AgentSmith opened this issue on Jul 30, 2010 · 195 posts
AgentSmith posted Fri, 30 July 2010 at 7:12 PM
And, the good times keep coming. ;o)
(and...so will the bug fixes, lol)
AS
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erosiaart posted Fri, 30 July 2010 at 8:30 PM
*(and...so will the bug fixes, lol)
Great work.. love that jelly man!*
*um..er.. i've downloaded 7 pro.. but have to finish some work for a charity org for kids.. cover/insides of their annual report..etc..all photoshop) before I can sit and fool around with it. *
*Did you find tons of bugs?? *
PS.. You around!! Whee!! I just watched the matrix trilogy last week..one after the other..and thought of you ..so if you were hiccuping lots last week.. you know why...
AgentSmith posted Fri, 30 July 2010 at 8:56 PM
There are still some rough edges here and there with B7 but I know the team that's on it, thwy will get them stomped out.
Yeah, its a little surreal to dive back into Bryce and Renderosity but I've got a little time while I look for my next job, lol.
Smiths' code defends against bugs like hiccuping. (but its the thought that counts so thanks!)
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tom271 posted Fri, 30 July 2010 at 10:51 PM
NIce render AS.. and good to see you around again....
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Incognitas posted Sat, 31 July 2010 at 3:33 AM
I'm just learning and playing with clouds.
TheBryster posted Sat, 31 July 2010 at 8:24 AM Forum Moderator
That's the thing about Smithy. He's devious and likes to sneek up on ya! Methinks he wants his old job back. :lol:
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And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Rayraz posted Sat, 31 July 2010 at 8:33 AM
yea what are these "new cloud controls" exactly? its not really specified in the b7 specs on the site?
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TheBryster posted Sat, 31 July 2010 at 8:46 AM Forum Moderator
Ray, I think you'll find you'll have greater control over clouds and lighting in general.
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
AgentSmith posted Sat, 31 July 2010 at 9:06 AM
I'll leave the Mod-ding to the professionals on-hand. ;o)
There's a LOT of new controls for the IBL (HDRI).
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erosiaart posted Sat, 31 July 2010 at 9:20 AM
extremely stupid question..do i uninstall 5.5 before i install 7 pro? not an upgrade..picked it fresh..straight from the tree..
draculaz posted Sat, 31 July 2010 at 9:30 AM
hmm...
RodsArt posted Sat, 31 July 2010 at 9:45 AM
New controls huh? ......experimenting is the fancy way to say PLAY!
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TheBryster posted Sat, 31 July 2010 at 12:19 PM Forum Moderator
Rosie? You shouldn't have to uninstall anything.
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
erosiaart posted Sat, 31 July 2010 at 12:25 PM
thanks Chris..
Rayraz posted Sat, 31 July 2010 at 12:39 PM
Quote - Ray, I think you'll find you'll have greater control over clouds and lighting in general.
Can i find any specifics anywhere? I'd like to know what i get before i buy...
B7 looks like its getting marketed by monkeys, there are about 3 or 4 different pages describing its features and improvements and all of them give only a partial explaination, very confusing.
Shouldnt every b7 link on the daz website point to the same big fancy marketing page that screams "The new bryce 7 now with ecosystems! instancing! volumetric clouds! improved HDRI support! Faster rendering! Brand new TA implementation!" and then gives a complete list of features that explains what exactly the features are, especially if they use terminology that isnt industry-standard.
It should have some clear showcases of the coolest new features, the promo video should look professional, the new features should have their controls linked to interface elements that have names representing the nature of the feature.
The "particle emitter" is about the ugliest hack that has ever been called a feature, and daz itself advertizes the application as being in need of future bugfixes and everything...
I'm not at all convinced that this new version is anywhere near ready for sale... it feels like any of the important updates are potentially unstable and after seeing the demonstration videos it feels like the interface that once was intuitive is becoming confusing instead.
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FranOnTheEdge posted Sat, 31 July 2010 at 12:58 PM
Yes, Rosie. I have Bryce5.5c, Bryce6.3 and a couple of the Bryce7Betas as well as the new Bryce7 Pro all on the same PC.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
FranOnTheEdge posted Sat, 31 July 2010 at 3:34 PM
Quote - > Quote - Ray, I think you'll find you'll have greater control over clouds and lighting in general.
the new features should have their controls linked to interface elements that have names representing the nature of the feature.
The "particle emitter" is about the ugliest hack that has ever been called a feature, and daz itself advertizes the application as being in need of future bugfixes and everything..
Oh I do so agree with this - would it have been so very hard to create a proper icon/ controls for the particle emitter - and how about being able to emit more than just spheres?
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
Vile posted Sat, 31 July 2010 at 6:24 PM
Oh this is really spooky treat, it's like a reunion of Brycers here...
Howdy Gang! Been a long time since I have seen this group all in one thread, back when we would fake HDRI in Bryce!
Hope everyone is well, and since my license is up I need to go by me some Bryce! I hope it is more stable soon!
Some of my Bryce 7 beta work.
Azraelll posted Sat, 31 July 2010 at 8:15 PM
I bought my B7 Pro last night.
AgentSmith posted Sun, 01 August 2010 at 10:41 AM
Ah...faking HDRI in Bryce, good times!
Haven't played with the emitter yet...;o)
AS
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Incognitas posted Sun, 01 August 2010 at 11:37 AM
Still my first real attempt at making clouds in Bryce.It's nothing special but I did it.
AgentSmith posted Sun, 01 August 2010 at 11:56 AM
LIKE the clouds!!!
Yeah, Bryce seems to still ie about render times especially for volumetric and glass materials, lol.
AS
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AgentSmith posted Sun, 01 August 2010 at 12:01 PM
AS
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rashadcarter posted Sun, 01 August 2010 at 12:15 PM
Vile, Those renders are beyond sickening.Amazing and professional looking work!
Incognitas, Those clouds are FANTASTIC! I think they look quite awesome. Some of the best I have seen. When rendering in standard AA mode, the render times of each pass are to be added together to get a more accurate estimate. Add the times listed for each pass together. In premium mode, the time shown is the real time. Why it does not work the same in both modes is beyond me.
AS, Long time no see. Looks good the stuff you are doing. Wonderful fun this thread is.
pakled posted Sun, 01 August 2010 at 12:56 PM
Wow...Vile, Fran, Agent Smith, Draculaz...the knurrs from de vooodvurk come!...;)
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
rashadcarter posted Sun, 01 August 2010 at 1:11 PM
Full Size: http://www.renderosity.com/mod/gallery/index.php?image_id=2089758
AgentSmith posted Sun, 01 August 2010 at 1:48 PM
Awesome setup! Seriously making me hungry (haven't eaten lunch yet).
I noticed what appears to be some rough AA around the outlines of the silverware (in your galleries larger version) Could that just be from concentrated areas of reflections on those meshes? (Since I don't see rough edges anywhere else in the render.
Just curious.
