Forum: Poser - OFFICIAL


Subject: Leather and Suede

pjz99 opened this issue on Jul 14, 2010 · 163 posts


pjz99 posted Wed, 14 July 2010 at 4:46 PM

Any opinions about how these look?  Suede - the shadow terminator is too sharp but I don't think I can do anything about that with raytraced shadows.

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pjz99 posted Wed, 14 July 2010 at 4:46 PM

leather...

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hborre posted Wed, 14 July 2010 at 4:51 PM Online Now!

Beautiful pair of boots.  Will there be any other colors?


ShaaraMuse3D posted Wed, 14 July 2010 at 4:56 PM

 I really like the shaders. :)

Maybe they could use a bit more texture though, if you're going for the photorealistic look?


pjz99 posted Wed, 14 July 2010 at 4:58 PM

This is the basic material right now, I'll be doing a bit more to the bump map, I'm just interested to know if the suede looks like suede and the leather looks like leather.

ps that thing at the top of the boot is just a placeholder to get displacement doing what I want it to do (which it is).

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hborre posted Wed, 14 July 2010 at 5:00 PM Online Now!

I think a little more bump to the leather for definition.  I can't decide on the suede, though.


Winterclaw posted Wed, 14 July 2010 at 5:07 PM

The specular on the leather is too bright and not spread out enough IMO.

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Anthanasius posted Wed, 14 July 2010 at 5:21 PM

Same opinion ... Do you use anisotropic ?

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ShaaraMuse3D posted Wed, 14 July 2010 at 5:23 PM

 Do you have an UV map for it? I'd personally think it would look good with a real texture in the material.


Sa_raneth posted Wed, 14 July 2010 at 5:30 PM

suede needs a little  more rough texture otherwise looks good


bagginsbill posted Wed, 14 July 2010 at 6:09 PM

There are so many variations of both, one could never hope to produce what you have in your mind's eye.

But perhaps this is something like it? Want it?


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Latexluv posted Wed, 14 July 2010 at 6:13 PM

That looks great BB! Are you thinking to update your leather shaders as well???

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

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bagginsbill posted Wed, 14 July 2010 at 6:16 PM

Yes.


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bagginsbill posted Wed, 14 July 2010 at 6:19 PM

I just threw this suede together, by hand. I have to turn it into a script, so it can be auto GC and have some nice parameters. Right now it is gobbldigook.

I'll be back in a couple hours with the finished suede.


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bagginsbill posted Wed, 14 July 2010 at 6:25 PM

I like this color.

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Sa_raneth posted Wed, 14 July 2010 at 6:28 PM

pretty  i like a  lot  will the shader  work in P7


bobbystahr posted Wed, 14 July 2010 at 6:35 PM

 BB...you really are a Poser Wizard....that's the best suede I've seen in any app....well done.. ...

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


pjz99 posted Wed, 14 July 2010 at 6:37 PM

Nah if it's a million nodes I'm not too interested, I'd rather keep it simple and just get it in the ballpark.  I don't use GC and today is not the day to start.

Yes that model has a proper UVmap, attached.

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bobbystahr posted Wed, 14 July 2010 at 6:55 PM

 Noting wrong with yours pjz99 that a more spread out specularity in a non white colour and a bit of roughness wouldn't fix I figure.. nice boots btw.. ...

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


bagginsbill posted Wed, 14 July 2010 at 7:04 PM

Quote - pretty  i like a  lot  will the shader  work in P7

Yep - actually will work in P5, 6, etc.


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bagginsbill posted Wed, 14 July 2010 at 7:05 PM

Quote -  BB...you really are a Poser Wizard....that's the best suede I've seen in any app....well done.. ...

Thanks, Bobby.


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Latexluv posted Wed, 14 July 2010 at 7:09 PM

I agree, that is some of the best suede I've seen!

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


pjz99 posted Wed, 14 July 2010 at 7:11 PM

And yeah it's great looking suede there Bagginsbill, I'm just not interested in supporting a very complex shader setup or GC.

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Latexluv posted Wed, 14 July 2010 at 7:23 PM

This is the best suede I've got so far in my Materials folder. I believe the shader is by ShadowDaleCreations.

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


LaurieA posted Wed, 14 July 2010 at 8:07 PM

Quote - Nah if it's a million nodes I'm not too interested, I'd rather keep it simple and just get it in the ballpark.  I don't use GC and today is not the day to start.

Yes that model has a proper UVmap, attached.

I'm with you. I like as few nodes as possible.

Laurie



Acadia posted Wed, 14 July 2010 at 8:19 PM

Quote - Any opinions about how these look?  Suede - the shadow terminator is too sharp but I don't think I can do anything about that with raytraced shadows.

Those boots are great!  A poser girl can't have too many boots, shoes, purses or hats!!  

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



HeyDork posted Wed, 14 July 2010 at 9:17 PM

@ pjz...those don't look like leather or suede to me at all.

Did you model those yourself or just do a Zbrush extraction which some might consider a copyright violation?
I ask because some of your outfits resemble Zbrush extractions, either subdivided or decimated as an end result.


ice-boy posted Thu, 15 July 2010 at 2:53 AM

Quote - Nah if it's a million nodes I'm not too interested, I'd rather keep it simple and just get it in the ballpark.  I don't use GC and today is not the day to start.

Yes that model has a proper UVmap, attached.

this is a mistake IMO he he ;)

BB likes procedural bump and texture. it can help us a lot of times.

but if we dont want it we just delete all the nodes and use a color image and a color bump.we left in  all the other nodes that are there for how the diffuse and specular acts.

i like procedurals for some simple materials. but when you have a boot you need to use a lot of control maps. dirt,grim. and for specular we also need some control maps.

so Pjz never ignore BB's materials with a lot of nodes. because they react to lighiting like real materials. for color and bump you can still use real rextures.


ice-boy posted Thu, 15 July 2010 at 2:56 AM

Quote - @ pjz...those don't look like leather or suede to me at all.

Did you model those yourself or just do a Zbrush extraction which some might consider a copyright violation?
I ask because some of your outfits resemble Zbrush extractions, either subdivided or decimated as an end result.

no offense but ouyr post makes no sense.

how can a zbrush extraction be a pocyright violation? you can use all the functions in zbrush .


TrekkieGrrrl posted Thu, 15 July 2010 at 5:10 AM

 While I am pretty sure PJZ modeled these without extracting anything, I suppose a "zbrush extraction CAN be a copyright violation " if it copied the mesh slavishly just with an offset (I do not use zbrush so I'm just guessing about what this function does)

That said.. Why worry about the number of nodes? The end user won't have to mess with them at all, if you supply a couple of MAT poses to change the colour a little. Exprienced users can THEN use the material room to totally control their look, while John Doe can just click a button. Chances are, John Doe has his Material Room set to "Simple" anyway and wouldn't DREAM of even clicking the Advanced tab.  And why settle for a lesser-than-perfect solution?

BB - thís is absolutely THE best suede I've ever seen. I have some various leather textures (from a product called Magic Skin, not sure if it's still available) and it does pretty nice leather and suede, but not as good as this!

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Kerya posted Thu, 15 July 2010 at 5:26 AM

Quote - There are so many variations of both, one could never hope to produce what you have in your mind's eye.

But perhaps this is something like it? Want it?

