Forum: Bryce


Subject: OT: Real Time Ray Tracing 32 Cores.

Analog-X64 opened this issue on Sep 10, 2010 · 9 posts


Analog-X64 posted Fri, 10 September 2010 at 10:53 PM

Ok... so how fast would Bryce render with one of these??

http://www.youtube.com/watch?v=ianMNs12ITc


peedy posted Sat, 11 September 2010 at 12:10 AM

No idea, but it should be a lot faster than it does now.
Fantastic!
And a beautiful car, too.

Corrie


TheBryster posted Sat, 11 September 2010 at 10:12 AM Forum Moderator

Ouch!

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


tom271 posted Sat, 11 September 2010 at 11:00 AM

Amazing...



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Analog-X64 posted Sat, 11 September 2010 at 11:23 AM

I dont want to even know the price tag for a 32 Core render box :)


drawbridgep posted Mon, 13 September 2010 at 11:30 AM

 You mean you guys don't have one of these yet?  I've had mine for months.

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skiwillgee posted Mon, 13 September 2010 at 6:34 PM

Willie shakes head a Phil Drawbridge. 


Analog-X64 posted Mon, 13 September 2010 at 6:43 PM

Quote -  You mean you guys don't have one of these yet?  I've had mine for months.

I tried sell some of my body parts, for one, but there werent any takers.  Just as well, I need my body parts.


pauljs75 posted Sun, 19 September 2010 at 2:24 PM

I'm sure enough of us are already 1/8 of the way there. (I know I've got a quad core now.) But the particular scene in the video didn't look too taxing. (Model + HDRI + ambient lighting. And if the lighting was already precalculated with an irradience or photon map... Then it looks more impressive than it is.)  At least from appearances it looks like something that could be done in under 10-15 minutes on a decent PC. (Not sure if Bryce is that fast yet, but Carrara or Blender should get that car scene done at similar quality.)

What I'm more curious about is how much advantage that processing power would have against an evil task like a scene with multiple lights, caustics, and atmospherics or SSS. Would it be faster on a linear scale or a geometric one?


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