samhal opened this issue on Aug 12, 2010 · 8 posts
samhal posted Thu, 12 August 2010 at 6:52 PM
Alright everyone, I'm just now playing with the walk designer (yeah, I know) and I'm stuck. And I promise to promptly smack myself as soon as someone clues me in on what is probably an easy and obvious answer.
What I want to do is get Laura to walk in place. That part is easy. What I'm struggling with is getting her to walk as fluidly as possible (yeah I know) in 10-12 frames and loop again (its for an adventure game I'm doing.)
Now I can throttle the end frame back to 10-12, but I get the sense that P8 works to make the whole thing as smooth as possible and the minimun seems to be 30 frames for a good result. I need less than that...I'm not all that concerned with smoothness. At the end of frame 12, she hasn't finished a complete walk 'cycle' and she jumps to the beginning making the loop look jerky and silly.
I've selected 'always complete last step' - matter of fact, I've tried every combination known to mankind, but I still haven't figured out the secret handshake.
I can certainly make it work, just NOT in 12 frames or less. Can it be done? And if so, how can it be done??
Thanks,
samhal
i7 6800 (6 core/12 thread), 24 GB RAM, 1 gtx 1080 ti (8GB Vram) + 1 Titan X (12GB Vram), PP11, Octane/Poser plugin, and a partridge in a pear tree.
Oh, and a wiener dog!