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rashadcarter posted Mon, 02 August 2010 at 1:44 AM
AS, good question. I found the jaggies a bit disturbing as well but just assumed it was me being overly critical of myself. It could be a combination of the two issues. If the moesh is not high enough in polygons, then I would expect jaggies. Add that in with reflection and the known limitations of Bryce AA, no surprise there are some issues.
pumeco posted Mon, 02 August 2010 at 8:54 AM
Quote - Oh this is really spooky treat, it's like a reunion of Brycers here...
Yeah, I'm surprised as well, I'd have thought most of you would have died of old age before this happened!
TheBryster posted Mon, 02 August 2010 at 11:40 AM Forum Moderator
I'd have thought most of you would have died of old age before this happened!
You wish :lol:
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
goido posted Mon, 02 August 2010 at 1:11 PM
I am glad Bryce 7 is here, I love Bryce even though I don't use as much. I am happy because I got a free Version of Vue and it is different to use. I liked the clouds and trees from Vue but everything else you have to buy separerely and it can get costly. I now see here great clouds and the instancing looks promising. I always like the render engine from Bryce and the upgrade price is fantastic. What are the known bugs? Please keep posting artwork done with B7 since is the best way to see realworld examples of the software.
FranOnTheEdge posted Mon, 02 August 2010 at 4:15 PM
I have - I actually find it to be pretty basic and being so well hidden makes it frustrating to use.
Now if it could emit metaballs....!!!
Oh and here's something I rendered with Bryce7 RC2 just before I downloaded the new Bryce7Pro
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
FranOnTheEdge posted Mon, 02 August 2010 at 4:40 PM
Quote - Wow...Vile, Fran, Agent Smith, Draculaz...the knurrs from de vooodvurk come!...;)
Knurrs?
Sounds... icky.
I popped in now and then in but as I was doing a 3 year course at uni - I didn't have a lot of time.
The good news is I passed, (quite pleased with my grade too) so now unless I get really unlucky and manage to find myself with a job, I should have more time to hang around here.
And pester you lot!
Lol! (waves happily at everybody) :m_wave:
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
AgentSmith posted Mon, 02 August 2010 at 6:22 PM
I'm trying to die of old age, but so far, I'm immortal.
(so far, anyways)
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Incognitas posted Mon, 02 August 2010 at 6:37 PM
At 57 I have a lot of catching up to do..
AgentSmith posted Mon, 02 August 2010 at 11:38 PM
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goido posted Tue, 03 August 2010 at 2:11 AM
Does Bryce 7 comes with different clouds presets or is still done with streched spheres? Does instancing resembles ecosystem in Vue? I mean does it helps create forests?
Bambam131 posted Tue, 03 August 2010 at 7:29 AM
Is anyone having the same problem that I am having, not being able to import files created with Bryce 5.5 into 7 Pro. It seems that there is still the problem with handling memory. It will not handle a 300 Meg file but I can import that same file into Bryce 6.3 and it will load correctly every time. But if you add more parts to that file in 6.3 it will run out of memory and will crash Bryce.
The only version of Bryce that still seem to be able to handle large files over 300 Meg's is 5.5.
I even created the model in Bryce 7 Pro thinking that it may work better and allow me to start using this version but, it will still crash the program even though I have only created about 75% of the same model.
Memory still seems to be the biggest problem that this new version of Bryce has not been able to resolve.
I am running Win XP SP3 with 3 gigs of ram actually 4 but a 32 bit OS only uses 3 gigs and video cards that has either 512 to 1 Gig of memory. This issue occurs on 5 different computers. So I do not believe that the issue lies with the computers.
Any thoughts!
Thanks,
David
TheBryster posted Tue, 03 August 2010 at 7:57 AM Forum Moderator
I'll be trying that with a 500mb file soon, David.
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Rayraz posted Tue, 03 August 2010 at 7:57 AM
@Bambam131: That sounds like quite a serious bug.. have you reported it at Daz yet?
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AgentSmith posted Tue, 03 August 2010 at 12:40 PM
What single file do you guys have that are 300mb and 500mb?? ;o)
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Rayraz posted Tue, 03 August 2010 at 12:49 PM
@AS: Terrains and high-res textures. Should be right up your alley right? lol
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rashadcarter posted Tue, 03 August 2010 at 12:55 PM
Remember folks, Bryce 6 and 7 compress files during save. Bryce 5.5 does not compress anything. Therefore, you cannot compare file sizes between them directly. It all relates to how much ram you use when the file is running, forget the file size on disc.
Bryce 5.5, i have several scenes with 400mb. But to reach 400mb in Bryce 7 with zip compression would be a massive file indeed.
AgentSmith posted Tue, 03 August 2010 at 2:33 PM
Yeah, but what SINGLE file is 300-500mb?
I mean, I would have to create/use an 8K (8,192 x 8,192) image texture to reach a filesize of just around 200mb. And that would be an uncompressed image for Terrain creation use. If it were for a texture, I would save it as a lossless jpg, then it should be well under 50mb.
And...I don't know...or forget if Bryce will handle any image over 4K (4,096 x 4,096) without downsampling/resizing it (to fit into 4K), which means why even use anything over 4K. Maybe Rashad can weigh in on that...
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AgentSmith posted Tue, 03 August 2010 at 2:36 PM
Now, if you are talking an .obj...then I guess I could see that?
I've brought multi-million poly models from my ZBrush into Bryce. Biggest one I have had is almost 300mb.
But, I have the same basic specs as Bambam and have had no problems with importing that (it just takes a while, lol)
But, now ZBrush has a polygon reducer, so those days are thankfully over.
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Bambam131 posted Tue, 03 August 2010 at 3:07 PM
Quote - What single file do you guys have that are 300mb and 500mb?? ;o)
The file that I am reffering to are some of my spaceships and the one that I was talking about is my redesign USS Shenandoah and it is only the Command deck and HAB. I haven't even thought about adding the Lander or the engine section which would push the file size up to alomst a gig.
I wish they would of work more on memory issue then they did.
David
AgentSmith posted Tue, 03 August 2010 at 3:31 PM
Ah, yes....how could I forget what you create in Bryce?
Crazily detailed, Bryce primitive booleaned insanity! ;oD
Yeah, when I was making booleaned objects, at times I would save various groups as a scenefile and then later use the "Merge" option. Or, save them as .obp's, to be joined up later. Anything to keep what I was working on at the time down in ram.
But, yeah, I can imagine trying to place together thousands of pieces and not crash.
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goido posted Tue, 03 August 2010 at 5:46 PM
How are the trees in B7? Are the trunks still straight sticks or they have some sort of shape?
EngleWolf posted Tue, 03 August 2010 at 6:20 PM
Attached Link: http://www.renderosity.com/mod/gallery/media/folder_210/file_2092195.jpg
Really impressed with the B7 renders in this thread. Great job everyone. Bought 7 Pro yesterday and mixed in one of my metaball creations with HDRI. Thought it would have taken forever to render, but only took a half hour. Very happy with the render time!EngleWolf posted Tue, 03 August 2010 at 6:40 PM
To reply to Bambam131 above: I have rendered a gig plus size image before. And that was about 5-6 years ago when I had a AMD Athlon 1100 Mhz proc and about a gig of ram. It took forever and a day to render it. It would show that bryce wasn't responding, but eventually would catch up after a couple nights of sleep! I would say o add your extra engine or ship and push it above a gig, maybe even 2 gigs. I don't know what kind and size puter you got, but with todays puters I would feel it would definately handle those complex images we all know you make at it!! Good Luck!!