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Please?


ice-boy posted Thu, 15 July 2010 at 5:41 AM

Quote -  While I am pretty sure PJZ modeled these without extracting anything, I suppose a "zbrush extraction CAN be a copyright violation " if it copied the mesh slavishly just with an offset (I do not use zbrush so I'm just guessing about what this function does)

i dont think you can copyright a boot shape. and i dont think you can copyright mesh topology.


TrekkieGrrrl posted Thu, 15 July 2010 at 6:20 AM

Quote - and i dont think you can copyright mesh topology.

Think again then. You most certainly can copyright a mesh. There has been SO many issues with bits of existing figures being copied onto other figures here and sold as original...

As for boots, it's probably more a question of trade dress than copyright (people tend to use copyright about everything and anything also when it's not actually a COPYRIGHT issue but a violation of intellectual property or trade dress ect.) The Coke bottle is a good example of trade dress. You just CAN'T make a copy of it, even if you call it "Auntie Sues Brown Beverage" instead of Coca Cola.

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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



ice-boy posted Thu, 15 July 2010 at 6:25 AM

i agree that you can not  copy a mesh.

but you can use the same topology for your boots. and if someone looks at the mesh he would think that it was copied. but it was not.


TrekkieGrrrl posted Thu, 15 July 2010 at 6:29 AM

 Agreed. That's after all how you make clothes - and boots FIT - by approximating the topology as closely to the figure as possible. And of course that isn't "copying" - but IIRC there has been problems earlier with blatant "shrinkwrapping" techniques. Since Hexagon isn't capable of that, it's never been an issue to me L

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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



ShaaraMuse3D posted Thu, 15 July 2010 at 6:44 AM

 Some really nice suede materials there. :)  Great with UV map too, for creating special styles, like snakeskin, or simply for seams and stuff.

Like Trekkiegrrl said, zbrush extraction or shrinkwrapping or anything that mimics the model can be a copyright violation.. I've read extensive threads on daz about it.. But really, I've made some really tight clothing by hand, and it very much follows the figure too..  If you make something that's shaped close to the figure, it -has- to follow the shape, regardless of the method you use to make it..

I think what really matters is whether something is actually stolen or not, and if it's a competing figure with the original, and I doubt pjz99's boots is either.


pjz99 posted Thu, 15 July 2010 at 7:15 AM

Quote - @ pjz...those don't look like leather or suede to me at all.

Did you model those yourself or just do a Zbrush extraction which some might consider a copyright violation?
I ask because some of your outfits resemble Zbrush extractions, either subdivided or decimated as an end result.

Hi, thanks for your valuable feedback.  No, they're just very good models.  Appreciate it though, very flattering to hear it put that way even if I'm sure it wasn't meant to be such.

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pjz99 posted Thu, 15 July 2010 at 7:21 AM

Quote - There has been SO many issues with bits of existing figures being copied onto other figures here and sold as original...

That's all neither here nor there, because I don't ever use mesh extraction, as anyone who took a few seconds to look at any of my models can see.

edit: hell, you can see that obviously from the UVmap I posted earlier; my guess is the other poster has difficulty making models that fit a character closely, and thinks the only way to achieve this is to copy the character's mesh, which is - uh - dumb, but flattering :)

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bob1965 posted Thu, 15 July 2010 at 7:34 AM

Quote -  Agreed. That's after all how you make clothes - and boots FIT - by approximating the topology as closely to the figure as possible. And of course that isn't "copying" - but IIRC there has been problems earlier with blatant "shrinkwrapping" techniques. Since Hexagon isn't capable of that, it's never been an issue to me L

Going to quote your post on this matter since due to technical considerations the subject is not an issue to you so shouldn't offend.:biggrin: (Plus you understand that fitting a new mesh to an existing mesh as an add-on isn't copying, amazing number of people don't get that point.)

Using a shrinkwrap modifier on a mesh of your own creation to fit to an existing mesh to create an accessory such as clothing is not a copyright violation because the original mesh topology is not used.

It is in effect no different than fitting your mesh to the original model by hand. Even when a shrinkwrap modifier has been used on your own mesh for quick fitting to the original figure a good deal of hand work must still be done to make a proper model.

The key point is that you must use your own mesh as the basis for the new item.

To avoid the cries of  "But your using the original mesh to fit to!" readers need to understand that topology means the placement of the verts, edges, faces, rings, loops, etc.

Your own mesh while following the volume of the original mesh does not use the same layout of components.

A violation would be chopping out the torso and shoulders of V4, cleaning up the edges, remapping it and calling it a t-shirt. The difference being that in the hack and slash method you are using the original topology...not your own mesh.

The case when shrinkwrap/retopology would be a violation would be if someone were to use it to copy an original mesh volume to create a competing figure, as in shrinkwrapping/retopologizing  a mesh onto V4 then passing off the resulting mesh as a new figure.

Folks, if any of you think that the above assessment is incorrect then you need to report every single item of clothing ever made for any Poser figure as a copyright infringement because every item whether made through retopology, shrinkwrap modifiers or pure hand placement of polys follows the contours of the original figure it was created for to a large degree, otherwise it would not fit the figure.

@pjz99

Appropriate response, your take on it was pretty much what I read in the post from the non-modeler too.


pjz99 posted Thu, 15 July 2010 at 7:46 AM

Oops, I meant to add - shrinkwrap is not typically in my toolset either, although I'm not afraid to use it.  It has pluses and minuses, and is often more trouble than it's worth.

Good info Bob, thanks.

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bagginsbill posted Thu, 15 July 2010 at 7:55 AM

Sorry I didn't post it last night. I was really tired and making mistakes.

I could do more work, but it's good enough, apparently. grin

The shader is attached - remove the .txt from the file name when you download it.

There are four parameter nodes on the left.

PM:Gamma (Auto) = 2.2 - Automatic shader GC, which turns off in Poser Pro when render GC is enabled. If you don't want it at all, set this to 1.

PM:Color = TAN - The basic color of the material. Mottled variations are automatically produced. If you want to use a color map texture, add an Image_Map node and plug it in here.

PM:Fuzzy = 1 - The fuzziness - makes the response to light at various angles change dramatically. At 0, it won't be fuzzy, but more like a buffed suede with some soft specular. Increasing this will slowly increase the fuzziness. The default value = 1, but you can push it further than that.

PM:Mottled = 1 - The mottling due to the tiny fibers being pushed around, and also produces some color variation. If set to 0, there will be little to no mottling, and will look like Ugg boots. You can push this past 1 but 2 is about the max that works before things go haywire.


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bagginsbill posted Thu, 15 July 2010 at 7:55 AM

Here is the matmatic script that made the shader.

This requires matmatic 1.1 or higher.


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bagginsbill posted Thu, 15 July 2010 at 7:56 AM

Here are a few samples at various settings.

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bagginsbill posted Thu, 15 July 2010 at 8:01 AM

Note that the basic shader itself is only about a dozen nodes.

The majority of the nodes are simply different curves to control all the parameters. If I did not do all that, then to produce logically consistent variations, you'd have to adjust 8 or 9 things at once.

But with the different bits of math to vary those in consistent ways, all you need to think about is color, fuzziness, and mottling. The big pile of nodes doesn't make it complicated to use - it makes it easier to use. Without them, the user who wants more or less fuzziness would have to adjust a bunch of parameters instead of just 1, and he/she would need to know how those parameters vary with fuzziness - some are non-linear - you can't just double them when you want twice as much fuzziness.


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pjz99 posted Thu, 15 July 2010 at 8:12 AM

That sure is a great looking suede.

