Forum: Poser - OFFICIAL


Subject: is there a way to adjust poly counts

proflooney opened this issue on Aug 02, 2010 · 10 posts


proflooney posted Mon, 02 August 2010 at 3:27 AM

is there a way to adjust poly counts when exporting poser models? the bodies are ok but the faces all have obscene poly counts and its a pain retopoing every time just because of the face.

joe


pjz99 posted Mon, 02 August 2010 at 5:01 AM

Uh, no.

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Cybermonk posted Mon, 02 August 2010 at 10:07 AM

You could use meshlab. It can lower the polly count while maintaining the shape. However it triangulates the modell.  meshlab.sourceforge.net/

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proflooney posted Mon, 02 August 2010 at 11:54 AM

ok thanks. I also tried decimate in zbrush but man it weirds out the mesh giving all kinds of weird shapes in the mesh


TrekkieGrrrl posted Mon, 02 August 2010 at 12:13 PM

 What are you doing with the figures? If you're just using them as mannequins to build for instance clothes around, simply omit the head when exporting.

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proflooney posted Mon, 02 August 2010 at 1:03 PM

no I am wanting to bring them into other programs for sculpting and rigging etc. my big problem is I only been doing this 3D stuff for a little over a month and so not very good at setting up faces for retopology so when I bring it into zbrush for subdividing it will divide evenly so I am able to detail the rest of the head.

right now I can only get 2 mil polys out of the head because the face subs more than the rest of the head. I should be getting abt 6 mil polys.

so until I can clean up the faces I kinda get screwed on doing high detail for my mapping etc.

Joe


JoePublic posted Mon, 02 August 2010 at 1:30 PM

Most figures come also in a lower/reduced resolution version.

Either use them directly or combine the LowRes head with the HighRes body to get a hybrid figure with more evenly distributed mesh density.


proflooney posted Mon, 02 August 2010 at 1:46 PM

thanks I will look into that. I am trying to retopo with 3D-Coat aand its pretty easy at least to use. the problem is I am dying trying to draw out the flows. but hey you have to start learning somewhere you cant hope to be able to do it easy or everyone would be doing it.

here is a couple renders I did from a bust I pulled off just to show what I want to end with.


proflooney posted Mon, 02 August 2010 at 1:46 PM

and a side view. I am trying to create a family of these woodland keepers

proflooney posted Mon, 02 August 2010 at 5:47 PM

I guess for those of you who have seen it is I am looking for a female with the same topology as drakelot's ZB Man very clean and even topology

is there by chance a zb woman out there?