AgentSmith posted Tue, 03 August 2010 at 6:53 PM
You are the master of artistic metaball renders, EW. (period).
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Bambam131 posted Tue, 03 August 2010 at 9:18 PM
Hello Englewolf and AgentSmith,
believe me that I would love to add more to the picture but Bryce 7 Pro crashes before it loads the entire file and that is just the 300 meg file. The same file will load correctly every time in 5.5 with no problem. In addition, this is not exclusive to this computer but to over 5 different computers.
There is a big memory problem with Bryce 7 Pro. I remember when Bryce 6 was in Beta and I tried to load one of my files and it would just lock up. I had to end the program in task manager in order to get Bryce to respond and that just shut the program down. I sent that file to DAZ for testing and they could not get the file to load either. However, that same file loaded every time in Bryce 5.5 so is it me or are we still dealing with a memory issue that no one really wants to address?
What is so different with Bryce 5.5 that they could not use some of the same coding to handle the memory issue that I see in 7 pro.
The bottom line, I want Bryce 7 to be all it can be but this issue still remains.
David
Swade posted Tue, 03 August 2010 at 10:00 PM
Attached Link: DAZ videos
Hey Rayraz..... you can find what you are looking for in this thread at DAZ..... Watch the volumetric clouds video.... They are all good really.....http://forum.daz3d.com/viewtopic.php?t=144018 (or use attached link above)
Hope everyone is enjoying Bryce 7/ Bryce 7 Pro :)
There are 10 kinds of people: Those who know binary, and those who don't.
A whiner is about as useful as a one-legged man at an arse kicking contest.
EngleWolf posted Tue, 03 August 2010 at 10:05 PM
I'll tell you what David. I'll find that BR4 or 5 I have that's over a gig, load it render it and I'll get back to you on how B7Pro handled it as far as loading, rendering, etc. Also on other renders I've done to save time and resources in Bryce (and i know many others have done it) is put half your objects in a scene, render, save. Then do the other part of your scene, then blend in Photoshop to look like the full render! Setting priority to high in Bryce helps render times as much as 50-80% as multiple processors are utilized BUT it also may help in the loading and structuring in a scene too, but not much heard about that! Let me find that file, i'll get back to you David.
tom271 posted Tue, 03 August 2010 at 11:22 PM
I was watching the video on volumetric clouds at Daz in:
http://forum.daz3d.com/viewtopic.php?t=144018
it starts with an infinite slot with a volumetric cloud in it... in the scene... my question is what is he using..? a cloud plane.. or something else.... ?
The cloud plane does not behave as the tutorial's one does... little help here....
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EngleWolf posted Tue, 03 August 2010 at 11:52 PM
Well David, I won't be able to attempt to open the 1.5 gig BR5 file. Bryce 7 Pro crashes on my 700meg and 800meg BR5 files that i tried first. Funny that all those files loaded and rendered fine on my old AMD 1100 Mhz 1G ram system Win XP with Bryce 5 even though it took a day or two and the Harddrive was chattering like a denture factory in a snowstorm. Now my dual core Pentium 64bit 4G ram WIN7 with Bryce 7 Pro can't even touch those files. Scratching my head?!?!?!
rashadcarter posted Wed, 04 August 2010 at 12:01 AM
Tom, You can create an infinite plane, or an infinite slab. For the volumetrics, you need slabs. To create a slab, simply hold the mouse button for a second over the water or ground or cloud primitive on the create shelf. you will see options for surface or volume. Hope this helps.
Bambam131 posted Wed, 04 August 2010 at 12:09 AM
EngleWolf, now you know how I feel, I cannot for the life of me figure out why Bryce still has this memory problem. They must be aware of the issue you would think. I am just surprised that this issue has not been resolved from the previous versions.
I would love to import some of my new models into 7 and see how it renders them. During the beta testing, I started trying to use some of the models I created in 5.5 but every time it crashed Bryce.
After that I decided not to waste time building modeling using 7 for fear that in the end I would not be able to even get the models to render not to mention all the time that it would take to create these ships.
On the average one of my spaceship project can take 2 to 3 months to create the model and to spend that amount of time not knowing if I could actually see the results made me rethink the whole project.
If I find out anything about this memory issue, I will post the results here.
Thanks for your time and effort,
David
rashadcarter posted Wed, 04 August 2010 at 12:11 AM
You know Bam, this is the bad thing about boolean modeling, it uses a lot of extra polygons which drains on memory. Best of luck my friend!
tom271 posted Wed, 04 August 2010 at 1:18 AM
*Quote - Tom, You can create an infinite plane, or an infinite slab. For the volumetrics, you need slabs. To create a slab, simply hold the mouse button for a second over the water or ground or cloud primitive on the create shelf. you will see options for surface or volume. Hope this helps.
Thank you... I did try that but the slab was not behaving like in the tutorial.. Also he must have been working with some volumetric cloud file... I can not find such a cloud in the contents...
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goido posted Wed, 04 August 2010 at 2:29 AM
Well since I have been talking to my ass in this thread :) I will buy Bryce Pro tomorrow and see about the volumetric clouds and trees.
rashadcarter posted Wed, 04 August 2010 at 2:40 AM
Goido,
Forgive me, I actually intended to answer your question yesterday. The Volumetric clouds are an optimization of the tools that Bryce has always possessed. The trees are more or less the same. The branches are still too angular for my tastes, but at least the leaves are decent. Carrara trees are really the most effective around, so I am more or less betting on instancing and Carrara trees for a more realistic result. But Bryce trees if you happen to like them as many do, can be exported. But I find the feature is not completely accurate, it still presents a mesh very much like your original tree. I think this is an issue that will be ironed out eventually.
goido posted Wed, 04 August 2010 at 2:50 AM
Thanks sir! I think the price is wonderful but I really wanted something similar to ecosystem in Vue, I don't care too much for the trees in Bryce and I don't have Carrara, I will still get Bryce though. I love the the interface and how easy is to get started.
Thanks again,
Andres
goido posted Wed, 04 August 2010 at 2:52 AM
Actually I jsut saw your gallery, WOW! Great work on the trees, are those Bryce native?
Incognitas posted Wed, 04 August 2010 at 3:21 AM
Quote - > *Quote - Tom, You can create an infinite plane, or an infinite slab. For the volumetrics, you need slabs. To create a slab, simply hold the mouse button for a second over the water or ground or cloud primitive on the create shelf. you will see options for surface or volume. Hope this helps.
Thank you... I did try that but the slab was not behaving like in the tutorial.. Also he must have been working with some volumetric cloud file... I can not find such a cloud in the contents...
Try looking in the Pro Materials..(provided from David Brinnen).There are some volumetrics there.
In fact the whole of the material provided right there in that section are terrific..
tom271 posted Wed, 04 August 2010 at 4:48 AM
Incognitas.... Thank you... I have see some stuff there too.. will check it out...