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bagginsbill posted Thu, 15 July 2010 at 8:14 AM

Thanks, Paul.

One of the things I like about procedural patterns is they hold up well to close inspection. If you try to get this kind of detail in a texture alone, you have to make it huge. Notice also how the shader responds to light. One of the gray boots here is almost completely in shadow. Without GC, that boot would look too dark and have little to no variation in luminance.


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bagginsbill posted Thu, 15 July 2010 at 8:20 AM

One of the things I like about procedural patterns is they hold up well to close inspection. If you try to get this kind of detail in a texture alone, you have to make it huge.

Notice also how the shader responds to light. One of the gray boots here is almost completely in shadow. Without GC, that boot would look too dark and have little to no variation in luminance.


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pjz99 posted Thu, 15 July 2010 at 8:20 AM

I hear you, I'm just realistic in that 95% of Poser users (if not more) do not use gamma correction (hell, a lot of them don't even use shadows) - lemme think about it.  Great shader though.

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bagginsbill posted Thu, 15 July 2010 at 8:26 AM

They don't need to use GC. It's built into the shader automatically. If they use render GC it will turn itself off. If they don't use or have render GC it will turn itself on. The built-in GC makes it look right regardless of whether the user is using GC or not.

If it's really a problem, set the PM:Gamma (Auto) node to 1, and there will be no GC, but there will also be incorrect appearance, particularly the soft specular of the buffed suede in a dark color.

======

As I told Paul in PM, you all can feel free to use this in products. It is a free merchant resource. Make whatever money you can from it. Just don't sell it by itself as a shader - it has to be in a product with a mesh. And you have to say you got it from me in your readme.txt.


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pjz99 posted Thu, 15 July 2010 at 8:33 AM

Yeah that's the thing, if the user isn't into GC then the single item would be quite bright but everything else in their scene would not.  Right or not, "the nail that sticks out gets hammered".  I'll set it to 1 if I distribute it (probably will) and your constraints are not a problem, thanks.  Very generous.

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bagginsbill posted Thu, 15 July 2010 at 8:35 AM

Here is nearly black buffed suede (Fuzzy = 0) rendered without GC in the renderer.

On the left, the shader GC is off (=1). On the right, the shader GC is on.

It's a dramatic difference.


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bagginsbill posted Thu, 15 July 2010 at 8:39 AM

Beyond the dark specular, check out what happens with other colors when you set the Gamma=1. Some things come out brighter than they should, not just darker. It's very hard to tune a non-linear shader. This is why most people have not made a suede like this. It's too hard.
 


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ShaaraMuse3D posted Thu, 15 July 2010 at 8:42 AM

 Those suede mats look absolutely amazing. :) Thanks for posting them!


bagginsbill posted Thu, 15 July 2010 at 8:43 AM

Don't forget that people who make shaders without gamma correction are still doing something about gamma. They're just not doing it with the straightforward technique I'm using. They end up pushing some values up, and others down, and all in the pursuit of getting it to look right with the particular lighting they're using. But if the material is rendered in very different lighting, it fails.

The only response curve that is correct in all lighting situations is the linear one - the one that matches reality. That response curve is not achievable except when you put adjustments in the shader that are close to those produced by gamma correction. Some people do it by other means, and don't even realize what they're doing. They're just tweaking until it looks right. Well - I don't have to tweak.


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bagginsbill posted Thu, 15 July 2010 at 8:45 AM

Look here. Forget *why* they're different. They're clearly different. Now ask yourself which one looks more real?

That's the gamma corrected one. Pretend you don't know it is GC. Just use the one that works better.


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bagginsbill posted Thu, 15 July 2010 at 8:51 AM

You're welcome, grappo.

I like to see renders - show me.


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pjz99 posted Thu, 15 July 2010 at 9:04 AM

This'll do, thanks. 

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bagginsbill posted Thu, 15 July 2010 at 10:51 AM

Looks great, Paul.

Even though it is easy enough to edit the 3 parameters, and most of the time all you need to edit is the color, I can see where some users who've never entered the advanced material room at all would still be daunted.

You probably want to build a dozen or so shades and save them as pre-defined materials.

Here I picked a few, for testing. Stay with highly unsaturated colors, because suede is never in a saturated stain. Light and dark are OK - just keep it desaturated.


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ice-boy posted Thu, 15 July 2010 at 11:34 AM

i noticed that you are using the edgeblend for the fuzzy.

i am also using it in my free clothes.


bobbystahr posted Thu, 15 July 2010 at 11:45 AM

 Well done Paul...that nails it for me.. ...great advice BB that I will note for future reference.. ...

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


pjz99 posted Thu, 15 July 2010 at 11:56 AM

Here's another stab at the leather, with a proper seam displacement.  Appreciate all the feedback folks, thanks :)

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ice-boy posted Thu, 15 July 2010 at 11:59 AM

i ike the shape of the specular. but i think the color is wrong. i dont think there is any leather that would have a yellow specular.

if it is stylistic choice then its ok.


ice-boy posted Thu, 15 July 2010 at 12:02 PM

what are you using for the leather bump? nodes or a texture?


pjz99 posted Thu, 15 July 2010 at 1:56 PM

That's a bitmapped texture, it was pretty painless to paint.  I'm not super worried about the color, that's all pretty subjective and if someone wants to tweak it more power to them.

Side note, for a model like this, with the spur coming off the back of the heel and going above the endpoint of the shin bone, I don't think you can easily rig this in Poser 7 or earlier, but in Poser 8 it was no big deal

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bagginsbill posted Thu, 15 July 2010 at 4:10 PM

I'm re-working my leather. You're probably not going to want this. It's a pig. The procedural bump requires over 110 nodes.

After I work out all the variations, maybe I can render the bump maps out and just use them as traditional image-based bump maps.


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bagginsbill posted Thu, 15 July 2010 at 4:13 PM

This is the "cracked" variation.

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bagginsbill posted Thu, 15 July 2010 at 4:16 PM

The "reptile" version.

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TrekkieGrrrl posted Thu, 15 July 2010 at 4:16 PM

 Oooh I love those, BB! I'm using your Soft Black Leather for a lot of stuff at the moment. It looks so NICE!

(now do a neoprene material please ... big blue eyes)

Oh BTW.. those "old" leather materials do not turn off GC automatically, do they? Because I see my black leather turning grey... and I assume it's because of the GC which is getting doubled from the render CG and the material CG... I haven't looked and the thing is still rendereig, I just noticed now that it was more grey than usual

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  Using Poser since 2002. Currently at Version 11.1 - Win 10.



bagginsbill posted Thu, 15 July 2010 at 4:27 PM

Did I ever do those old leathers with GC? I don't think so. But I had a *lot* of specular in it, to compensate for lack of GC in those days. That is overdone with render GC enabled, for sure.

In any case, the new one I'm working now is auto GC so safe to use under all circumstances.

I have a new one. Patent leather.


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bagginsbill posted Thu, 15 July 2010 at 4:32 PM

Whoops - the last one was not patent - I left some blur on the reflect.

Meanwhile, here is the new soft black.


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Latexluv posted Thu, 15 July 2010 at 4:44 PM

Attached Link: http://latexluv.deviantart.com/gallery/

BB, the leather is looking fab! If you cruise my gallery at DeviantArt, you'll see that I use your leather shader often and I've used your car paint shader as PVC.

