Forum: Poser - OFFICIAL


Subject: Inverse Kinematics

pappy411 opened this issue on Sep 10, 2010 · 12 posts


pappy411 posted Fri, 10 September 2010 at 8:41 AM

I am trying to get a handle on inverse kinematics and am failing miserably. Need a tutorial on how to set up a long object such as a snake or hose.

The other question is wether it is better to manipulate each segment without IK or to use IK.

I want it to work in Poser 5 on up.

Thanks for any suggestions.
Pappy


Nauerth posted Fri, 10 September 2010 at 9:54 AM

Pappy, technically, I can't guide you, but I just wanted to comment on how I was annoyed with Inverse Kinetics years ago vs. what a handy tool I find it now.  I use it constantly when adjusting the position of hips, body parts, or final placement of hands and feet. 

Great art is simple; but, simplicity requires the greatest art!


pappy411 posted Fri, 10 September 2010 at 11:29 AM

Nauerth,  I have never used it and figured it is time I learned the benefits and disadvantages.  I browsed the Poser 7 manual on how to implement it but I still don't know how to connect the bones to create IK.  The manual probably tells how to do it but I haven't been able to locate where.  I checked our forums and smith Micro and didn' find anything.


geep posted Fri, 10 September 2010 at 12:31 PM

*(please click on the image to view it full size)*

Time for another tut? 😄

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



pappy411 posted Fri, 10 September 2010 at 12:48 PM

Thanks DrGeep,  is there a tutorial showing how to set up the IK chain on a snakey (or hose, or noodle, or similar objects)  model?


geep posted Fri, 10 September 2010 at 1:37 PM

Perhaps ... What version of Poser do you have?

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



pappy411 posted Fri, 10 September 2010 at 2:30 PM

Poser 5-6-7-8


pappy411 posted Fri, 10 September 2010 at 2:33 PM

Poser 5-6-7-8 and would like the IK to work on all versions from 5 up if possible.


geep posted Fri, 10 September 2010 at 2:53 PM

Attached Link: http://www.drgeep.com/p5/ik/ik.htm

*(click the image to view full size) (click the link above the image to view the complete tutorial)*

Try this one.

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Fri, 10 September 2010 at 2:58 PM

Attached Link: http://www.drgeep.com/p5/db/db091.htm

*(click the image to view full size) (click the link above the image to view the complete tutorial)*

Or ...this one.

Questions are always welcome. 😄

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



nruddock posted Fri, 10 September 2010 at 4:06 PM

Quote - ... how to set up the IK chain on a snakey (or hose, or noodle, or similar objects)  model?

While you can do that, you'll find that IK works poorly when there are more than a few segments in the chain.
For items with many segments, your best bet is to add "EasyPose" ERC and possibly a short IK chain at one end.


pappy411 posted Fri, 10 September 2010 at 6:22 PM

Thank you  all.