, if I wanted to use a hair prop, I can't tell if it had fits for the current model I'm working with without opening it up unless it has the supported model in it's name. Meta-Tagging will go a long way in fixing this which is a step in the right direction, but what about content produced before Poser Pro 2010 and any content being produced that does not support Meta-Tags, the search functionality is useless for me in this case and multiple runtimes for organizing is far simpler than trying to guess a search term.
In DS, I simply put a pointer for the hair , clothes etc in every supported figure's category so I have all the content that works with that figure right under my fingertips. You might argue that is not efficient, but it's far more efficient for me than finding the content I need in poser. I still prefer poser over DS for everything else, I just hate the way it manages content. This will obviously improve with time as more people use Meta-Tags, and if Smith Micro actually made it easy to go back and tag items, it would definitely go a long (but painful) way. My ideal solution would be a system like DS where it allows you to organize by categories independent of file location add to that Meta-Data support and you satisfy most users.
LaurieA posted Mon, 12 July 2010 at 11:09 PM
Unfortunately we don't yet have the technology for the computer to read our minds...
The new library is no different than if you had to find something on your hard drive and you don't quite remember where you put it. Either you make it easier on yourself by making a shortcut to that folder when you do find it (if it's something you'll be needing often), or you run a search hoping you can remember the name or you click away until you find it...again.
Really though, if you have a better way to find something in the gobs of crap that all of us have without searching for it, then by all means, share. We'd love to hear it. I'd love to hear it...lol.
Laurie
LaurieA posted Mon, 12 July 2010 at 11:22 PM
Quote - My ideal solution would be a system like DS where it allows you to organize by categories independent of file location add to that Meta-Data support and you satisfy most users.
It sort of already does. You can do that with Favorites. Make a folder, put all your Vickie 4 stuff in there. Favorites doesn't care where the content folder is. It just makes shortcuts.
Laurie
bagginsbill posted Mon, 12 July 2010 at 11:53 PM
Regarding metadata, everybody assumes that each user will have to populate all the metadata for every product they own. That's like assuming you have to make your own hair fits for every hair you own. The community creates hair fits and publishes them. Generally only one person makes them and everybody else uses them.
Another example - there are tons of people who publish metadata about music albums and individual songs. Most MP3 players will hit the web and get that metadata for you, so you don't have to type all of it in. How does it do that? It actually is keyed off the bits of the song itself. From that you get all kinds of info about the songs, including an image of the album cover. Most people never enter this info, but they have access to megabytes of it, through no effort on their own.
SImilarly, generally only one person will need to make metadata for a product, and everybody else can just use it. I have in mind a Poser content metadata repository, one in which a program can run that examines your runtime for product files, figures out what product that must be, and goes and gets you all the metadata. I'm not certain that SM will go ahead and implement such a thing, but even if they don't, I could do it myself. Then we just need everybody to contribute.
Sure there are problems. Some wonk could upload junk (bad info) just to annoy people. But like the freestuff here, there could be moderators. And also, there could be simply people who report bad metadata and it gets deleted or replaced.
And, of course, vendors should be inclined to fill in this info themselves even for products that are already out there. If somebody is looking for a medieval Scottish two-handed sword, but all the system knows about the item is that it is called "Claymore", and the author doesn't tag his product, then people won't find it and won't buy it. In the future, untagged products will be unsold products.
Remember, the metadata applies to before and after you buy.
As for organizing content into folders regardless of category - you can do this today. I don't know why everybody assumes things don't work. Poser 8 and Pro don't care where files are. The initial locations are just a suggestion. If you want a particular hair product to have the figure, poses, fits, and materials all in one folder, you can. I've written this several times. The word is not getting out.
Let me shout - please forgive me.
Ready?
POSER DOES NOT CARE WHAT CATEGORY/FOLDER YOUR CONTENT IS IN. ALL TYPES OF FILES CAN BE ANYWHERE, GROUPED ANY WAY YOU WANT. PUT CONTENT WHERE YOU WANT IT, ACCORDING TO YOUR OWN OPINION ABOUT THE BEST FILING SYSTEM.
Thank you for your patience.
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bagginsbill posted Mon, 12 July 2010 at 11:56 PM
Note about the search. It can find folders too. So if all you remember is the vendor's name, try that.
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LostinSpaceman posted Tue, 13 July 2010 at 12:16 AM
Quote - I just did a few tests, and yes, I can find it faster in a lot of cases. Not all but in a lot of them. The problem is that I honestly don't know what the things are called. But, like I said I might have to use it more since it is faster than the clunky navigation choices. It would be fine if I had an extra monitor maybe but I don't so it is very cumbersome for me.
Did you try searching using M4, Mike or Blond as the keywords? Those are bound to pull up something. Maybe not this mysterious blond guy, but something will pop up.
Voodoo128 posted Tue, 13 July 2010 at 12:31 AM
Not to Hijack this thread, but on the subject of Meta-Data, is there any documentation on it's use in Poser? I did a keyword search in the manual and it didn't list anything in there besides Poser's ability to use it, a google search wasn't helpful either. If I wanted to create my own .xmp file, where would I find information on how to populate it in a manner that is compatible with poser.
Thanks
bagginsbill posted Tue, 13 July 2010 at 12:32 AM
Poser doesn't have meta-data support yet. We're talking about Poser 9 in this thread.