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

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bagginsbill posted Thu, 15 July 2010 at 4:48 PM

Cool pics, LL. I had not seen those. Thanks.

Here's the proper patent leather. It's actually very similar to the car paint shader.


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bagginsbill posted Thu, 15 July 2010 at 5:08 PM

These are not boots, but I love these shoes by Idler168. So many Poser shoes look stupid and toonish. Not these.

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Latexluv posted Thu, 15 July 2010 at 5:08 PM

I was hunting through my huge collection of Motley Crue pictures for a photo that I have in mind. I couldn't find it. A couple of the band members had some fine leather jackets that were blue black. There was a definite blue sheen when the light hit the leather. I would really like a a leather shader like that. I'm probably thinking of a picture that's in a magazine in storage back in Dallas. sigh

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

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bagginsbill posted Thu, 15 July 2010 at 5:36 PM

If you have things in mind, please show a reference image.

I think I'm about done with the redo of the types of leathers I had before. The old leather shaders were not at all compatible with render GC, did not have nice organized parameters, and didn't do Fresnel reflection with exactitude. Now it does.

I'm still tweaking the "Shine" parameter so it is easy to use for all types of leather.

Here's a large render so you can see the bump pattern detail. I'm pretty satisfied with this, but was wondering if there were other patterns you think would be good to have. Don't ask for wrinkles - too hard for me. I'm not an expert yet. I have about another 3000 hours to go.


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TrekkieGrrrl posted Thu, 15 July 2010 at 6:11 PM

 Those shoes look painful L Nice, but painful.

And I love these new leathers. Beautiful, all of them. And with less sheen the "wrong" patent leather might work as neoprene (yea I know it's not leather but I'm going to need a good looking neoprene material one of the next days L)

I like the bumps very much. They look like leather. And I assume there's a way to change the size to fit what they're on? (or make some rougher leather if needed)

Some leather (swine skin) has like pores in it where the pig's hair used to be.. would that be possible to make?

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bagginsbill posted Thu, 15 July 2010 at 6:20 PM

Yes, changing the pattern size is easy - there's a parameter for it. There are three actually.

Pattern Size = width of each pattern unit
Pattern Softness = alters the shape and overlap of the pattern units
Bump Value = depth (amount of displacement) of each pattern unit

Here I boosted the Pattern Size and Bump Value, and decreased the Pattern Softness.
 


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bagginsbill posted Thu, 15 July 2010 at 9:02 PM

> Quote -  Some leather (swine skin) has like pores in it where the pig's hair used to be.. would that be possible to make?

Something like this? (Click it)

I didn't have to change anything to get this - just adjusting a couple parameters did it. I wasn't even aware the algorithm I came up with for the bump would produce this result. I found it by accident.


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Sa_raneth posted Thu, 15 July 2010 at 9:35 PM

pretty close it is


Latexluv posted Thu, 15 July 2010 at 10:55 PM

Love it!

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

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ice-boy posted Fri, 16 July 2010 at 2:38 AM

very good at making it look so random.

very random. fantastic.


DarrenUK posted Fri, 16 July 2010 at 3:06 AM

Quote -  

Something like this? (Click it)

I didn't have to change anything to get this - just adjusting a couple parameters did it. I wasn't even aware the algorithm I came up with for the bump would produce this result. I found it by accident.

These all look fantastic as usual.
Looking at the "swine skin" above, I'm thinking that the bump could possibly be inverted and used for "goose pimples" on human skin?

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bagginsbill posted Fri, 16 July 2010 at 7:35 AM

Yes, the swine skin can be inverted. In fact, it *is* the inversion of the the regular pattern.

In the pattern generator there is a parameter that controls the width of a bump with respect to the separation between the bumps. To make the swine skin, I made that bump width really small, and then used a negative bump value. Here it is un-inverted.


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bagginsbill posted Fri, 16 July 2010 at 7:40 AM

I found that I can push the pore mode a little more. Does this look better?

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bobbystahr posted Fri, 16 July 2010 at 7:45 AM

 That, as a matter 'o fact. nails it BB...great thread.. ...

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


bagginsbill posted Fri, 16 July 2010 at 7:49 AM

Last night I did a lot of work on fine-tuning the control functions driven by the master "Shine" parameter.

I want it to work as intuitively as possible. I'm trying to achieve a simple and obvious continuum from 0 to 1 where Shine does what you expect.

That one parameter simultaneously controls many others. As shine increases:

IOR increases
Reflection Value increases
Reflection Quality increases
Reflection Blur decreases
Specular Value increases
Specular Eccentricity decreases
Specular Rolloff increases
Bump decreases

Some of these are non-linear. The notion of master "Shine" is not a concept in physics, but a subjective one that I'm trying to capture, even though I'm not sure we all exactly agree on what Shine = .3 means versus Shine = .7. But I'd like to make a decision and settle on it, because I want a standard way to control Shine in every shader I produce, so I never have to explain it again.

I think the master Shine is really important, because unless you're me or ice-boy or some other incredibly detail-oriented shader jockey, you probably don't know what to do with those 8 values to make something more or less shiny. I'm trying to capture what I do when I go for a certain look in that one parameter.

Here is a visual catalog of Shine. (Click it) The first is .05, then .1, .2, .3, etc. all the way to 1, in steps of .1. The last one is, of course, patent leather.

Does this look like what you intuitively expect "Shine" to do?

Note that below .3 it doesn't look like leather, but rather like satin. That's odd, isn't it? Do we care?


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bobbystahr posted Fri, 16 July 2010 at 8:02 AM

 I think this should this should make sense to most anyone, seems logical to me even tho not an actual Poser/DAZ user, if I got into it this would help lots given my previous contact with procedurals in other apps...this is turning into what I always hope to read when monitoring threads site wise...well done for taking it this far man, even though it's essentially for your own benefit initially, a lot of folks I'm sure are getting educated by all this.. ...

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


bagginsbill posted Fri, 16 July 2010 at 8:09 AM

Thanks Bobby.

I added a Specular Color parameter, so Latexluv can have her "blue sheen". At least, I hope this does it. Maybe it's more complicated than that. I'd have to see it.


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bagginsbill posted Fri, 16 July 2010 at 8:17 AM

Patent leather with a blue sheen. Look closely at the reflection of the sun. The white/blue transition around the highlight is interesting.

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bagginsbill posted Fri, 16 July 2010 at 9:31 AM

Testing furniture leather with Shine=.3.

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lululee posted Fri, 16 July 2010 at 11:33 AM

BB,
These are so amazing. You have really guided Poser to a new level for creating art.
The ability to achieve renders with this kind of realism in a software the price of Poser is a real gift.
I truly appreciate all of your work and gifts.
cheerio
lululee


pjz99 posted Fri, 16 July 2010 at 11:34 AM

Yep, these are all great stuff.  By the way you can plug a color map into these and have perfect control over the color pattern, if you have a suitable map (trying a holstein thing right now).

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lululee posted Fri, 16 July 2010 at 12:14 PM

pjz,
Looking forward to seeing the color map pluged in.
Outstanding modeling on these boots.
cheerio
lululee


pjz99 posted Fri, 16 July 2010 at 12:49 PM

This is just kinda thrown on to see if it worked (which it does), I'll do a nicer one for the final version.

and here's a gallery pic of the rigged/morphed version

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bagginsbill posted Fri, 16 July 2010 at 1:06 PM

Very nice, Paul. If you don't care where the spots fall, you can do the same with a spots node.

