AnAardvark opened this issue on Sep 29, 2010 · 11 posts
AnAardvark posted Wed, 29 September 2010 at 5:40 AM
I've discovered that it is quite painful dealing with non-diffuse/specular textures gamma values in Poser Pro 2010. If you let them be gamma corrected, the transparencies, bump, and diffuse don't work right. On the other hand, correcting them by hand is a PITA. It is only slightly easier (for objects with lots of non-diffuse texture maps) to use the material->gamma script to set them gamma to 1, and then go in by hand and reset the main textures back to 2.2.
Is there a script which can look at the shader trees and figure out which texture maps feed which inputs, so that you can set any map which doesn't feed diffuse or specular to have a fixed gamma. (There is still the edge case where the same texture feeds, say, both diffuse and bump, but at least you get the 95% solution.)
thanks