*Well since I have been talking to my ass in this thread :) I will buy Bryce Pro tomorrow and see about the volumetric clouds and trees.
I tried talking to my ass for years.... It's when it talks back that there is a problem....;)
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Rayraz posted Wed, 04 August 2010 at 5:13 AM
Quote - Hey Rayraz..... you can find what you are looking for in this thread at DAZ..... Watch the volumetric clouds video.... They are all good really.....
http://forum.daz3d.com/viewtopic.php?t=144018 (or use attached link above)
Hope everyone is enjoying Bryce 7/ Bryce 7 Pro :)
hey thanx! i wonder why they didnt hook that volume cloud video to the feature list..
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FranOnTheEdge posted Wed, 04 August 2010 at 6:16 AM
Quote - > *Quote - Tom, You can create an infinite plane, or an infinite slab. For the volumetrics, you need slabs. To create a slab, simply hold the mouse button for a second over the water or ground or cloud primitive on the create shelf. you will see options for surface or volume. Hope this helps.
Thank you... I did try that but the slab was not behaving like in the tutorial.. Also he must have been working with some volumetric cloud file... I can not find such a cloud in the contents...
There is some content that comes with Bryce7Pro from David Brinnen - and one is the scene file for this tutorial, it's called...
"Free content scene to go with video tutorial modifying volumetric cloud materials 1.br7"
When B7Pro installed, this file and some other scene files was put into MyDocuments/Daz3D - it's possible yours will be similarly placed - but a search will find it wherever it's gone. And you'll find the volumetric cloud slab in there with the material he used.
Also, if you hover your cursor over the cloud plane and hold down "Alt" before clicking on it - then you get a volumetric cloud slab and not a cloud plane. That's on a PC> (Sorry, I don't know the equivalent to a PC's "Alt" on a mac)
Measure
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Robert Browning (Paracelsus)
AgentSmith posted Wed, 04 August 2010 at 6:35 AM
Yup, a slab with a volumetric mat = the only way to go, imho.
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AgentSmith posted Wed, 04 August 2010 at 6:41 AM
**"I don't have Carrara"
- If you can ever lay your hands on "3DArtist" magazine #17, the disc in the mag carries Carrara 7 Pro, for free, the full program.
www.3dartistonline.com
**
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TheBryster posted Wed, 04 August 2010 at 7:24 AM Forum Moderator
The Flying Scotsman Project - yes, I'm still working on it - has 300 and 500mb files. They were a pain to load in 6 and 6.3. I'll try them in 7 now that it's on my puter, but I'm not too hopeful.
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
orbital posted Wed, 04 August 2010 at 12:40 PM
So I opened up Bryce 7 pro for the first time to have a little play. I created a sphere and applied a texture. Then went to create a terrain and it bloody crashed! Think I'll leave it alone until a few updates have been sorted. Glad it only ended up costing me £17 or I'd be joining in with the other unhappy campers over on the Daz forums.
rashadcarter posted Wed, 04 August 2010 at 12:44 PM
Orbital,
Sorry to hear about that. I wonder what caused that problem?
Vile posted Wed, 04 August 2010 at 6:32 PM
Quote - Vile, Those renders are beyond sickening.Amazing and professional looking work!
Wow um thank you! You should see what I am working on now, been spending too much time on Deviant art. But if anyone is interested. Proly port some work over here this week.
http://vileyonderboy.deviantart.com/
Those new ones were done on my full version of Bryce 7! Wah hoo!
AgentSmith posted Thu, 05 August 2010 at 2:44 AM
If you're brave enough to download the full 2K render, click HERE.
(2.5mb) - You may have to right click and "save link as".
AS
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rashadcarter posted Thu, 05 August 2010 at 3:09 AM
Vile: Wonderful gallery! I like your approach.
AS: You are pretty much the next guy I'm going to push down the stairs! Amazing. Amazing generally, but even moreso when considering it is a Bryce terrain study. The light and reflections combined with the materials are really a bit too much, so down a flight of steps you shall go. Love it!!!!!!!!
TheBryster posted Thu, 05 August 2010 at 8:03 AM Forum Moderator
Rashad? Make sure you don't damage his head. I've got a team waiting to disect his brain.
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Rayraz posted Thu, 05 August 2010 at 8:06 AM
Can i sell his tentacles on ebay to japanese fetishists?
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tom271 posted Thu, 05 August 2010 at 12:43 PM
Nice terrain work...
----------------------------------------------------------------------------------------------------------------------------
EngleWolf posted Thu, 05 August 2010 at 2:16 PM
That's an attractive terrain AS!!!
goido posted Fri, 06 August 2010 at 12:13 PM
Ok I bought Bryce Pro but I wanted to read a bit more before installing it. I was at the DAZ forums and it seems the bugs are too much for a lot of people, I am dying to try it but the crashes are very well documented. So I think I may install it once the first patch comes along that seems is going to be soon. If I decide to installing, can I keep Bryce 5 on my computer or is it going to make Bryce more unstable? Also on my download I got a BryceContent-7.0.0.13-windows-installer and a BryceProContent_7.0.0.13_Win what is the diffreence?
I know lots of experienced Brycers have work around the bugs so if the patch takes too long I will give it a try.
Andres
tom271 posted Fri, 06 August 2010 at 1:11 PM
*Quote - Ok I bought Bryce Pro but I wanted to read a bit more before installing it. I was at the DAZ forums and it seems the bugs are too much for a lot of people, I am dying to try it but the crashes are very well documented. So I think I may install it once the first patch comes along that seems is going to be soon. If I decide to installing, can I keep Bryce 5 on my computer or is it going to make Bryce more unstable? Also on my download I got a BryceContent-7.0.0.13-windows-installer and a BryceProContent_7.0.0.13_Win what is the diffreence?
I know lots of experienced Brycers have work around the bugs so if the patch takes too long I will give it a try.
Andres*
It's not a Beta anymore you can install it if you like and play with it... The crashes are not that general... or sensitive,,,
----------------------------------------------------------------------------------------------------------------------------
Incognitas posted Fri, 06 August 2010 at 2:32 PM
Quote - Ok I bought Bryce Pro but I wanted to read a bit more before installing it. I was at the DAZ forums and it seems the bugs are too much for a lot of people, I am dying to try it but the crashes are very well documented. So I think I may install it once the first patch comes along that seems is going to be soon. If I decide to installing, can I keep Bryce 5 on my computer or is it going to make Bryce more unstable? Also on my download I got a BryceContent-7.0.0.13-windows-installer and a BryceProContent_7.0.0.13_Win what is the diffreence?
I know lots of experienced Brycers have work around the bugs so if the patch takes too long I will give it a try.
Andres
It's ok and I've finally worked out how to get the DS bridge to work..Some of the older purchased products such as skies and textures are a bit off in this version but the new textures more than make up for it..
I have 5,5.5,(I lost 6.1 somehow and can't restore it)and I have 6.3 as well as this pro version and I cannot say that it makes anything unstable(but then I do have 3 hard drives).
I have however moved this version off my C drive because I was losing too much space to Daz products and it works just fine..I guess you should be able to run both versions.