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Voodoo128 posted Tue, 13 July 2010 at 12:35 AM
Hmmmm, then what is Smith Micro talking about in here?
http://blog.smithmicro.com/2010/07/12/poser-3d/metadata-makes-life-in-poser-easier/
LostinSpaceman posted Tue, 13 July 2010 at 12:41 AM
Quote - Hmmmm, then what is Smith Micro talking about in here?
http://blog.smithmicro.com/2010/07/12/poser-3d/metadata-makes-life-in-poser-easier/
Wow! Excellent catch and excellent read. It would be nice if they'd distribute that little "Python" utility they mentioned for creating the XMP files and then maybe suggesting a good editor to edit them.
bagginsbill posted Tue, 13 July 2010 at 12:48 AM
Hah. You know more about this than I. From the outset, metadata support was a primary goal of the new library system, but we figured that going for that out of the box in Poser 8 was overwhelming. It was already a tough problem just to make the new system and figured there would be several iterations necessary to achieve the goal. The first step was a new browser system based on the tree. Next step was a more flexible browser that included the tiled list, details panel, breadcrumbs, etc. The details panel was intended to display the metadata, and eventually let you edit it directly.
I didn't realize they did some work on it without me. They've been asking me to connect with them to talk about next steps on the library, but my other clients have me overwhelmed and I haven't got back to SM.
So - I don't really know what is going on there in that blog post. That's news to me. Does it work? I must get in touch with them.
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LostinSpaceman posted Tue, 13 July 2010 at 3:45 AM
Yes. You must. Slacker. :tt2: (This was said in jest.) ((But I hope you do and we get MetaData SOON!!))
A_Sunbeam posted Tue, 13 July 2010 at 4:10 AM
Before anyone starts thinking about creating Poser 9, please get Poser 8 to the state where nobody has any more complaints!
Found the same with other apps - before the problems get fixed in version A, version B appears; then before all the problems in version B get fixed, out comes version C - and so on ... And when finally there's a version everyone's happy with, lo and behold a new one appears. Yes I know the creators need to make money, but my pocket isn't a bottomless pit! (And this applies to operating systems too, whether Vistas or OSXs ...)
ice-boy posted Tue, 13 July 2010 at 5:32 AM
i can not belive how much complaining is for the library.
i use Poser Pro 2010 and i use the library like in all previous versions.
but maybe the difference is that i only have 10 runtimes opened at once? if i will render a figure in a scifi enviorment then i dont need all castles and hairs opened. why would i?i takes 20 seconds to add a new runtime.
with all due respect but its just funny that 90% complaining is about loading all the fake and bad looking outfits and enviorments that look 100 times more fake then video games from the 90's.
where is the complaining is that shadow maps dont look good enough? where is the complaining that reflection with IDL doesnt look good enough? where is the complaining that we dont have two sided materials?
ohhh of course there are no problems since 85% dont use shadows,reflection. and 85% dont go in the material room because you only load materials and textures from the guy who you paid 20$. then you come here whinning that your naked figure doesnt look good. maybe because the guy who you gave 20$ made a pathetic material that doestnt make any logical sense?
Santel posted Tue, 13 July 2010 at 7:12 AM
someone mentioned better rendering and exporting to other rendering systems, well Poser has had RIB export for sometime, might that be useful?
Ghostofmacbeth posted Tue, 13 July 2010 at 10:51 AM
For me, I am complaining since it such an integral part of the operation that is hampered. To me it is like knowing that 2+2=4 but having to go find a calculator to do it instead even though the number will be the same. I go to the library about 50 times per poser session (in average) and each time I do it I end up frustrated in Poser Pro 2010.
Yes, maybe the search will help but there is no metadata right now so blonde won't find me much that is relevant. Just a couple hundred hair textures probably.
I shouldn't need to have a second monitor to be able to use the library but that is what it seems it needs.
Thanks for backing me up rty ;)
rty posted Tue, 13 July 2010 at 6:42 PM
Quote - And herein lies the problem with search. Given your example, you were searching for a grassy environment that had grass(y) in it's name. Say for example I want to choose from several sci-fi or fantasy outfits for my scene, if the outfit does not contain sci-fi or fantasy, it won't show up, I would have to know the item's name or search for clothing in general.
Agree, and don't get me started on the "poetical" names many products have...
Searching would only work if searching for "hair" yielded a list of all hairs you own; But in reality you need to remember/know the abstruse name the creator gave each item; If you don't, searching won't help you any.
Not to mention (in this case repeat), that some people like me don't remember names. I have an excellent visual memory though, and can tell you exactly where in my huge runtime everything is. All I need is a quick way to go from A to B.
rty posted Tue, 13 July 2010 at 6:52 PM
Quote - Regarding metadata, everybody assumes that each user will have to populate all the metadata for every product they own. That's like assuming you have to make your own hair fits for every hair you own. The community creates hair fits and publishes them. Generally only one person makes them and everybody else uses them.
That already was the (fatal) assumption DAZ3D made about their product wikis...
"The PAs will do them, it's their interest".
"Some good souls of the community will fill in the old stuff".
They even offered compensation for people to make wikis for existing stuff - To no avail. It was, remains and will most likely always remain a failure.
I'm not going to sugarcoat it, I'm sure metadata will go the same path. While the idea is a good one initially, it is totally incompatible with the market it is targeting. Nobody will ever start to use them, as they will only exist for 2% of the stuff the average user owns (and many people own a great lot of stuff).