What I can't do with nodes is zebra!! At least I think it's hard. No! Musn't attempt it! Must ... finish ... leather.

Thanks for the kind words, LLL.


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pjz99 posted Fri, 16 July 2010 at 1:19 PM

I considered that but I have the UV seam to contend with, it's not quite that easy. is it?

and yeah I could do something like that on a 2d square surface and "bake" it, for this case it was just as fast to paint it (already done)

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pjz99 posted Fri, 16 July 2010 at 1:23 PM

Actually a cheapass way to deal with the UV seam would have been to have a break in the geometry that goes all the way down the boot and place it there, but I didn't do that, I wanted to leave the physical-looking seam type stuff out of the base geometry and put it in with displacement instead.

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pjz99 posted Fri, 16 July 2010 at 1:24 PM

and done

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bagginsbill posted Fri, 16 July 2010 at 1:49 PM

That's fucking awesome.


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lululee posted Fri, 16 July 2010 at 2:13 PM

   Paul,
The spots are terrific.
This is all so impressive and I will be very glad to have the new matmatic that turns off GC.
I used to be phobic about all of the nodes in the material room. As a vendor, i know that so many buyers are very new and some never venture into the material room or as Paul says, know nothing about GC.

  Once I did a VSS render in PoserPro 2010, I was completely blown away by the quality. In reality, the people who purchase our products want to create art.  With these shader that BB and others are creating (based many times on BB's info), the quality of everyone's art goes up.

   To really grow, as a vendor, the challenge is to make these shaders work for the newbie. Preferably without having to give them lots of documentation to read. Having the ability in the shaders to control turning GC on and off is a huge plus.

   Because of the realism of these kinds of shaders, when I model the geometry I now take a lot of time defining my material zones. All of my new products have plenty of material zones so I can mix these shaders, eliminate seams and lay out designs ahead of time. This way i can mix latex, leather,lace,transmapped laces and now suede and have it look great.

  I would be interested in knowing how others are dealing with the new 'shader evolution' in their design process.
cheerio
lululee
  


ice-boy posted Fri, 16 July 2010 at 2:15 PM

good job guys. i bow down to you.


pjz99 posted Fri, 16 July 2010 at 2:22 PM

Very flattering, thanks :)

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bagginsbill posted Fri, 16 July 2010 at 3:38 PM

I changed the reptile pattern a bit. I think it's an improvement.

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pjz99 posted Fri, 16 July 2010 at 3:42 PM

That looks pretty excellent, yeah.

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lululee posted Fri, 16 July 2010 at 3:44 PM

Outstanding!
Cheerio
lululee


bagginsbill posted Fri, 16 July 2010 at 4:23 PM

The weekend is about to start, and I am about to travel home to it. Which means I may not Poserize much.

So - I created a leather page on my site.

http://sites.google.com/site/bagginsbill/free-stuff/leather

For now, this holds my work-in-progress shaders in a zip file. Feel free to try them out, discuss with each other what the parameters do, etc.

Future readers will find that page has the final shaders in it, and there may be some differences from what is discussed at this moment.

I added one that has no built-in procedural bump - use it with bump maps that you may have already.

There is a Color Map in it - note that this is multiplied with the PM:Diffuse Color, as a tinting device, which in most of the shaders defaults to black. Change that to white to use a Color Map as is.

The "cracks" one is messed up - I'll fix it. But check out the reptile.

I'm not going to supply a bunch of pre-built colors at the moment. Go in and set up new colors - share the RGB values if you find particularly good ones, please.

Of course you can play and adjust the pattern settings, but for each fundamental pattern type I supplied a shader. Some of them are just variations of "Leather", while "Reptile" is actually a different shader. Note that Patent leather is just a variation of the main leather.

I removed some of the links between the master PM:Shine and the bump and a couple other things. They were counterintuitive if you were not aware of it doing that. In particular, choosing max shine eliminated all bump. While convenient for making patent leather, not really necessary - it's easy enough to let you control the bump and set it to 0 if you want to.

See you later.


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Latexluv posted Fri, 16 July 2010 at 4:28 PM

> Quote - Thanks Bobby. > > I added a Specular Color parameter, so Latexluv can have her "blue sheen". At least, I hope this does it. Maybe it's more complicated than that. I'd have to see it.

That looks really good. I found a photo that is close to what I remember. I looked closely thinking that there might be a blue light in the photo (plus the background is blue also), but one band member, the second from the right, is wearing a plastic material and it's reflecting white while the rest who are wearing leather are reflecting blue black. I resized the photo for posting.

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

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TrekkieGrrrl posted Fri, 16 July 2010 at 6:54 PM

Quote - > Quote -  Some leather (swine skin) has like pores in it where the pig's hair used to be.. would that be possible to make?

Something like this? (Click it)

I didn't have to change anything to get this - just adjusting a couple parameters did it. I wasn't even aware the algorithm I came up with for the bump would produce this result. I found it by accident.

YES! Perfect! 

And isn't it just fun when something emerges "by accident"? Sometimes the best things are made that way! 

(like me ROFL!)

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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Acadia posted Sat, 17 July 2010 at 1:47 AM

Quote -

That looks really good. I found a photo that is close to what I remember

Mötley Crüe !!!!!  sighs

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



GrayMare posted Tue, 20 July 2010 at 10:55 PM

Quote - Yes, changing the pattern size is easy - there's a parameter for it. There are three actually.

Pattern Size = width of each pattern unit
Pattern Softness = alters the shape and overlap of the pattern units
Bump Value = depth (amount of displacement) of each pattern unit

Here I boosted the Pattern Size and Bump Value, and decreased the Pattern Softness.
 

Thanks for eating all my spare time this week, BB :0)  I'm fascinated with the reptile material, and have been applying it to way too many things (photos eventually).  I found "Pattern Size" (listed as "Pattern Scale"), and Bump's easily found - they are both on the first row as you laid them out.

I can't find "Pattern Softness" among the however many nodes on the Reptile Mat though.  Does it end up with another name in the latest version/update of Poser8?  Anyone find it?

But seriously.  Thank you ALL, and especially BBm for all the excellent stuff you share, even if I have to get my Mech. Engineer major son to explain some of the math.


bagginsbill posted Tue, 20 July 2010 at 11:27 PM

I forgot to include Pattern Softness in the reptile one. I'm not even sure how I'd fold that in - it's a different bump algorithm. (obviously)

Glad you like it. Sorry about your time. grin


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bagginsbill posted Tue, 20 July 2010 at 11:46 PM

Playing with pjz's boots.

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NanetteTredoux posted Wed, 21 July 2010 at 12:13 AM

Pjz, your suede shader looks like the shoe material called "nubuck".

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pjz99 posted Wed, 21 July 2010 at 1:03 AM

Well it's actually Bagginsbill's shader, so any credit or blame should go to him ;)  I did tune it a bit for color and of course the holstein map though.

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atomd posted Mon, 13 December 2010 at 3:33 PM

First off, thanks for the leather shader BB!

I have a question about the leather shader. What would the settings need to be, if I wanted to make metallic leather, like that of 60s sci-fi?


bagginsbill posted Mon, 13 December 2010 at 5:04 PM

Quote - First off, thanks for the leather shader BB!

I have a question about the leather shader. What would the settings need to be, if I wanted to make metallic leather, like that of 60s sci-fi?

You're welcome.

