tijuanabible opened this issue on Sep 30, 2010 · 17 posts
tijuanabible posted Thu, 30 September 2010 at 7:02 PM
Hi,
I'm new to poser, and having problems with the grouping tool, the polys are too small to select and some are hidden behind other geometry and I can't accurately get to them.
I use Lightwave modeler, and though I can make my selections easily here, I can only save material areas, not groups.
Is there a way to convert the material areas to groups, or is there another modeler that would make this easier.
thanks,
tj
LaurieA posted Thu, 30 September 2010 at 7:14 PM
Wings3D will do that for you - it's a free modeling program. There's also Blender and a few other free modeling programs. I use Wings myself, but preferences may vary ;o).
Laurie
tijuanabible posted Thu, 30 September 2010 at 8:23 PM
Thanks for the suggestion Laurie, I knew there had to be a better way ... I'll give wings3d a try first, since you prefer it.
tj
markschum posted Thu, 30 September 2010 at 10:17 PM
In Lightwave use PARTS to make the body part groups. Select the polys for one body part, and use the menu item In LW 9.3 its on the Detail tab Parts >create part.
tijuanabible posted Thu, 30 September 2010 at 11:59 PM
Wow, Mark that's great, thanks so much, I never even realized parts was there ... or wouldn't have known what to do with it ifI did!
tj
tijuanabible posted Fri, 01 October 2010 at 1:20 AM
Hi Mark,
The parts work fine on the lightwave side but when I get the object into poser they don't show up in the grouping tool. I tried it as both .obj and lightwave. Am I missing something, or do you have any suggestions.
thanks,
tj
LostinSpaceman posted Fri, 01 October 2010 at 2:31 AM
Quote - Hi,
I'm new to poser, and having problems with the grouping tool, the polys are too small to select and some are hidden behind other geometry and I can't accurately get to them.
I use Lightwave modeler, and though I can make my selections easily here, I can only save material areas, not groups.
Is there a way to convert the material areas to groups, or is there another modeler that would make this easier.thanks,
tj
If you can assign material areas in lightwave you then bring the OBJ or LWO file into Poser and create groups using the grouping tool. Just import the file and click the group editor button and then the create group button. You then add poly's from the material zones to each group you create using the Add Material button and assign a material's polys to the newly created group,
I use Poser's group editor all the time on 3DS, LWO and OBJ files to break them into parts using that method but they have to have material zones that correspond to groups you want them to be in.
tantarus posted Fri, 01 October 2010 at 4:41 AM
After you have done groups in external app. Import OBJ, in grouping tool click on spawn props and delete the original OBJ. You will have model separated into pieces according to your groups, its ready for rigging.
Open your mind and share the knowledge!
jdcooke posted Fri, 01 October 2010 at 10:17 AM
Here is a Python script (based on a script by rjjack) for converting Material zones to Groups. It doesn't work within Poser, so you may have to install Python onto your system. ( delete extension ".txt" from the attached file)
What to do:
Export your object to a directory and call it "object_export.obj"
Next, copy the Python script to that same directory.
With Python installed, double click the script to run it. The script will look for the file called "object_export.obj" and convert all materials to groups and save a new file called "poser_import.obj".
Import this new file into Poser and you're good to go.
Take care
santicor posted Fri, 01 October 2010 at 10:27 AM
you can use free UV Mapper if you have a direct relationship of mat zones to what your groups have to be.
in Lightwave....... create mat zones...... label them anything you want so that they are distinct - "A", "B", "C" ...etc.
then bring the model into UV mapper - generate a UV map....then click EDIT.... TILE BY ...MATERIAL ( with "gaps" checked ON)
and the map will change to showing all of the different mat zones from Lightwave neatly seperated.
then just select each section of mesh one at a time and do EDIT .... ADD TO .... GROUP
and name your groups accordingly as you create them.
spit your new model out of UV mapper and you are done.
the extra added bonus is you have also taken care of UV mapping your model while you were at it.
also .... AFTER you have tiled by material and AFTER you have put the different materials into diff groups - you can REGENERATE UV maps of diferent layout type ...and you do not lose your groups
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tijuanabible posted Fri, 01 October 2010 at 1:08 PM
I appreciate all of you taking the time to help me out! ... thank you so much
I can't wait to have the time to try these out later today, I'll let you know how it turns out.
tj
markschum posted Fri, 01 October 2010 at 3:11 PM
Poser doesnt recognise the groups when you import. For making a figure from your object use phibuilder to make a control file and then use the Poser option to create a figure from the phi file. phibuilder helps generate the control file which contains the hierarchy of your model.
Using a phi file is in the manual, phibuilder is here > www.royriggs.composer.html
jdcooke posted Fri, 01 October 2010 at 3:31 PM
Ooops, forgot to add. After importing the converted object, open the Grouping Tool so that Poser can recognize the groups - simply openning the tool does the trick.
take care
tijuanabible posted Fri, 01 October 2010 at 11:33 PM
I've given up on the phi builder, when I finally got it to load the .obj it wouldn't let me run test or change to tree.
When I can build up some enthusiasm I'll try one of the other techniques.
tijuanabible posted Sat, 02 October 2010 at 1:05 AM
LostinSpaceMan ... that works for me !!!!
I have to refine my zoning, but I'm on the right track now.
Again, thanks to all of you!
tj
LostinSpaceman posted Sat, 02 October 2010 at 1:29 AM
Quote - LostinSpaceMan ... that works for me !!!!
I have to refine my zoning, but I'm on the right track now.
Again, thanks to all of you!
tj
Glad I could help. It's simple and I've been doing it that way for years.
tijuanabible posted Sat, 02 October 2010 at 2:03 AM
Absolutely man, it's simple once you understand it. This should be in the manual, or in the tutorials.
It's almost perfect on the first try, I have to use it on an carrara animation in progress, so applying it is a little tricky, but I'm almost there!
tj