proflooney opened this issue on Aug 02, 2010 · 10 posts
proflooney posted Mon, 02 August 2010 at 3:27 AM
is there a way to adjust poly counts when exporting poser models? the bodies are ok but the faces all have obscene poly counts and its a pain retopoing every time just because of the face.
joe
pjz99 posted Mon, 02 August 2010 at 5:01 AM
Uh, no.
Cybermonk posted Mon, 02 August 2010 at 10:07 AM
You could use meshlab. It can lower the polly count while maintaining the shape. However it triangulates the modell. meshlab.sourceforge.net/
____________________________________________________
"The true sign of intelligence is not knowledge but imagination".
Albert Einstein
proflooney posted Mon, 02 August 2010 at 11:54 AM
ok thanks. I also tried decimate in zbrush but man it weirds out the mesh giving all kinds of weird shapes in the mesh
TrekkieGrrrl posted Mon, 02 August 2010 at 12:13 PM
What are you doing with the figures? If you're just using them as mannequins to build for instance clothes around, simply omit the head when exporting.
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
proflooney posted Mon, 02 August 2010 at 1:03 PM
no I am wanting to bring them into other programs for sculpting and rigging etc. my big problem is I only been doing this 3D stuff for a little over a month and so not very good at setting up faces for retopology so when I bring it into zbrush for subdividing it will divide evenly so I am able to detail the rest of the head.
right now I can only get 2 mil polys out of the head because the face subs more than the rest of the head. I should be getting abt 6 mil polys.
so until I can clean up the faces I kinda get screwed on doing high detail for my mapping etc.
Joe
JoePublic posted Mon, 02 August 2010 at 1:30 PM
Most figures come also in a lower/reduced resolution version.
Either use them directly or combine the LowRes head with the HighRes body to get a hybrid figure with more evenly distributed mesh density.
proflooney posted Mon, 02 August 2010 at 1:46 PM
here is a couple renders I did from a bust I pulled off just to show what I want to end with.
proflooney posted Mon, 02 August 2010 at 1:46 PM
proflooney posted Mon, 02 August 2010 at 5:47 PM
I guess for those of you who have seen it is I am looking for a female with the same topology as drakelot's ZB Man very clean and even topology
is there by chance a zb woman out there?