Also, I have extensively reordered my runtime to fit my needs and my work flow. Your runtime looks certainly very different from mine. What I'm trying to say is that generic tags, even if by some miracle they existed for all items released since Poser 1, would most likely be completely useless to half of the people, just because those peoples' work flow is different (which doesn't always mean "wrong"...).
rty posted Tue, 13 July 2010 at 6:58 PM
Quote - I end up frustrated in Poser Pro 2010
I don't get frustrated, I could live with it, if only that flyout thingamajig was at last fixed, so I can get quickly from one point to the other.
I know my runtime like my house, I don't need no GPS to find the kitchen.
Quote - Thanks for backing me up rty ;)
Thanks for backing me up, Ghostofmacbeth ;)
johnpf posted Wed, 14 July 2010 at 4:43 AM
Quote - Also, I have extensively reordered my runtime to fit my needs and my work flow. Your runtime looks certainly very different from mine. What I'm trying to say is that generic tags, even if by some miracle they existed for all items released since Poser 1, would most likely be completely useless to half of the people, just because those peoples' work flow is different (which doesn't always mean "wrong"...).
Agreement.
Even when I use something like FreeDB or CDDB to label and tag the mp3 files from a new CD I've just bought, I still go over the details that have been taken from those repositories to check that it matches my own filing system and how I organize my music collection. I imagine I'd do the same with Poser metadata... assuming I ever used such a central database service.
More likely, I would definitely use the metadata tagging and put in the tags that I wanted, not what some vendor thought I needed. They are already make enough mess of my Poser runtime with their directories beginning with increasing numbers of exclamation marks to put their product at the top of the list.
bebopdlx posted Wed, 28 July 2010 at 8:40 PM
Does anyone know how to make the Poser 8 library work, it's not there.
Did all the things SmithMicro said, no luck.
Thanks
Duncan
JenX posted Wed, 28 July 2010 at 8:50 PM
Is there a way you can post maybe a screenshot of the problem you're having? And maybe let us know what steps you've taken that you've gone through with Smith Micro? That might help us help you out ;)
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bebopdlx posted Wed, 28 July 2010 at 9:11 PM
bagginsbill posted Wed, 28 July 2010 at 9:16 PM
Firewall.
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LaurieA posted Wed, 28 July 2010 at 9:49 PM
That was gonna be my guess ;o).
Laurie
bebopdlx posted Wed, 28 July 2010 at 9:59 PM
Will this get the missing Library to install?
LaurieA posted Wed, 28 July 2010 at 10:26 PM
Quote - Will this get the missing Library to install?
The library is already installed. It just can't run unless you allow it thru the firewall. Most ppl don't allow Poser to punch a hole in the firewall because they are under the false assumption that it's doing something weird over the internet. Not so; the traffic is all local. You just need to tell your firewall to allow Poser thru it. I don't know what kind of firewall you're using: Windows Firewall, ZoneAlarm, whatever. There should be a place where you can let select programs access outside the firewall.
Laurie
bagginsbill posted Wed, 28 July 2010 at 10:27 PM
It is "installed". The message you see is from the library. It is saying that it is not being allowed to talk to Poser. The library is a separate component that is used both in Poser and Anime studio. It talks to whatever the main application is through sockets. Sockets are also used to talk to the web. Sometimes people configure (knowingly or not) their firewall to say "Poser is not allowed on the web". But this usually has a larger effect that really means "Poser is not allowed to use sockets".
If you want Poser blocked from the web, but still allowed to use local (inside your machine) sockets, you have to open a hole in the firewall allowing localhost access.
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bagginsbill posted Wed, 28 July 2010 at 10:27 PM
X-post
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bebopdlx posted Thu, 29 July 2010 at 2:20 AM
I checked my firewall, (windows), Poser 8 is already on the list .
odf posted Thu, 29 July 2010 at 6:25 AM Online Now!
Speaking of the library, here's something for Mr Baggins to ponder:
I'm using Poser Pro 2010 via Wine on my Linux machine and run the library via Firefox. Since Flash stopped working with Wine, I can't use the Windows version of Firefox anymore. Which is no big problem as the native Linux version works just fine. The only problem is that I don't see the thumbnails, probably because they are loaded via Windows path names, which the Linux Firefox doesn't understand.
Is there any easy way to fix this?
-- I'm not mad at you, just Westphalian.
WandW posted Thu, 29 July 2010 at 8:24 AM
I believe the missing thumbnails are because the Linux version of Firefox is, from the point of view of Poser's Library server, running on a remote machine, and thus is not permitted to access the thumbnails.
I just upgraded my OS, so I need to play around with Poser under Wine again-as soon as I finish painting downstairs... :mellow:
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."bagginsbill posted Thu, 29 July 2010 at 8:28 AM
Quote - I checked my firewall, (windows), Poser 8 is already on the list .
OK. Let's verify that it communicates. If it does, then we'll check some other stuff.
Launch Poser. Ignore the error message. Click this link or enter it into a web browser and hit enter:
You should see something like:
Index of /
Name Modified Size
Parent directory - -
nonVirtualAssets/ 19-Jul-2010 16:30 [DIRECTORY]
crossdomain.xml 13-Jan-2010 17:51 202
If that is not what you see then the firewall really is blocking Poser.