You need to run both of those because if you don't you won't have Bryce 7 Pro and you will miss out on some luverly new objects and textures if you don't install the content..
goido posted Fri, 06 August 2010 at 11:19 PM
AgentSmith posted Fri, 06 August 2010 at 11:30 PM
Okay, those two files;
The smaller one (around 17mb) will be all the default Bryce materials, skies, objects, trees, etc. So you really will want to install that one.
Install on C or D, it does not affect either way. (it never has me, anyway)
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goido posted Fri, 06 August 2010 at 11:43 PM
Thank you sir!!!
UVDan posted Sat, 07 August 2010 at 6:10 AM Forum Moderator
It would be great if the particles could take volume textures! But I can see where that might be a rendering nightmare.
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AgentSmith posted Sat, 07 August 2010 at 6:39 PM
I see your Bryce-Fu is strong....;o)
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UVDan posted Sat, 07 August 2010 at 7:30 PM Forum Moderator
Unfortunately that is Poser Fu. I am still having problems with getting DS animation into Bryce 7.
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AgentSmith posted Sat, 07 August 2010 at 7:36 PM
While it may sound bittersweet, DAZ is pretty committed to squashing bugs in Bryce 7. So while there will be quite a few B7 updates coming down the road, at least they'll be coming, lol.
...and, perhaps some more, new toys. (fingers crossed)
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goido posted Sat, 07 August 2010 at 7:58 PM
Aha!!!! I installed Bryce 7 Pro, beautiful program but in 2 minutes it crashed!! Ok, very esasy to reproduce. I went looking for some of my favorites mats from Bryce 5, I thought that by installing the older content they were going to be there, so I went to import and Bryce 5 and selected metals and import, they showed on my user gallery of presets and puff it crahed! It is reproducable. Is there a work around?
goido posted Sat, 07 August 2010 at 8:03 PM
Ok three times is a charm I managed to import most of the stuff but it crashed again, it is ok, I got most of them.
UVDan posted Sat, 07 August 2010 at 8:35 PM Forum Moderator
I do not import my materials or objects. What I do is create a folder under materials, let's say I name it UVDan materials. Then I copy my materials from the older program versions to that folder. This has worked for me from version six onwards. I do the same for Obp files that I created in earlier programs. With Obp's I have folders for aviation, special effects, animals, people, buildings, and ships.
Free men do not ask permission to bear
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goido posted Sat, 07 August 2010 at 8:47 PM
Thanks!! I managed to get them all, it crashed a few times but I got them! I will try your approach on one big obp I got left.
AgentSmith posted Sat, 07 August 2010 at 9:09 PM
This is two Tori Booleaned together using Intersect. One has a glass mat and the other, a shiny blue material.
The slightly larger, full sized render is HERE.
AS
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tom271 posted Sat, 07 August 2010 at 11:01 PM
Nice render AS...
----------------------------------------------------------------------------------------------------------------------------
AgentSmith posted Sun, 08 August 2010 at 12:30 AM
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tom271 posted Sun, 08 August 2010 at 2:29 AM
well it does the job
----------------------------------------------------------------------------------------------------------------------------
goido posted Sun, 08 August 2010 at 1:56 PM
Both are wonderful !!
Incognitas posted Sun, 08 August 2010 at 2:09 PM
Quote - Ok three times is a charm I managed to import most of the stuff but it crashed again, it is ok, I got most of them.
It's a bug.The work around is to close the preset library every time after you import an item or a material..Irritating but B7 won't crash and you won't lose your recent additions to the library either.
Incognitas posted Sun, 08 August 2010 at 2:51 PM
rashadcarter posted Sun, 08 August 2010 at 3:07 PM
Wow Incognitas, that looks AMAZING. Very good work. Nice deep dark sky for contrast, perfect!
Terminius posted Sun, 08 August 2010 at 3:24 PM
How did you get so much fine details on the terrain if you don't mind me inquiring?
Incognitas posted Sun, 08 August 2010 at 5:10 PM
Quote - How did you get so much fine details on the terrain if you don't mind me inquiring?
The terrain is one of Zhann's rock photos on sale here that I tiled through Seemless application and then loaded into the pictures/textures source editor in the alpha channel and then cranked up using the edit textures tools using the top icon.Then a bit of applied bump until I was satisfied.
Doesn't always work but it can make for less render heavy textures..
UVDan posted Sun, 08 August 2010 at 6:29 PM Forum Moderator
Nice work AS and Incognitas that is also a great scene with the clouds. What is your render time on that? Now you need to get into the instancing lab and put something on those rocks. Maybe a few thousand orcs ready to do battle?
Free men do not ask permission to bear
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Incognitas posted Mon, 09 August 2010 at 3:33 AM
Quote - Nice work AS and Incognitas that is also a great scene with the clouds. What is your render time on that? Now you need to get into the instancing lab and put something on those rocks. Maybe a few thousand orcs ready to do battle?
Aghhh,not the instancing lab..What ever I'm doing in there is overwhelming B7 and it crashes..
The last time it worked I did get some nice fruit trees though..
Hmm I've just remembered I actually made a metaball lemon and never got around to using it. I wonder if metaballs work in the instancing lab? Probably not, they seem to cause problems full stop in B7.
TheBryster posted Mon, 09 August 2010 at 7:25 AM Forum Moderator
Some very fine work here.
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
UVDan posted Mon, 09 August 2010 at 9:42 AM Forum Moderator
I have my good days and my bad days in the instancing lab.
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AgentSmith posted Mon, 09 August 2010 at 6:51 PM
I went ahead and turned on HDRI's soft shadows and left a render to finish overnight. Still going, lol. (but I had it rendering only using 2 cores, not all 4)
But, that's really to be expected and my standard test render size is much larger in pixels these days. But, I am very happy with what I see.
I would still most likely render out the shadows separately and apply them in Photoshop and/or just plop render soft shadows on the floors only, which are a couple tricks I've already been using for years.
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AgentSmith posted Mon, 09 August 2010 at 10:30 PM
Super smooth and soft HDRI shadows. ;o)
(VERY happy AS!)
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Terminius posted Mon, 09 August 2010 at 11:27 PM
Quote - > Quote - How did you get so much fine details on the terrain if you don't mind me inquiring?
The terrain is one of Zhann's rock photos on sale here that I tiled through Seemless application and then loaded into the pictures/textures source editor in the alpha channel and then cranked up using the edit textures tools using the top icon.Then a bit of applied bump until I was satisfied.
Doesn't always work but it can make for less render heavy textures..
[/quoteAh, well. It looks good.]
ThunderStone posted Tue, 10 August 2010 at 4:22 AM
Speaking of Zhann... Has anybody heard from Zhann lately???
===========================================================
OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly
9/11/2001: Never forget...
Smiles are contagious... Pass it on!
Today is the tomorrow you worried about yesterday
TheBryster posted Tue, 10 August 2010 at 7:19 AM Forum Moderator
I think Zhann popped in once last year.
