Forum: Poser - OFFICIAL


Subject: morph luke to david problem

cfpage opened this issue on Jul 31, 2010 · 4 posts


cfpage posted Sat, 31 July 2010 at 5:18 PM

Here is the problem. I decided to experiment making a morph of kid luke to david about 35% each body part was morphed in my 3d program each part exported as morph target to poser and set  everything good so far, the new figure is what I expected. until I set a pose all the body parts get stretch deformation the joints are off mostly on bends I have little experience with the joint editor { I know I could have scaled luke} but I thought I could make it better this way and learn to make cust. morphs and experiment any hints ?



cfpage posted Sat, 31 July 2010 at 5:23 PM

here is hand bend and grasp



nruddock posted Sat, 31 July 2010 at 5:55 PM

A morph doesn't affect the JPs, so due to the large change in size your bound to get problems.

What might work better is to use the dials to scale David down to approximately Luke's size (for all body parts), save and apply this OBJ as a morph, and then reverse the scaling with dials (there'll be some calcuation involved).

Other alternatives would be to either use D|S's "Figure Mixer", or adjust the rigging on your current morphed figure.


cfpage posted Sat, 31 July 2010 at 6:09 PM

Quote - A morph doesn't affect the JPs, so due to the large change in size your bound to get problems.

What might work better is to use the dials to scale David down to approximately Luke's size (for all body parts), save and apply this OBJ as a morph, and then reverse the scaling with dials (there'll be some calcuation involved).

Other alternatives would be to either use D|S's "Figure Mixer", or adjust the rigging on your current morphed figure.

  thanks for reply
I thought this would be more than I could handle, adjust rigging in bone room ? if so where would I
adjust bend ? I am not going to make this a long topic for it is too advanced for me. any way thanks