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bagginsbill posted Thu, 29 July 2010 at 8:38 AM
Quote - I believe the missing thumbnails are because the Linux version of Firefox is, from the point of view of Poser's Library server, running on a remote machine, and thus is not permitted to access the thumbnails.
I just upgraded my OS, so I need to play around with Poser under Wine again-as soon as I finish painting downstairs... :mellow:
odf - WandW may be onto something here, or maybe not. Are you running the embedded library or the external (AIR) version? The AIR version has no limits on what it can do, and has nothing to do with browsers. The embedded version isn't supposed to be limited either, since it is marked a "trusted" app, but that may not be fully baked in Wine.
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bagginsbill posted Thu, 29 July 2010 at 8:39 AM
Also it occurs to me that you can run the AIR app natively in Linux if you want. That doesn't have to be inside the Windows emulation box.
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odf posted Thu, 29 July 2010 at 8:44 AM Online Now!
All I know is that I start Poser Pro and then point Firefox to the path /ui/Flex/LSMGUI/bin-release/LSMGUI.html under its default runtime folder. The library then runs within the Firefox window.
How do I run the AIR version?
-- I'm not mad at you, just Westphalian.
bagginsbill posted Thu, 29 July 2010 at 8:52 AM
odf - I'm sorry I'm very groggy - been working really late nights a lot and I just woke up.
If I understand correctly, you're running the Flash version in FireFox, in Linux. If that's the case, you do not have it marked as a trusted local Flash app, and so it is not allowed to read local files.
You have to find out how local Flash apps are identified as trusted under Linux, and make it so.
Please see:
http://livedocs.adobe.com/flex/3/html/help.html?content=05B_Security_04.html
The library has to run in the local-trusted sandbox.
On windows and mac this is done by registering the app as discussed here:
http://livedocs.adobe.com/flex/3/html/help.html?content=05B_Security_03.html#122778
It doesn't say how to do this in Linux.
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bagginsbill posted Thu, 29 July 2010 at 8:55 AM
On Windows, my registration of Poser as trusted is in this file:
C:Documents and Settings**
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odf posted Thu, 29 July 2010 at 8:56 AM Online Now!
Thanks a lot, bagginsbill! That's the pointer I needed. I'll see what I can find out about marking apps as trusted under Linux.
-- I'm not mad at you, just Westphalian.
bagginsbill posted Thu, 29 July 2010 at 8:56 AM
Quote - All I know is that I start Poser Pro and then point Firefox to the path /ui/Flex/LSMGUI/bin-release/LSMGUI.html under its default runtime folder. The library then runs within the Firefox window.
How do I run the AIR version?
Go into Edit/General Preferences
Go to the Library tab
Under Launch Behavior, choose External. Then restart Poser.
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odf posted Thu, 29 July 2010 at 9:04 AM Online Now!
Quote - > Quote - All I know is that I start Poser Pro and then point Firefox to the path /ui/Flex/LSMGUI/bin-release/LSMGUI.html under its default runtime folder. The library then runs within the Firefox window.
How do I run the AIR version?
Go into Edit/General Preferences
Go to the Library tab
Under Launch Behavior, choose External. Then restart Poser.
Amusingly, that is the one thing I cannot select in the General Preferences dialog. When I try, Poser freezes and I have to kill the process.
-- I'm not mad at you, just Westphalian.
bagginsbill posted Thu, 29 July 2010 at 9:06 AM
Well - see if you can fix the local-trusted. If not, I can send you the AIR installer for the library and you can install it in Linux directly and run it yourself.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
odf posted Thu, 29 July 2010 at 9:08 AM Online Now!
Many thanks! It's bedtime for me now, so I'll leave you in peace for a while.
-- I'm not mad at you, just Westphalian.
WandW posted Thu, 29 July 2010 at 9:25 AM
You should be able to set it as trusted here:
http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager04.html
The picture of the settings window isn't a picture-it's the actual settings...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."WandW posted Thu, 29 July 2010 at 9:58 AM
OK, the painting had to wait.
I linked in my .wine directory from the old installation, and tried setting both the folder /Runtime/ui/Flex/LSMGUI/bin-release/ and LSMGUI.swf as trusted locations and the images still don't show up.
One issue is that you can't browse to the C: drive becase .wine is a hidden folder. I was able to add the above folder only because I have Poser installed in a folder I symlinked into the Wine C: drive.
The settings are stored in ~home/.macromedia/Flash_Player/macromedia.com/support/flashplayer/sys/settings.sol, which might be editable with a binary editor, as the locations are in plain text..
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."odf posted Thu, 29 July 2010 at 10:08 AM Online Now!
Well, no luck so far. I can set the path as trusted, and I see it in the file you mentioned, but no images.
And why can't you browse to the .wine folder? Just right-click inside the file-selection dialog and select 'Show hidden files'.
-- I'm not mad at you, just Westphalian.
WandW posted Thu, 29 July 2010 at 10:29 AM
I knew I could show hidden in files in Dolphin, but I didn't know you could do that in the Firefox dialog-I've always used KDE. You learn something every day...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."bagginsbill posted Thu, 29 July 2010 at 11:49 AM
Hold on. If I understand you, a file path that works inside the emulator is not the same as outside? If so, then that explains it.