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
goido posted Tue, 10 August 2010 at 11:52 AM
Well I am glad to hear about the render times, I wanted to try soft shadows and blurry relections but the computer went Duh! So I may try and overnight render with all premium effects and see how much it takes. Iam still trying the instancing lab, I usually get clump of trees and then have to 2d disperse. I have tried random seed and size and other parameters but don't have the hand on it yet.
goido posted Tue, 10 August 2010 at 11:55 AM
Well I am glad to hear about the render times, I wanted to try soft shadows and blurry relections but the computer went Duh! So I may try and overnight render with all premium effects and see how much it takes. Iam still trying the instancing lab, I usually get clump of trees and then have to 2d disperse. I have tried random seed and size and other parameters but don't have the hand on it yet.
UVDan posted Tue, 10 August 2010 at 12:04 PM Forum Moderator
Anymore I usually render to disk so my renders can go on in the background while I work on other stuff.
Free men do not ask permission to bear
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scoleman123 posted Wed, 11 August 2010 at 8:37 PM
Wow... I accidently stumble back into here and there's a Bryce 7? Man... I remember people freaking out about 5.5. Kinda bad though, I've not touched the app in 3 years.
runs off to make a SOW
Oh, AS, its nice to see you again.
facebook.com/scoleman123
AgentSmith posted Wed, 11 August 2010 at 9:20 PM
Very nice to be seen. ;o)
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AgentSmith posted Wed, 11 August 2010 at 9:22 PM
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Rosemaryr posted Wed, 11 August 2010 at 9:24 PM
Quote - Anymore I usually render to disk so my renders can go on in the background while I work on other stuff.
Actually, I have found that V.7 can be minimized like most other programs now (under Windows, at least), and it still keeps working on the render, so I don't even have to render to disk... The risky part is that this makes me forget to save as often as I did when I had to start and stop the render in mid-action.
(...I should go and do that now!....)
UVDan posted Wed, 11 August 2010 at 10:04 PM Forum Moderator
Quote - Been playing with David Brinnen's new Bryce cloudpacks from Daz. Good stuff, good times. ;o)
I agree. David is the volume cloud master.
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AgentSmith posted Thu, 12 August 2010 at 2:35 AM
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Incognitas posted Thu, 12 August 2010 at 7:00 AM
Quote - Another variant from David's packs.
I've been having a go at making my own courtesy of David's tutorials and I'm now looking at his cloudscapes, taking them apart and looking at how he sets them up.
Just wish my puter was a better one..
Vile posted Thu, 12 August 2010 at 6:39 PM
[ Here is a little of what I have been doing in Bryce 7
](http://www.renderosity.com/mod/gallery/index.php?image_id=2095941)
AgentSmith posted Thu, 12 August 2010 at 6:41 PM
When I first started with Bryce, my computer was so slow I could not ever render any volumetrics whatsoever, lol. So, I never played with them for the first couple years.
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AgentSmith posted Thu, 12 August 2010 at 6:42 PM
@Vile - That is awesome!!
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Vile posted Thu, 12 August 2010 at 6:54 PM
Quote - When I first started with Bryce, my computer was so slow I could not ever render any volumetrics whatsoever, lol. So, I never played with them for the first couple years.
Saw a 6 core overclocked to 4Ghz liquid cooled with 6 GB of RAM that I drooled over today.
Even my duel 1.8 have a hard time with volumetrics.
dyret posted Thu, 12 August 2010 at 7:00 PM
Volume what? Sigh. My pc is from 2005. but I still like B7 pro even though it never keeps the skys I've worked on for half an hour.
AgentSmith posted Thu, 12 August 2010 at 7:25 PM
Never keeps the skies? It crashes?
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AgentSmith posted Thu, 12 August 2010 at 7:26 PM
These days, I thankfully have a quad-core AMD @2.5ghz, makes that last render only take 20 minutes.
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Vile posted Thu, 12 August 2010 at 7:33 PM
Thanks Smith! Yeah maybe time for a new computer this fall...
AgentSmith posted Thu, 12 August 2010 at 8:28 PM
If Bryce ever goes 64-bit, I can guarantee you I would start looking into a new (2nd) computer!
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UVDan posted Thu, 12 August 2010 at 10:12 PM Forum Moderator
How do I get B7 pro to cough up an HDRI render? I thought I had set up all the parameters in the skylab and hit the render button, but Bryce is displaying the last render I did on my scene. I cannot tell if it is working on the HDRI render or just sitting there.
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AgentSmith posted Thu, 12 August 2010 at 10:23 PM
Sounds like the scene is SO complex, your computer is actually trying to render just the first line of pixels.
Go into the IBL section and take the QUALITY all the way down to 16 and make sure you don't have soft shadows enabled. This will speed up the rendering and will et you know if the rendering is actually taking place.
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UVDan posted Thu, 12 August 2010 at 10:27 PM Forum Moderator
Thanks I had quality cranked up.
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AgentSmith posted Thu, 12 August 2010 at 10:48 PM
By default it is set at 256. I rarely take it higher than 16, lol.
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UVDan posted Fri, 13 August 2010 at 12:57 AM Forum Moderator
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AgentSmith posted Fri, 13 August 2010 at 7:15 AM
Do you use a special texture for the prop? Meaning it looks nice and blurred like its moving.
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AgentSmith posted Fri, 13 August 2010 at 7:18 AM
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Rayraz posted Fri, 13 August 2010 at 9:51 AM
Those clouds look nice AS but a bit too dark prhaps? almost all detail on the underside goes lost, and real world clouds would be a bit lighter i think..
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UVDan posted Fri, 13 August 2010 at 10:28 AM Forum Moderator
Quote - Do you use a special texture for the prop? Meaning it looks nice and blurred like its moving.
Yes the modeler of the plane (not me) provided an image with an alpha channel to simulate the blurred prop.
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AgentSmith posted Fri, 13 August 2010 at 7:00 PM
@UVDan - Cool, that';s what I wondered/thought, cool render. ;o)
@Rayraz - I just like scenes that are dark/contrasty...or rusted! So, yeah you wouldn't normally get clouds THAT dark unless that was smoke off an oil fire, lol.
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Rayraz posted Mon, 16 August 2010 at 11:45 AM
ah yea you got a point there :) hmm maybe you can sell the preset to BP hahaha
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50parsecs posted Mon, 16 August 2010 at 12:44 PM
Great looking clouds!
I have seen clouds that dark in the real world! Once when Mount St. Helens blew its top, turning day into night, and another time when a tornado hit nearby. I'm totally impressed by Bryce7's new volumetric clouds. That's one of the reasons I bought 7Pro. Love the ability to make your own HDRIs natively too.
kiwi_gg posted Mon, 16 August 2010 at 1:19 PM
AS, I have a copy of a tut that I found way back in 2003 on simulating propeller blur in Bryce, don't know if the site is still up or not.
http://www.geocities.com/SiliconValley/Haven/2470/proptut.html
You might want to check it out I don't have time this morning
Cheers
GG
WHO said Kiwi's can't Fly ?????