For a metallic leather, the surface isn't leather at all, even though underneath it is. You want a metal shader. There are many varieties, but I'm guessing you want this one:

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2704159

 


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atomd posted Tue, 14 December 2010 at 2:06 AM

BB, you are the man! That's exactly what I was looking for, Thanks!


Cyberwoman posted Tue, 14 December 2010 at 2:10 PM

That suede shader is EPIC. Sadly I don't have anything to make sueded right now, but I will definitely come back and get it when I need suede in the future 😄

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SamTherapy posted Tue, 14 December 2010 at 2:32 PM

You guys are amazing.  Superb work, both of you.  

Coppula eam se non posit acceptera jocularum.

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GeneralNutt posted Wed, 15 December 2010 at 2:17 AM

So did you ever get the Zebra nodes worked out BB?



vintorix posted Wed, 15 December 2010 at 4:48 AM

"I'm just interested to know if the suede looks like suede and the leather looks like leather"

HeyDork, ".those don't look like leather or suede to me at all."

I have to agree.


bagginsbill posted Wed, 15 December 2010 at 8:59 AM

Quote - So did you ever get the Zebra nodes worked out BB?

Nope. I have some ideas in mind how to do procedural patterns like that or leopard, but they can't be implemented in Poser without some new features in the material system.


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bagginsbill posted Wed, 15 December 2010 at 9:00 AM

Quote - "I'm just interested to know if the suede looks like suede and the leather looks like leather"

HeyDork, ".those don't look like leather or suede to me at all."

I have to agree.

That was six months ago. Keep reading.


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pjz99 posted Wed, 15 December 2010 at 9:48 AM

Actually I'm pretty sure he was talking about the initial post, also six months ago but you're not to blame for that.

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vintorix posted Wed, 15 December 2010 at 10:19 AM

" six months ago"

I thought it was a recent post and failed to notice the 5 further pages. I will be more careful sorry. :)

 


bagginsbill posted Wed, 15 December 2010 at 11:03 AM

Quote - Actually I'm pretty sure he was talking about the initial post, also six months ago but you're not to blame for that.

Not that this matters to anything, but I'm confused by what you wrote.

I thought he was referring your third post, Jul 14, 2010 5:00 pm, because he quoted it.

Your initial post,  Jul 14, 2010 4:46 pm, 4 minutes earlier, was not what he quoted, and did not ask specifically about the materials.

In any case, this is a distinction that escapes me. grin


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vintorix posted Wed, 15 December 2010 at 11:40 AM

When you make a fool out of yourself, you should at least try to keep a certain amount of dignity and aplomb, and not compond to the folly!

:)


pjz99 posted Wed, 15 December 2010 at 2:28 PM

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isikol posted Wed, 05 October 2011 at 6:29 AM

sorry to dig this out....but is there anywhere the suede shaders in a material file BB?

 

thanks!!!


bagginsbill posted Wed, 05 October 2011 at 7:16 AM

Page 2, posted Jul 15, 2010 7:55 am


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isikol posted Wed, 05 October 2011 at 7:18 AM

thanks BB...i saw it but i didn't read that you said to remove the txt fro the filename...

 

:)


randym77 posted Sun, 27 December 2020 at 11:07 AM

Sorry to resurrect this zombie thread, but...whatever happened to BB's suede shader? It looks amazing, and some of us are still using Firefly.


Miss B posted Sun, 27 December 2020 at 1:00 PM

The 2 links on the second page of this thread he referred to above give a Page Not Found error message, so I went to his File Cabinet and found a "WIP" of a Leather shader. He has a link back to the first page of this thread for reference, so I'm assuming this is the shader, as far as he got with it.

https://sites.google.com/site/bagginsbill/free-stuff/leather

_______________

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randym77 posted Sun, 27 December 2020 at 1:26 PM

Thanks, I have those shaders (that black leather is my default for leather textures) but the suede isn't included.

He originally uploaded it to his post as an attached file. But it looks like Rosity no longer allows that? Which I guess means all the scripts, etc. that were posted in the forums are gone?


Miss B posted Sun, 27 December 2020 at 4:36 PM

Ahhhh, I thought it might have included both. Hmmmm, yes I too wonder about his scripts, though I would think most, if not all, of them are on his site somewhere.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


EnglishBob posted Sun, 27 December 2020 at 7:09 PM

I have what I believe is the suede that BB posted on page 2 of this thread - it's accompanied by a text file which echoes his comments about the parameters, anyway. I think he posted an .MT5 file directly - you could do that back then. Fortunately the forum has been upgraded to prevent such generosity. (And also the use of pseudo-HTML tags to indicate sarcasm. Now I remember why I don't bother coming here very often.)

In the absence of any terms of use, I can make it available if BB gives permission.


randym77 posted Sun, 27 December 2020 at 7:32 PM

Fortunately the forum has been upgraded to prevent such generosity.

I was afraid of that. ?

And it apparently nuked all the scripts, materials, etc. that people posted here that way in the past. Boo!


Miss B posted Sun, 27 December 2020 at 11:55 PM

EnglishBob posted at 11:53PM Sun, 27 December 2020 - #4408762

I have what I believe is the suede that BB posted on page 2 of this thread - it's accompanied by a text file which echoes his comments about the parameters, anyway. I think he posted an .MT5 file directly - you could do that back then. Fortunately the forum has been upgraded to prevent such generosity. (And also the use of pseudo-HTML tags to indicate sarcasm. Now I remember why I don't bother coming here very often.)

In the absence of any terms of use, I can make it available if BB gives permission.

Ohhh, so THAT's what caused those error messages.

Well if BB gives permission for you to share it, I'd certainly like it, and I'm sure @randym77 will as well.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


bagginsbill posted Mon, 28 December 2020 at 8:41 AM

Please do share it. Anything I post in a forum (not my site) is/was meant to be spread by others.

The loss of these attachments is, in part, why I stopped writing here.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Miss B posted Mon, 28 December 2020 at 1:06 PM

bagginsbill posted at 1:05PM Mon, 28 December 2020 - #4408796

Please do share it. Anything I post in a forum (not my site) is/was meant to be spread by others.

The loss of these attachments is, in part, why I stopped writing here.

Thanks for stopping by and giving permission to share it, as I missed getting it when you originally posted those attachments.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


rokket posted Tue, 29 December 2020 at 12:12 PM

Since the door is open, any chance of a Superfly suede shader?

The one they include in Poser 11 isn't that good.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


EnglishBob posted Tue, 29 December 2020 at 6:12 PM

bagginsbill posted at 6:10PM Tue, 29 December 2020 - #4408796

Please do share it. Anything I post in a forum (not my site) is/was meant to be spread by others.

The loss of these attachments is, in part, why I stopped writing here.

Same here. Also, I had forgotten that forum notifications don't work.

