Apple_UK opened this issue on Jul 10, 2010 · 8 posts
Apple_UK posted Sat, 10 July 2010 at 9:20 PM
I took the head of V4 into sculptris and increased the mesh *4, saved the base head then did the morphs as targets for the base. On loading the base into poser and loading the MT, when using the morph dial the head shoots off 1000 mles in some direction. On zeroing all translations the MT had taken, but how do I keep the head still - and why does it do this. Any ideas please