aRtBee opened this issue on Sep 25, 2010 · 6 posts
aRtBee posted Sat, 25 September 2010 at 11:28 AM
dear all,
although I've figured out most of the Dynamic Cloth features and issues, read the forums and tutorials and what else is available, I still run into a battle I can't win. Suggestions, hints and everything that contributes is very welcome.
The bottom line is: while building the simulation, dress vertices go wild and scatter polys all over the place. Depending on the cloth parameters, the first 10 to 20 frames go very well but in some settings even that is not the case.
In my quest, Vicky performs a (18 sec) animation (@25 fps = 450 frames) which does contain some fierce poses, all within limits and physically okay, starting in T-pose at frame 1. Moves are slow and gradual. She's wearing a long summerdress, which fits properly especially on the top half. The skirt is long and wide (flamengo-like). Since conforming does help with the top-half but hardly will give satisfying results with the skirt part, I turned the dress from conforming into dynamic.
I tried the OBJ export/import route as well as the Wardrobe Wizard route, both have their pros and cons but neither helped me out.
I tried various parameter settings, some for the better some for worse, neither helped me out. The very top portion of the dress is put in a Constraint group, it saved the dress from falling off but it did not help me out.
I start the simulation with a multi-frame drape. It doesn't help me out, and only shows that the dress fits properly. It even deals neatly wind extras like wind force.
I fiddles with the Collision Offset, and checked and unchecked the vertex and poly collision checkboxes. Collision check is set for body and legs till toe, and the collar but not the arms as the dress is without sleeves.
Please help.
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Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though