ThunderStone posted Mon, 16 August 2010 at 1:38 PM
Quote - AS, I have a copy of a tut that I found way back in 2003 on simulating propeller blur in Bryce, don't know if the site is still up or not.
http://www.geocities.com/SiliconValley/Haven/2470/proptut.html
You might want to check it out I don't have time this morningCheers
GG
Geocities websites are closed. The next best place to get those tuts is the internet Archives: Wayback Machine and input the the website you are looking for.
===========================================================
OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly
9/11/2001: Never forget...
Smiles are contagious... Pass it on!
Today is the tomorrow you worried about yesterday
kiwi_gg posted Tue, 17 August 2010 at 1:37 AM
@thunderstone. If I get time on the weekend I might run through it and upload to the Bryce tutorial section as long as the Mods OK it.
Cheers
GG
WHO said Kiwi's can't Fly ?????
goido posted Tue, 17 August 2010 at 1:25 PM
I have been playing with instancing, here is something I found. I made 4 rocks then I instanced them with 150 density. I got a clump of rocks, I ungroup them then I 2d disperse them; they are in the air floating so I hit the downward arrow.....I t crashes Bryce everytime! If I manually push then down as a clump and then disperse them Bryce is ok.
Anybody has experienced the same?
rashadcarter posted Tue, 17 August 2010 at 1:29 PM
Goido, yes, I have heard of some users having problems with the downward arrow. There are some reports in the tracker now. They seem to think it has to do with scenes which use the new lights. But much more testing is required.
goido posted Tue, 17 August 2010 at 1:49 PM
Thanks Rashad, no new lights , regular Bryce sky.
skiwillgee posted Thu, 19 August 2010 at 7:59 PM
Quote - "Do you use a special texture for the prop? Meaning it looks nice and blurred like its moving."
*Yes the modeler of the plane (not me) provided an image with an alpha channel to simulate the blurred prop.
I have faked prop blur in the past by turning up transparency of prop mats then replicating it, each time rotating it slightly on the propeller axle axis. Cheap fake.
UVDan posted Thu, 19 August 2010 at 8:23 PM Forum Moderator
Sounds like a plan to me.
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AgentSmith posted Fri, 20 August 2010 at 11:14 AM
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UVDan posted Fri, 20 August 2010 at 1:58 PM Forum Moderator
Good looking burl bowl.
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AgentSmith posted Sat, 21 August 2010 at 7:28 PM
Single grass mesh Instanced 400 times.
And yup, it really is Instancing the mesh. I experimented ; the Bryce Scenefile size went from 81kb (just the single grass mesh) to 511kb (mesh Instanced 400 times, which equals 70,000 polys). Then I did an old school replication of the mesh, again 400 times and scenefile size went up to 7.5MB.
Good times. :o)
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goido posted Sun, 22 August 2010 at 12:11 PM
Yes I love the instancing too but it is prone to crashing Bryce. It is still a wonderful new tool. I still struggle with the trees or rocks coming out suspended in the air and if you forget and hit the downward arrow it usually crahes Bryce; I have to manually lower the object and then 2d disperse. I also find out that it instanced a imported obj plant which is great!
goido posted Sun, 22 August 2010 at 12:31 PM
goido posted Sun, 22 August 2010 at 12:33 PM
UVDan posted Sun, 22 August 2010 at 4:48 PM Forum Moderator
Nice job AS and goido. I really have to take it easy on the instancing, or I get the crash. I usually turn down the number of instances from the default 150 to 10 or 20.
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Incognitas posted Sun, 22 August 2010 at 5:19 PM
Why if I can do it first time with this one I can't with anything else.
AgentSmith posted Sun, 22 August 2010 at 7:12 PM
I will also usually take the number of Instances down to 10-25 also, it just allows for better placement, imo.
Yeah, the Instance Lab is sensitive still. I have some odd experiences and crashes, but beta testers and Daz are on it. They'll eventually squash bugs and expand what's already there.
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AgentSmith posted Sun, 22 August 2010 at 7:35 PM
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UVDan posted Sun, 22 August 2010 at 10:52 PM Forum Moderator
That is interesting. When I use displacement, it usually explodes the object I use it on.
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AgentSmith posted Sun, 22 August 2010 at 11:54 PM
Use a value of 25 or less, sometimes way less.
And, right now the Displacement action is not as good as it will be, most all come out rough/pixelated looking. But once Daz can wrangle it in and when (hopefully) we can use 16-bit images to drive the Displacement, it will look much, much better.
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AgentSmith posted Mon, 23 August 2010 at 1:00 AM
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ThunderStone posted Mon, 23 August 2010 at 6:21 AM
I have been experimenting with the displacement and bump in the Mat Lab... Let me tell you... Unless you are going for the weird and abstract looks on all of your renderings, best to stay away... Try it on the DAZ characters, you'll see what I mean... UGH!!!
===========================================================
OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly
9/11/2001: Never forget...
Smiles are contagious... Pass it on!
Today is the tomorrow you worried about yesterday
ThunderStone posted Mon, 23 August 2010 at 7:10 AM
Has anybody noticed that during the preview rendering that it starts and stops at 3%? It renders fine when it's doing the initial rendering but consequential rendering, the default setting seems to have these fits. I thought it was due to the lights but I removed the lights and it still sputters. Anybody got an idea on how to cure these?
===========================================================
OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly
9/11/2001: Never forget...
Smiles are contagious... Pass it on!
Today is the tomorrow you worried about yesterday
Incognitas posted Mon, 23 August 2010 at 2:31 PM
Quest posted Mon, 23 August 2010 at 3:07 PM
Some fine and interesting stuff there AgentSmith. I love to see you pump out those weird but wonderful doo-dats. Goido, cool stuff also.
I’m still suffering from my initial traumatic crashing experiences when Bryce first made its Windows PC debut and the almost year long wait it took to get most of the glitches ironed out while they still had my cash in hand. Lesson learned? Yes, now I’ll sit back and wait until the glitches are out first before I plunk my money down. In the meantime I’ll continue with my old friend 3DStudio which has had instancing for ages and never crashes. So someone, please let me know when it’s clear to come out and play with Bryce.
AgentSmith posted Mon, 23 August 2010 at 6:32 PM
"I’m still suffering from my initial traumatic crashing experiences when Bryce first made its Windows PC debut..."
Rofl...that was fourteen years ago!
(but hey, I do the same thing whenever a new Windows OS comes out - I wait)
The real reason to go get Bryce 7 right now would be to save money on the sale price, whether that's an upgrade or not. Yeah, they'll eventually squash bugs, I just wouldn't want to pay more, later for something I know I'll get anyway.
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ThunderStone posted Mon, 23 August 2010 at 7:29 PM
You know, AS, someone at DAZ forum pointed that out to me... Are you and this person the one and same??? :m_wink:
===========================================================
OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly
9/11/2001: Never forget...
Smiles are contagious... Pass it on!
Today is the tomorrow you worried about yesterday
Quest posted Mon, 23 August 2010 at 7:42 PM
LOL…yep 14 years and I still cringe when I think about it. I don’t mind paying for something that works right first time, every time without frustrations and constant crashes. Or mind paying for not feeling like I’ve been duped into buying and then beta testing software while the company holds and makes interest on my money. I’m purchasing not investing. Nope, no way…LOL…they should be paying me to beta test their product. In the very least I would expect the software to crash when I'm beta testing.