The GUI is told, for example, that a thumbnail is at:
c:Some Path HereRuntimeLibrariesPropsPrimitivesCube.png
But from the linux viewpoint that isn't a real path, right? So anything running in the browser in Linux must use:
/home/someotherpath/.wine/c/Some Path Here/Runtime/Libraries/Props/Primitives/Cube.png
Or something like that, right?
So this is impossible. The GUI is being told the full path to the PNG thumbnails that are unusable outside the emulator.
This is a problem. Poser does not serve the PNG files to the GUI. It simply hands over the path, and the GUI reads them directly. Serving them would slow things down a lot, so we decided to let the GUI peek right into the file system.
This isn't about permissions, although that could be a problem as well. This is about the fact that Windows paths are not uniform resource locators as far as your OS is concerned. For apps running outside the emulator, they are meaningless strings of text.
If my assessment is not correct, please clarify how the real and virtual paths work across the two environments.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
bagginsbill posted Thu, 29 July 2010 at 11:53 AM
Quote - Since Flash stopped working with Wine, I can't use the Windows version of Firefox anymore.
Does this mean that Flash doesn't work at all in Wine, or just not in Firefox within Wine?
Is that why the AIR app dies? Flash isn't able to run under Wine in any way, shape, or form?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Mogwa posted Thu, 29 July 2010 at 12:09 PM
I own every version of Poser from v4 to v7. However, I've decided to pass on 8 and Pro 2010. While both have some additional features and "improvements" over earlier releases, I can't justify the extra expense for what they offer.
I'm still using 3ds Max 8 for the same reason. Given my skill level with the program and the time I can devote to it, laying out a fat bundle of cash for the latest release seems a waste of hard earned money, no matter how much I may want it. The same holds true for Poser 8. If 9 does give us some genuine performance and utilility upgrades, I'll grimace and whip out the check book, but it would have to be a really significant improvement over what has come before.
Hope I haven't come across as a whining cheapskate. The global economy being the horrible mess it is with millions out of work and being thrown out of their homes, I'm more than fortunate to be able to devote any consideration at all to the subject of what computer programs I might want to purchase. That's a real luxury.
WandW posted Thu, 29 July 2010 at 12:43 PM
Quote - > Quote - Since Flash stopped working with Wine, I can't use the Windows version of Firefox anymore.
Does this mean that Flash doesn't work at all in Wine, or just not in Firefox within Wine?
Is that why the AIR app dies? Flash isn't able to run under Wine in any way, shape, or form?
Flash doesn't work properly with local files in Wine's integrated Gecko engine (which is why there is the issue with the integrated P8 Library), but it does continue to work for me in Firefox running under Wine. Howevcer, I installed it many moons ago, under an older version of Wine, so perhaps it is an installer issue that Olaf is experiencing.
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Dizzi posted Thu, 29 July 2010 at 12:54 PM
If you don't succeed in getting the library to show images, maybe you're interested in a Mono version of Advanced Library? Had it successfully run in a Linux VM, when I tried to make it Mac compatible ;-). Uses the same way to load and save as Poser's new library.
WandW posted Thu, 29 July 2010 at 12:54 PM
Quote - Hold on. If I understand you, a file path that works inside the emulator is not the same as outside? If so, then that explains it.
The GUI is told, for example, that a thumbnail is at:
c:Some Path HereRuntimeLibrariesPropsPrimitivesCube.png
But from the linux viewpoint that isn't a real path, right? So anything running in the browser in Linux must use:
/home/someotherpath/.wine/c/Some Path Here/Runtime/Libraries/Props/Primitives/Cube.png
Or something like that, right?
So this is impossible. The GUI is being told the full path to the PNG thumbnails that are unusable outside the emulator.
Yes, that is exactly the situation. The files on the Wine c: drive are under ~home/.wine/drive_c/ Other folders can be mapped to other drive letters, but the path under Wine will never correspond to the actual Linux path...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."bagginsbill posted Thu, 29 July 2010 at 2:29 PM
So for a Linux version, if I changed any thumbnail path beginning with C: and replaced it (the C:) with ~home/.wine/drive_c and also change all backslashes to forward slashes, would that work?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
WandW posted Thu, 29 July 2010 at 3:29 PM
Assuming the user is using the default Wine directory C: would be replaced with *~/.wine/drive_c/ *
However, whilst it works in the file system, it doesn't work as a URL in Firefox ; it doesn't find file://~/.wine/drive_c but will find file:///home/rod/drive_c . I don't knoiw if that matters to Flash...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."odf posted Thu, 29 July 2010 at 7:02 PM Online Now!
Nothing to add on the file path topic.
As for Flash: a few weeks ago, the Windows version of Firefox I run under Wine decided to upgrade itself, and then told me Flash needed upgrading, too. Foolishly, I tried to do that, and when it didn't work, followed advice found on the Web to first delete the version I had manually. After further inspection, it turned out that the latest Flash installer crashes under my version of Wine (1.1), and I wasn't able to find an earlier installer that might still work. I could try to upgrade Wine to Version 1.2 and see if that helps, but I haven't found any information to indicate it would, and since except for the thumbnail problem, the Poser library works just fine under a native Firefox, decided that that was the way to go.
Honestly, the missing thumbnails don't bother me that much. It's just that I was suspecting it must be something trivial like the path name mismatch (see my first post on the topic) and wondered if there might be some simple trick to fix it.
bagginsbill, if you're keen on helping the handful of people using Poser under Wine - and I fully understand if that's not a big priority of yours - the cleanest solution might be to let users choose whether to have Poser serve the thumbnail files or just point to their locations.
