Forum: Poser - OFFICIAL


Subject: Need Help - Collision Not Working

musikman opened this issue on Aug 05, 2010 · 6 posts


musikman posted Thu, 05 August 2010 at 6:03 PM

Hi

Back again!  Using PP2010 and a Kids4 figure....According to the manual,  I set the document window's collision option to "on", and I know that only objects that have the collision box checked in their individual properties panels will activate the collision to work, but there's no collision box for an entire figure only for parts, ie....hands, feet, etc...

I want to set the collision so that my figure won't go below the ground plane.  I set the collision to "on" in both the ground plane's properties panel and tried setting my figure's feet collision option on, with "apply collision to children" also on, but that didn't work, and my figure has shoes, so tried that and didn't work either.

What's more, when I posed my figure to a sitting (on ground) pose using a standard pose from the library, my figure is sitting below the ground with just their head sticking up. So, I have to use the tools to lift the figure up above the ground. It seems sometimes even in the "zero" position, my figure's feet are slightly below the ground plane.

Is there a simple procedure for this? What I've tried so far doesn't seem to be working.  Would appreciate some advice... Thanks!

MM


hborre posted Thu, 05 August 2010 at 6:29 PM

Under *Figure>Drop To Floor. * You can only select specific body parts for collision to work correctly.  However, using Collision on will slow down program considerably.


markschum posted Thu, 05 August 2010 at 7:19 PM

I switch to the front or side camera, and use the BODY or HIP YTRANS dial to set the figure in contact with the ground. For dirt, grass or sand I position just a bit below the ground plane.


JunkoH posted Thu, 05 August 2010 at 7:24 PM

Collision option only applies if you are manually positioning the body part.  Movement by pose file and the "grasp" morph on hand is ignored.



musikman posted Thu, 05 August 2010 at 8:54 PM

Ok, all that's interesting. Guess it doesn't work like a regular 3D modeling software does. I use an older program, Truespace, for modeling, and when you turn on the "collision all", it stops everything from interacting.

hborre, you're right, because with collision on I tried moving the figure up/down, and the part of the screen where the figure is began to get fragmented. My pc is slow as it is, probably best to try and get away with not using it. ..thanks for the tip. I found the Drop To  Floor option and used it earlier today, my Vue program has that, nice feature, saves time.

markschum, that is one of the things I've been trying, usually use front cam, lately I've found myself using the dials more and more.

JunkoH, I'm wondering why there is even a collision option if it's that weak a feature. Btw, how does collision affect animation of a figure?? If it's a walking or running animation, does the figure's foot go below the surface....just curious. Guess you must have to adjust it beforehand to be sure. 

I also noticed you can use collision with clothing, and that seems like a nightmare from what I've read so far, probably will slow things down even more.

I just today began scaling down some texture files from 2500x2500 to 1000x1000.  They were taking too long to load, which means using up lots of memory for nothing. The smaller texture files seem to at least work, nothing has blown up so far! :-) 

Thanks again everyone

MM


JunkoH posted Thu, 05 August 2010 at 9:43 PM

AFAIK, collision detection doesn't happen in animation either.

But don't mistake this collision detection for the type used in the cloth room for dynamic clothing, it is much more robust.