So, without further ado: https://drive.google.com/file/d/1RpdEhMEPabUY3YSdrQUXu7sKGE0mgBCh/view?usp=sharing


RedPhantom posted Tue, 29 December 2020 at 8:36 PM Online Now! Site Admin

For superfly, try this shader. Copy and paste it into a text editor and save as an mt5 file

{

version
    {
    number 12
    build 340
    }
actor $CURRENT
    {
    material Preview
        {
        KdColor 1 1 1 1 
        KaColor 0 0 0 0 
        KsColor 0 0 0 1 
        TextureColor 1 1 1 1 
        NsExponent 3.84615 
        tMin 0 
        tMax 0 
        tExpo 0 
        bumpStrength 0.0984252 
        ksIgnoreTexture 0 
        reflectThruLights 0 
        reflectThruKd 0 
        textureMap NO_MAP
        bumpMap NO_MAP
        reflectionMap NO_MAP
        transparencyMap NO_MAP
        ReflectionColor 1 1 1 0 
        reflectionStrength 0 
        shaderTree
            {
            node "CyclesSurface" "CyclesSurface"
                {
                name "CyclesSurface"
                pos 0 179
                advancedInputsCollapsed 0
                nodeInput "Surface"
                    {
                    name "Surface"
                    value 1 1 1
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node "ccl_MixClosure:Closure"
                    file NO_MAP
                    }
                nodeInput "Volume"
                    {
                    name "Volume"
                    value 1 1 1
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node NO_NODE
                    file NO_MAP
                    }
                nodeInput "Displacement"
                    {
                    name "Displacement"
                    value 0.1 0 1
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node NO_NODE
                    file NO_MAP
                    }
                }
            node "ccl_MixClosure" "ccl_MixClosure"
                {
                name "MixClosure"
                pos 212 196
                advancedInputsCollapsed 0
                nodeInput "Fac"
                    {
                    name "Fac"
                    value 0.5 0 1
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node "ccl_Fresnel:Fac"
                    file NO_MAP
                    }
                nodeInput "Closure1"
                    {
                    name "Closure1"
                    value 0 0 0
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node "ccl_DiffuseBsdf:BSDF"
                    file NO_MAP
                    }
                nodeInput "Closure2"
                    {
                    name "Closure2"
                    value 0 0 0
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node "ccl_VelvetBsdf:BSDF"
                    file NO_MAP
                    }
                }
            node "ccl_Fresnel" "ccl_Fresnel"
                {
                name "Fresnel"
                pos 468 96
                advancedInputsCollapsed 0
                nodeInput "Normal"
                    {
                    name "Normal"
                    value 0 0 0
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node NO_NODE
                    file NO_MAP
                    }
                nodeInput "IOR"
                    {
                    name "IOR"
                    value 2 0 1.45
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node NO_NODE
                    file NO_MAP
                    }
                }
            node "ccl_DiffuseBsdf" "ccl_DiffuseBsdf"
                {
                name "DiffuseBsdf"
                pos 440 189
                advancedInputsCollapsed 0
                nodeInput "Color"
                    {
                    name "Color"
                    value 0.8 0.8 0.8
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node "Simple_Color"
                    file NO_MAP
                    }
                nodeInput "Normal"
                    {
                    name "Normal"
                    value 0 0 0
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node "ccl_Bump:Normal"
                    file NO_MAP
                    }
                nodeInput "Roughness"
                    {
                    name "Roughness"
                    value 0 0 1
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node NO_NODE
                    file NO_MAP
                    }
                }
            node "ccl_VelvetBsdf" "ccl_VelvetBsdf"
                {
                name "VelvetBsdf"
                pos 436 288
                advancedInputsCollapsed 0
                nodeInput "Color"
                    {
                    name "Color"
                    value 0.8 0.8 0.8
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node "ccl_BrightContrast:Color"
                    file NO_MAP
                    }
                nodeInput "Normal"
                    {
                    name "Normal"
                    value 0 0 0
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node "ccl_Bump:Normal"
                    file NO_MAP
                    }
                nodeInput "Sigma"
                    {
                    name "Sigma"
                    value 0.8 0 1
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node NO_NODE
                    file NO_MAP
                    }
                }
            node "ccl_BrightContrast" "ccl_BrightContrast"
                {
                name "BrightContrast"
                pos 677 171
                advancedInputsCollapsed 0
                nodeInput "Color"
                    {
                    name "Color"
                    value 1 1 1
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node "Simple_Color"
                    file NO_MAP
                    }
                nodeInput "Bright"
                    {
                    name "Bright"
                    value 0.08 0 1
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node NO_NODE
                    file NO_MAP
                    }
                nodeInput "Contrast"
                    {
                    name "Contrast"
                    value 0 0 1
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node NO_NODE
                    file NO_MAP
                    }
                }
            node "simple_color" "Simple_Color"
                {
                name "Simple_Color"
                pos -13 94
                advancedInputsCollapsed 0
                nodeInput "Color"
                    {
                    name "Color"
                    value 1 1 1
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node NO_NODE
                    file NO_MAP
                    }
                }
            node "ccl_ImageTexture" "ccl_ImageTexture"
                {
                name "ImageTexture"
                pos 647 471
                advancedInputsCollapsed 0
                nodeInput "Vector"
                    {
                    name "Vector"
                    value 0 0 0
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node "ccl_Mapping:Vector"
                    file NO_MAP
                    }
                nodeInput "Color Space"
                    {
                    name "Color Space"
                    value 1 0 0
                    enumValue 0
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node NO_NODE
                    file NO_MAP
                    }
                nodeInput "Projection"
                    {
                    name "Projection"
                    value 1 0 0
                    enumValue 0
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node NO_NODE
                    file NO_MAP
                    }
                nodeInput "Extension"
                    {
                    name "Extension"
                    value 3 0 0
                    enumValue 2
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node NO_NODE
                    file NO_MAP
                    }
                nodeInput "Interpolation"
                    {
                    name "Interpolation"
                    value 1 0 0
                    enumValue 1
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node NO_NODE
                    file NO_MAP
                    }
                nodeInput "Image"
                    {
                    name "Image"
                    value 1 1 1
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node NO_NODE
                    file ":Runtime:Textures:suede bump.png"
                    }
                gamma scene
                }
            node "ccl_Mapping" "ccl_Mapping"
                {
                name "Mapping"
                pos 869 487
                advancedInputsCollapsed 0
                nodeInput "Vector"
                    {
                    name "Vector"
                    value 0 0 0
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node "ccl_TextureCoordinate:UV"
                    file NO_MAP
                    }
                nodeInput "Location"
                    {
                    name "Location"
                    value 0 0 0
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node NO_NODE
                    file NO_MAP
                    }
                nodeInput "Rotation"
                    {
                    name "Rotation"
                    value 0 0 0
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node NO_NODE
                    file NO_MAP
                    }
                nodeInput "Scale"
                    {
                    name "Scale"
                    value 1 1 1
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node NO_NODE
                    file NO_MAP
                    }
                nodeInput "Vector Type"
                    {
                    name "Vector Type"
                    value 1 0 0
                    enumValue 0
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node NO_NODE
                    file NO_MAP
                    }
                nodeInput "Use Min/Max"
                    {
                    name "Use Min/Max"
                    value 0 0 0
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node NO_NODE
                    file NO_MAP
                    }
                nodeInput "Minimum"
                    {
                    name "Minimum"
                    value 0 0 0
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node NO_NODE
                    file NO_MAP
                    }
                nodeInput "Maximum"
                    {
                    name "Maximum"
                    value 1 1 1
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node NO_NODE
                    file NO_MAP
                    }
                }
            node "ccl_TextureCoordinate" "ccl_TextureCoordinate"
                {
                name "TextureCoordinate"
                pos 1110 467
                advancedInputsCollapsed 0
                }
            node "ccl_Bump" "ccl_Bump"
                {
                name "Bump"
                pos 681 284
                advancedInputsCollapsed 0
                nodeInput "Height"
                    {
                    name "Height"
                    value 0 0 1
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node "ccl_ImageTexture:Color"
                    file NO_MAP
                    }
                nodeInput "Normal"
                    {
                    name "Normal"
                    value 0 0 0
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node NO_NODE
                    file NO_MAP
                    }
                nodeInput "Strength"
                    {
                    name "Strength"
                    value 0.3 0 1
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node NO_NODE
                    file NO_MAP
                    }
                nodeInput "Distance"
                    {
                    name "Distance"
                    value 0.1 0 1
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node NO_NODE
                    file NO_MAP
                    }
                nodeInput "Invert"
                    {
                    name "Invert"
                    value 0 0 0
                    parmR NO_PARM
                    parmG NO_PARM
                    parmB NO_PARM
                    node NO_NODE
                    file NO_MAP
                    }
                }
            fireflyRoot "CyclesSurface" 
            superflyRoot "CyclesSurface" 
            }
        }
    }
}

here is the image you need with it. It's my own creation so feel free to distribute it with the shader. It's supposed to be a png. I don't know what format the forum will save it as. It might need to be converted.