-- I'm not mad at you, just Westphalian.
TrekkieGrrrl posted Thu, 29 July 2010 at 7:29 PM
Quote - Here is the screen shot. I uninstalled and reinstalled both
Poser 8 and Flash.
y'know it would be so much easier if, instead of [FAULT] this thing said something along the lines of "Your firewall is preventing the library in talking with Poser. Please allow it to"
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
bagginsbill posted Thu, 29 July 2010 at 7:35 PM
I'll change it in the next version.
At the time I wrote it, I had no idea what reasons there would be for communication failure. In fact, sometimes it isn't anything to do with a firewall. Sometimes it's because you're running in an old IE. Sometimes it's because the Flash version is bad. Sometimes it's something else.
Saying it's the firewall is misleading, although it is most of the time. It would have to be worded with less conviction.
This is why I asked the OP to check the return value from the browser, of this:
http://127.0.0.1:11530
When I learn what that does, then I'll offer the next debugging step.
But since the OP hasn't come back, I don't know what to suggest next yet. I'm not going to write a 30 paragraph description of everything I've ever seen be wrong, how to figure out which it is, and how to fix it. Debugging is a step by step path through a decision tree. The first step is - can you talk to the server or not, from a browser? After that we either investigate the firewall or something else.
I've had quite a few people say they are sure the firewall is OK, and it isn't.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
WandW posted Thu, 29 July 2010 at 8:08 PM
Olaf,
You can get older versions of Flash here:
http://kb2.adobe.com/cps/142/tn_14266.html
I'm using one I downloaded last August...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."odf posted Fri, 30 July 2010 at 4:44 AM Online Now!
Thanks, WandW! Please understand though that I don't feel particularly inclined at this point to get into another round of version number lotto just so that I can run the software that shall not be named under Wine when I have a native version installed that is malfunctioning just as the manufacturer intended.
But I really appreciate the sentiment.
-- I'm not mad at you, just Westphalian.
PapaBlueMarlin posted Mon, 02 August 2010 at 6:16 PM
Didn't care for Poser 8, but like Poser Pro 2010. Poser 9 should build upon Poser 2010 - there's absolutely no reason for separate base and pro versions when it comes to Poser.
rty posted Mon, 02 August 2010 at 6:31 PM
Quote - Didn't care for Poser 8, but like Poser Pro 2010. Poser 9 should build upon Poser 2010 - there's absolutely no reason for separate base and pro versions when it comes to Poser.
Isn't $250 a good reason?
PapaBlueMarlin posted Mon, 02 August 2010 at 6:36 PM
Sorry, no - the price can always be adjusted. There's not a sufficient difference in functionality and options between the two versions (mainly just the addition of gamma correction) to justify 3 separate releases.
rty posted Mon, 02 August 2010 at 6:40 PM
I agree the price can be adjusted, but selling a cheap enough version to be able to compete with DAZ Studio, and at the same time having a version expensive enough to make some serious money requires some sacrifices. Common sense has nothing to do with this.
bagginsbill posted Mon, 02 August 2010 at 8:48 PM
GC isn't the only difference. HDRI rendering, PSD layer rendering, background rendering, 64-bit rendering, and rendering an animation on multiple computers simultaneously are a few other things that matter to some people.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
BDDesign posted Mon, 02 August 2010 at 9:09 PM
Quote - I have SR3. One of the things that still persists is that it can still get stuck on refreshing. Sometimes one folder, sometimes numerous folders...
I think that's the problem I experience with PP2010 sometimes. I still love it though!
josterD posted Mon, 02 August 2010 at 9:12 PM
I value Poser at 75 dollars. For what it does, that's how much it should be.
And that goes for Vue and everything else. All these 3D graphics companies have convinced us that graphics packages should start at 300 dolalrs.. But that's cause we have let them charge us that much!
odf posted Mon, 02 August 2010 at 9:19 PM Online Now!
Quote - I value Poser at 75 dollars. For what it does, that's how much it should be.
And that goes for Vue and everything else. All these 3D graphics companies have convinced us that graphics packages should start at 300 dolalrs.. But that's cause we have let them charge us that much!
Why stop there? Everything we ever wanted should be given to us for free, no matter how much it costs to make. It is scientifically proven that a programmer can live on sodas and crackers and sleep on a couch in the office, so why are they paid so much, anyway?
-- I'm not mad at you, just Westphalian.
BDDesign posted Mon, 02 August 2010 at 9:22 PM
Quote - I value Poser at 75 dollars. For what it does, that's how much it should be.
And that goes for Vue and everything else. All these 3D graphics companies have convinced us that graphics packages should start at 300 dolalrs.. But that's cause we have let them charge us that much!
Sort of like saying that "a brand new house is only worth $1000 to me, and all the hard work, labor, and materials ain't worth a dime to me. We only pay so much for houses because they convince us that their time and skill has value..."
I bet if someone made the same kind of comments about your job and salary, you'd be ready to strangle them.
josterD posted Mon, 02 August 2010 at 11:30 PM
Sports players don't deserve the amount of money they make. No matter what.
Also programmers don't deserve it. If they deserve it, laborers also should get the same.
Laborers do so much work and they get so little. If you think Programmers deserve so much, then give the same to laborers.
odf posted Mon, 02 August 2010 at 11:39 PM Online Now!
