DreamlandModels opened this issue on Aug 28, 2010 · 6 posts
DreamlandModels posted Sat, 28 August 2010 at 11:25 PM
Attached Link: Here is a link to my store
Movie Sets, City Block One is now available for Poser and Vue. Both versions are on sale through the 31st of this month at 30% off. :-) regards, TomJcleaver posted Tue, 07 September 2010 at 2:07 PM
Another great set! It works very well.
I do have question though concerning roads. I have noticed this in your other sets as well, so I just want to check if it is something other vendors are mishandling or not.
When I see roads in a set, I tend to put vehicles on them. I have noticed that the lanes in your set appear to be way to narrow, forcing me to scale the vehicle down. Unfortunately, that means now I have a vehicle that characters can't get into because of size.
I do not know how wide the lanes are in your sets, but in the US the minimum lane width is 10 ft, and is typically 12 ft. I realize your sets have roads that have parking spaces in them. Without those parking spaces, it would work OK. With a parking space I would imagine each lane would be around 20 ft, typically. 8 feet for the parking space, and 12 ft for the lane.
I realize I'm a little anal with this, but I am trying to get as realistic a scene as possible.
It does look very good though! Can't wait for block 2.
DreamlandModels posted Tue, 07 September 2010 at 2:42 PM
Click on the image for a way better look. then click agai to make it full size. I do all my test renders at 1920 x 1080 so I can see what my stuff will look like up close.
P.P.S. please remember to write a review if you have time. Thanks.
DreamlandModels posted Thu, 09 September 2010 at 12:03 PM
Jcleaver posted Thu, 09 September 2010 at 12:20 PM
I do like it. The only thing I could wish for would be to see bulbs in the streetlamps. Would make it simple to change the bulb to a meshlight for rendering in LuxRender.
DreamlandModels posted Thu, 09 September 2010 at 12:29 PM
I might do that but it will be a simple sphere as I am working very hard to keep the polygon counts as low as possible.
Regards, Tom