If I buy Bryce 7 now, I’ll be paying for it in more ways than one…cash and time wasted on crashes and pulling my hair out. No matter how “cheap” it is now it will still cost me more in the long run. I’d rather pay more for it later when it’s whole and all the bugs are out…thank you.
:rolleyes:
AgentSmith posted Mon, 23 August 2010 at 9:02 PM
@Thunderstone - doubt it? But, I do have the same screenname over there.
@Quest - I respect your authoriti. ;o)
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Quest posted Mon, 23 August 2010 at 9:57 PM
AgentSmith, thanks…I don’t mean to sound too negative but I’m reading about all these problems here. And I’m sure it will all get straightened out in the wash. I always enjoy using Bryce and it will always be on my favorites list and part of my tool kit. I just wish it’ll be all ironed out sooner rather than later. In the mean time I’ll continue using my 5.5 and continue to enjoy your way-out and fantastic renders.
goido posted Tue, 24 August 2010 at 4:50 PM
50parsecs posted Tue, 24 August 2010 at 5:46 PM
I also am using 5.5 until they iron out some of these bugs, but I felt it important to invest in Bryce's future so I bought Bryce7Pro, minor glitches and all. Hopefully enough folks will do this so TPTB at DAZ will feel compelled to continue development of Bryce.
UVDan posted Tue, 24 August 2010 at 6:06 PM Forum Moderator
Cool goido. Are those volume clouds?
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UVDan posted Tue, 24 August 2010 at 6:10 PM Forum Moderator
Quote - I also am using 5.5 until they iron out some of these bugs, but I felt it important to invest in Bryce's future so I bought Bryce7Pro, minor glitches and all. Hopefully enough folks will do this so TPTB at DAZ will feel compelled to continue development of Bryce.
At DAZ bugs are being squashed every day. I feel good about the future of B7Pro. There is a lot of effort going into it.
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AgentSmith posted Tue, 24 August 2010 at 6:37 PM
With a Displacement value of just 3, it brings out in real polygonal detail in what the bump map used to fake.
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UVDan posted Tue, 24 August 2010 at 7:06 PM Forum Moderator
Beautiful!
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AgentSmith posted Tue, 24 August 2010 at 7:20 PM
Btw, I thought I would mention...anyhone trying to use Displacement on Terrains. The higher res you make your Terrain, the longer the Mat Lab seems to take to react to come up, to make changes, etc.
My last Terrain back there (the snow mtn.) is 2048x2048 and starting and making changes in the Mat Lab would each take about 40 seconds or so. So, best to tweak everything you want and get it all setup and then activate Displacement (and use a low value, under 5.0, imo)
Just didn't want anyone to think they were going crazy or had a crashing computer.
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goido posted Tue, 24 August 2010 at 7:22 PM
Yes they are and I lowered the Y factor because I read it helps the rendering time. I should have probably tried soft shadows but they are very cpu intensive. AS great work, I tried the displacement button today and anything past 5, messed up most of the terrains.
AgentSmith posted Tue, 24 August 2010 at 7:28 PM
Yeah, I let that image render after I went to bed, in case it was going to take a long time because I had indeed activated soft shadows. It took 80 minutes using three, 2.5mhz cores. Original size is 1600x1000.
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50parsecs posted Tue, 24 August 2010 at 7:44 PM
Those renders look great! Love the clouds Incognitas and Goido.
@AS- excellent terrains, the second example looks almost facelike. It may be possible to replicate Mt. Rushmore in Bryce now without using D/S, or Poser.
AgentSmith posted Tue, 24 August 2010 at 8:06 PM
It may be possible to replicate Mt. Rushmore in Bryce now without using D/S, or Poser.
That would be cool! And, I know that that the all the people behind the scenes want nothing more than the absolute best of anything for Bryce, so I'm keeping my fingers crossed as I see this continued development!
I mean, we all look at the same "other programs" that everyone else does and the committee definitely wants all that and more, lol. So believe me, you got some extremely knowledgeable people there pushing the Daz/Bryce programmers.
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50parsecs posted Tue, 24 August 2010 at 9:36 PM
This is a quick and dirty render of displacement on a sphere primitive in Carrara. I have some cliff and rock face images from cgtexture.com. I took one and made a greyscale copy with some gaussian blur and dropped it into the displacement and bump channels and applied the color image for the texture. Stack a few of these and rotate them and you've got an almost instant rock stack.
I wonder if the developers are borrowing a few code snippets here and there from Carrara to enhance Bryce's expanded abilities?
JackStr8 posted Tue, 24 August 2010 at 11:53 PM
Sorry if this question has come up recently and I missed it... What's giving you more Bryce bang for the buck--the processor or the amount of memory on the graphics card?
AgentSmith posted Wed, 25 August 2010 at 1:10 AM
@Jack - If I had to pick absolutely one over the other I would choose Ram, since that is what allows you to handle larger scenes more easily (without crashing)
CPU = how fast your render finishes
RAM = how big of a scene you can manage
I mean, all of your parts work hand in hand in whatever you do but that's the basics.
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AgentSmith posted Wed, 25 August 2010 at 1:14 AM
I wonder if the developers are borrowing a few code snippets here and there from Carrara to enhance Bryce's expanded abilities?
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Incognitas posted Wed, 25 August 2010 at 4:25 AM
Quote - This time, after applying a snow material to the Terrain, I used the same channel that drives the Bump to also drive the Displacement.
With a Displacement value of just 3, it brings out in real polygonal detail in what the bump map used to fake.
Is that overhangs?That rarest of events in landscape applications?The sort I had to resort to trickery in Terragan?
50parsecs posted Wed, 25 August 2010 at 1:11 PM
***"- Yup, this was my first Displacement experiment done a regular Bryce sphere. You can see how roughly Bryce handles Displacing at this time (it will get better) I've had no crashes with Bryce spheres as of yet. That sphere I Displaced on the middle of page 6 was an imported sphere, I had made that one a much higher res mesh to see if that would help the displacement appear smoother it didn't, lol. Fixing that will be the job for the developers."
***Doh! I saw your render on page 6, but missed the part about the sphere. My initial thought is that it looks a bit like a wooden heart. I'll have to keep trying. Maybe my new system (still gathering parts) will do better.
***"I believe Carrara and Bryce are completely different code formats (something like that), so some copy/pasting of code can't be done. ;o( "
***I freely admit that what I know about software coding would fit on the head of a pin with room left over for quite a few angels to dance, heh, heh. It would be nice if it were that simple.
Incognitas posted Wed, 25 August 2010 at 2:33 PM
Quest posted Wed, 25 August 2010 at 2:58 PM
Very nicely done Incognitas. I like that very much.
UVDan posted Wed, 25 August 2010 at 4:38 PM Forum Moderator
Wow, what size terrain is that?
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goido posted Wed, 15 September 2010 at 12:07 PM
This one is a straight scene and it took 5 hours to render, true ambience look the same but with 5 times extra to render and I finally gave up on the IBL because it crashed my computer. It is still a wonderful program.