HotDog36 opened this issue on Jul 20, 2010 · 39 posts
HotDog36 posted Tue, 20 July 2010 at 4:48 PM
Forgettting for a second polygon counts, maps and shaders, is Poser limited in speed by the rendering software itself? I ask this because when I use Poser and I render a scene with nothing in it and a blank background, it renders at virtually the same speed as if I had a low polygon figure in the scene. I have been debating over whether or not to splurge on a new computer to render things quicker, but if there is a limit to how quickly Poser can render then it isn't worth the upgrade. I would like to render animations using very low polygon figures of a PS2 type quality, and my logic is that the PS2 is very out of date and today's technology should be more advanced and that I should expect almost instant renders on a modern machine. If this is faulty logic, then what is it that makes video game consoles/engines render in 3d faster than Poser?