Mark@poser opened this issue on Sep 17, 2010 ยท 3 posts
Mark@poser posted Fri, 17 September 2010 at 11:55 AM
I don't have P8 yet, so where can I get "BB's inverse square falloff shader" for Poser lights? I don't see it on his web site. I did a search on this forum and saw it referenced in a number of threads, but perhaps I did not look back far enough.
Thanks
Mark
IsaoShi posted Fri, 17 September 2010 at 1:54 PM
I've arranged the parameters down the left side... x, y, z position of the light (in inches!). Ignore the existing numbers in those nodes, they are just where the light was in my scene. Above the position parameters is the distance setting (the distance from the light source at which the intensity is equal to that set in the light's base node). You can adjust both the distance and the base intensity as required.
I also added a cheat parameter at the bottom, to adjust the fall-off up or down from true inverse square. You can just leave that at 100 percent.
It should work fine, but do ask if you run into any problems with it...
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
Mark@poser posted Fri, 17 September 2010 at 4:16 PM
Okay thanks. I'll try it out and see how it works.