Blender is free and much more powerful than Poser. Have fun!
-- I'm not mad at you, just Westphalian.
Jeff_Kraschinski posted Tue, 03 August 2010 at 11:39 AM
Quote - GC isn't the only difference. HDRI rendering, PSD layer rendering, background rendering, 64-bit rendering, and rendering an animation on multiple computers simultaneously are a few other things that matter to some people.
Pretty much all of these matter to me except for network rendering...
BDDesign posted Tue, 03 August 2010 at 5:05 PM
Quote - Laborers do so much work and they get so little. If you think Programmers deserve so much, then give the same to laborers.
In the world of software, programmers ARE the laborers. Who did you think were responsible for every single working piece of computerized equipment you use every day? As for athletes, if an owner of a sports team is making billions off of someone's likeness and/or skills, then that athlete d@mn well does deserve millions, which is only a small piece of the overall pie.
Besides, your points first presume that all the money goes into the programmers pockets which, just like the "overpaid" athletes, we both know isn't true. Secondly this has nothing about all the underpaid laborers who truly don't get their fair share, this is about you hating on a group of people who actually have the skill and work invested to warrant getting a fair share of the earnings, and yet YOU want to screw them out of it for selfish reasons.
bagginsbill posted Tue, 03 August 2010 at 5:56 PM
I work 60 to 100 hours a week and have done so for 30 years. Most laborors go home at 5 pm. I am still working at 2 am. They get to watch TV and play with children. When they were little, my children would ask "Mommy, where does daddy live?".
I regularly create value that my clients can quantify is far in excess of what they pay me. Far far in excess. And they can't get that same value from other people, so they pay me a lot more than most software engineers. If they didn't pay me like that, I wouldn't do it. I'd be the manager of a shoe store.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
LaurieA posted Tue, 03 August 2010 at 6:31 PM
Quote - > Quote - I value Poser at 75 dollars. For what it does, that's how much it should be.
And that goes for Vue and everything else. All these 3D graphics companies have convinced us that graphics packages should start at 300 dolalrs.. But that's cause we have let them charge us that much!
Why stop there? Everything we ever wanted should be given to us for free, no matter how much it costs to make. It is scientifically proven that a programmer can live on sodas and crackers and sleep on a couch in the office, so why are they paid so much, anyway?
I think we should keep you all locked in a room too. Bathroom breaks only when necessary ;o).
Of course, I'm kidding...lol.
I have no problem with the price I paid for Poser 8. Or Poser 7 or 6 either for that matter. In the land of 3D programs, those are bargain basement prices already. Unless you wanna use D|S (which I also have). I have it and don't use it. So I guess you get what you pay for if it does what you want it to - and Poser does for the most part.
Laurie
LaurieA posted Tue, 03 August 2010 at 6:34 PM
Quote - Sports players don't deserve the amount of money they make. No matter what.
Also programmers don't deserve it. If they deserve it, laborers also should get the same.
Laborers do so much work and they get so little. If you think Programmers deserve so much, then give the same to laborers.
Next you'll say burger flippers deserve the same as programmers. They labor, don't they? Be ready to be laughed out of the forums...
It's people who believe such crap that make me pissed off at the world...
Laurie
BDDesign posted Tue, 03 August 2010 at 7:18 PM
Quote - It's people who believe such crap that make me pissed off at the world...
Laurie
Don't blame a perfectly good world for the few (insert expletive of choice here) that show up in it now and then. :)
rty posted Tue, 03 August 2010 at 8:01 PM
Sorry for going OT and speaking about Poser features again, but here is something I'd really really like to see for Poser: http://forum.daz3d.com/viewtopic.php?t=144452
It's an interface between DAZ Studio and LuxRender, with material translation (meaning you don't have to start from zero on all materials in your scene). Don't know how well the material translation works, but it is certainly better than starting from scratch.
Now direct external renderer support would be for me a reason to shell out money for an app (LuxRender is free, BTW).
bagginsbill posted Tue, 03 August 2010 at 8:06 PM
Here's a Poser scene I just set up and rendered in LuxRender.
I am doing the material conversions, so that Poser materials will just work without you touching anything. Others are working on lights, geometry, camera, render settings, etc.
I don't have texture maps working yet, or procedural colors (clouds, spots, cellular, etc.) but I will.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
bagginsbill posted Tue, 03 August 2010 at 8:15 PM
odf, creator of Antonia, is working on this project as well. Here he posed Antonia in Poser, then clicked one button to render in LuxRender. It's white because there was no material exporter at the time. (This morning). I only started writing the material converter last night. Today I have it running.
Here is the thread if you want to follow the progress and discussion.
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2807395
Ignore the bullshit from some naysayers. There are a few people who think it can't work or it will be slow. Ignore that. Just read the parts about what has been done in just two days. My scene exported in 1 second. It's not slow. And despite the difficulty some people have with how it is done (huh? not possible!) I'm doing the material conversions quite easily.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
ice-boy posted Wed, 04 August 2010 at 4:49 AM
Quote - Blender is free and much more powerful than Poser. Have fun!
i think blender doesnt have global illumination
Anthanasius posted Wed, 04 August 2010 at 5:23 AM
??? Blender have all the features you dream ;)
http://www.blender.org/features-gallery/features/
Génération mobiles Le Forum / Le Site
ice-boy posted Wed, 04 August 2010 at 6:07 AM
i dont see GI
odf posted Wed, 04 August 2010 at 6:16 AM Online Now!