suede bump.png


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


randym77 posted Tue, 29 December 2020 at 9:36 PM

Thank you, BB and EnglishBob! Looks terrific. One scroll saved from this virtual burning of the library of Alexandria...


Miss B posted Wed, 30 December 2020 at 7:45 PM

EnglishBob posted at 7:43PM Wed, 30 December 2020 - #4408914

So, without further ado: https://drive.google.com/file/d/1RpdEhMEPabUY3YSdrQUXu7sKGE0mgBCh/view?usp=sharing

Hmmm . . .That link is giving me a blank white page, and I'm assuming that's not what it's supposed to do.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


randym77 posted Wed, 30 December 2020 at 9:03 PM

Miss B posted at 8:59PM Wed, 30 December 2020 - #4408997

EnglishBob posted at 7:43PM Wed, 30 December 2020 - #4408914

So, without further ado: https://drive.google.com/file/d/1RpdEhMEPabUY3YSdrQUXu7sKGE0mgBCh/view?usp=sharing

Hmmm . . .That link is giving me a blank white page, and I'm assuming that's not what it's supposed to do.

You'll get a blank page if you have scripts blocked.


Miss B posted Wed, 30 December 2020 at 10:15 PM

randym77 posted at 10:11PM Wed, 30 December 2020 - #4409001

Miss B posted at 8:59PM Wed, 30 December 2020 - #4408997

EnglishBob posted at 7:43PM Wed, 30 December 2020 - #4408914

So, without further ado: https://drive.google.com/file/d/1RpdEhMEPabUY3YSdrQUXu7sKGE0mgBCh/view?usp=sharing

Hmmm . . .That link is giving me a blank white page, and I'm assuming that's not what it's supposed to do.

You'll get a blank page if you have scripts blocked.

Hmmmm, OK. I guess that sort of makes sense. I'll try again and see what happens.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


Miss B posted Wed, 30 December 2020 at 10:21 PM

Well, I checked my browser settings, and my Norton/Lifelock settings, and I don't see anything that mentions blocking scripts. Hmmmm . . .

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


randym77 posted Wed, 30 December 2020 at 11:40 PM

I'll email it to you if you PM me your email address.


Miss B posted Thu, 31 December 2020 at 1:58 PM

randym77 posted at 1:58PM Thu, 31 December 2020 - #4409011

I'll email it to you if you PM me your email address.

Done, and thanks. 🙂

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


randym77 posted Thu, 31 December 2020 at 4:53 PM

Sent. If Google decides to permit attachments today.

If anyone else is having trouble, it might help to try a different browser. IME, Edge/Internet Explorer doesn't block anything. ;-) And Chrome is a Google product, so maybe will get along with Google Drive better?


Miss B posted Thu, 31 December 2020 at 5:18 PM

Received, downloaded and installed. Now to play with it. 😉

I use Firefox, and I looked for settings on their Security page, but couldn't find anything that could help. I'll have to look into it further, in case there's ever another issue not being able to see something that should ordinarily be viewable.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


EnglishBob posted Fri, 01 January 2021 at 9:22 AM

Sorry folks, I'll try to find somewhere else to upload it.

I have other BB forum freebies, any interest in a BagginsBill retrospective collection?


randym77 posted Fri, 01 January 2021 at 12:11 PM

EnglishBob posted at 12:10PM Fri, 01 January 2021 - #4409154

Sorry folks, I'll try to find somewhere else to upload it.

I have other BB forum freebies, any interest in a BagginsBill retrospective collection?

Hell, yeah!


Miss B posted Fri, 01 January 2021 at 1:41 PM

randym77 posted at 1:41PM Fri, 01 January 2021 - #4409164

EnglishBob posted at 12:10PM Fri, 01 January 2021 - #4409154

Sorry folks, I'll try to find somewhere else to upload it.

I have other BB forum freebies, any interest in a BagginsBill retrospective collection?

Hell, yeah!

Me too!!

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


EnglishBob posted Fri, 01 January 2021 at 5:21 PM

Two votes for 'hell, yeah' - that'll do. ;)

I've found these in addition to the suede: Stocking + Leg Shader Nylon Lamé

I use all these regularly, so they've stood the test of time for Firefly users. If anyone knows of anything else that I might have, now would be a good time to mention it. Remember I can only redistribute forum freebies, not stuff that's already on BB's site of course.


Miss B posted Sat, 02 January 2021 at 12:58 AM

Thanks for the links sir. 🙂

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


EnglishBob posted Sat, 02 January 2021 at 6:53 AM

Miss B posted at 6:50AM Sat, 02 January 2021 - #4409213

Thanks for the links sir. 🙂

You're very welcome, of course, but to the best of my knowledge, the actual downloads in all those threads are broken. I was planning to put those shaders into my BagginsBill retrospective collection - that's what I was trying to say. Sorry for any confusion!


Miss B posted Sat, 02 January 2021 at 9:54 PM

EnglishBob posted at 9:53PM Sat, 02 January 2021 - #4409224

Miss B posted at 6:50AM Sat, 02 January 2021 - #4409213

Thanks for the links sir. 🙂

You're very welcome, of course, but to the best of my knowledge, the actual downloads in all those threads are broken. I was planning to put those shaders into my BagginsBill retrospective collection - that's what I was trying to say. Sorry for any confusion!

Ahhhh, OK. I understand.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


EnglishBob posted Sun, 03 January 2021 at 5:50 PM

The goodies are here: Lame, Nylon, Stockings and Suede as collected from around the forum and distributed with the kind and generous permission of bagginsbill. Thanks also to Anniemation for hosting the remnants of Morphography!

http://www.anniemation.com/Morphography/downloads/BBForumMaterials.zip


Miss B posted Sun, 03 January 2021 at 8:15 PM

Thank you sir, most appreciated. 😄

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


randym77 posted Mon, 04 January 2021 at 6:16 AM

Ooh, thanks! Neatly packaged, too.


EnglishBob posted Mon, 04 January 2021 at 2:00 PM

Miss B posted at 1:56PM Mon, 04 January 2021 - #4409338

Thank you sir, most appreciated. 😄

randym77 posted at 1:57PM Mon, 04 January 2021 - #4409351

Ooh, thanks! Neatly packaged, too.

Very welcome. I felt I ought to put some work into the project. 😄

Here's an alternative link in case of any difficulties in the future. https://sta.sh/01yxhfw07wz8