I don't know about GI, but here's an amusing anecdote: 10 years ago, when I first played with Blender, it had radiosity.
-- I'm not mad at you, just Westphalian.
adp001 posted Wed, 04 August 2010 at 1:27 PM
rty posted Wed, 04 August 2010 at 5:56 PM
Quote - You're not aware of the thread where several of us are building the same thing for Poser (for free).
No, obviously not. Very good news, and godspeed to you. BTW I would even be ready to pay for it (I'm of those who think work can have value).
That would take care of the Poser renderer problems.
I'd even go as far as say I could imagine Poser being purely a posing (duh) application, relying on external renderers for rendering. It's the "take the best team for each task" strategy, and it never failed me in real life...
LaurieA posted Wed, 04 August 2010 at 6:13 PM
I'm sure LuxRender won't solve every problem we've ever had about rendering (for one - and for the moment/current version) renders are slow. A lot slower than Firefly. I just want to stress this so that folks don't think LuxRender will be the solution to all their problems. If you're the impatient type and you really don't have that much of a problem with the results of Firefly, I'd stick with that ;o). You'll be a much happier person...lol. If however, you want a choice and you're willing to sacrifice some time for a better render, then LuxRender might be for you ;o). A few of the brilliant minds around here are already making amazing progress on something that some said couldn't be done. It's a prime example of what people can do when they work as a team. I feel like a proud Mom to em all...lol. It can only improve Poser I feel, and D|S too for that matter. More choices are never a bad thing ;o).
Laurie
rty posted Wed, 04 August 2010 at 6:41 PM
Quote - I'm sure LuxRender won't solve every problem we've ever had about rendering
Only death will solve all my problems... :-D
Quote - renders are slow
Quality is function of money and time. Since I can't invest money in what is after all a hobby, I have to invest time.
Don't worry, I'm a professional. I'm used to wait 24h for the dailies. I can wait a week for a render if I know it will be worth waiting a week.
Quote - you're willing to sacrifice some time for a better render, then LuxRender might be for you ;o).
That pretty much describes me, so yes - I want it.
But!
Unlike what happens in the (real) professional world where I'm paid through the nose to shed blood & tears on buggy undocumented software to get an uncertain result in tight delays, this is leisure, a hobby, and I'd like to have a hint of a GUI, and a justifiable hope of a result. It's about keeping it enjoyable...
Khai-J-Bach posted Wed, 04 August 2010 at 6:44 PM
"But!
Unlike what happens in the (real) professional world where I'm paid through the nose to shed blood & tears on buggy undocumented software to get an uncertain result in tight delays, this is leisure, a hobby, and I'd like to have a hint of a GUI, and a justifiable hope of a result. It's about keeping it enjoyable..."
give'em a chance.. they've only been working on it just over a week ;) but in that time they've gone from being told it can't be done to a functional exporter base and basic materials...
rty posted Wed, 04 August 2010 at 6:53 PM
Quote - give'em a chance.. they've only been working on it just over a week ;) but in that time they've gone from being told it can't be done to a functional exporter base and basic materials...
I'm giving them a chance. I know a little about software development, I'm not a developer myself, but I've led dev teams in real life. I'll give them as much time as they need: As I said, it's a function of time & money. No money means big time...
As for "not being possible", if it is possible for DAZ Studio (and it apparently is), there is no possible reason it shouldn't be for Poser. More difficult, maybe. But not impossible. "Impossible" is just engineer talk for "I don't know how to do it"; Good engineers would only say "It might require a little more time"...
LaurieA posted Wed, 04 August 2010 at 7:17 PM
Quote - "Impossible" is just engineer talk for "I don't know how to do it"; Good engineers would only say "It might require a little more time"...
Well, when I asked the maker of the Reality plugin if there was going to be a Poser version I was told it couldn't be done ;o). Of course, there are some ppl on this site to whom the phrase "It can't be done" is an open invitation for them to prove you wrong...lol.
Laurie
rty posted Wed, 04 August 2010 at 8:00 PM
Quote - Well, when I asked the maker of the Reality plugin if there was going to be a Poser version I was told it couldn't be done ;o). Of course, there are some ppl on this site to whom the phrase "It can't be done" is an open invitation for them to prove you wrong...lol.
My point...
Anyway, DAZ Studio plug-in makers pay a huge entry fee AFAIK; So don't expect them to dilute their commercial impact before they've got their money back and some profit too.
As I said I'm not a developer, but I know that nothing is impossible, given the will and the skill. I once worked with a crazy developer who would instantly translate any crazy idea into C++: I could suggest jokingly any idea and he instantly went "oh, I see how I could do this" and started covering the tablecloth with code. Funny thing is, his code worked, too. And I'm not speaking about a little stand-alone application, but a massive networked monster including heterogeneous information, DRM, distributed computing and heterogeneous environments (servers on Linux, clients on PC and Mac). Companies doing this for a living told us this is far too complicated, it would take a year. We hired 3 good developers and made it in a fraction of that time.
Dizzi posted Thu, 05 August 2010 at 2:15 AM
Quote -
Anyway, DAZ Studio plug-in makers pay a huge entry fee AFAIK; So don't expect them to dilute their commercial impact before they've got their money back and some profit too.
AFAIK it's been like that, but that's no longer the case.