santicor opened this issue on Oct 01, 2010 · 19 posts
santicor posted Fri, 01 October 2010 at 10:18 AM
So i needed a mental break from rigging this figure I have been working on - I needed a break BADLY -
So i decided today .... a nice diversion would be.... to model some hair for the figure.
I am not so sure how you fix this problem I am having .
The hair is made of 2 base layers of mesh and then it has some strips of mesh on the outermost to act as free flying strands.
In the image, the gold layer has almost no trans....I would like this to cast shadows. the gray mesh has a trans map that is somewhat " stringy" and the pinks are of course very fine and stringy trans mapped.
i do not ever want shadows to be cast by the gray and pink meshes in the picture.
but i DO want the gold to always cast shadows.
this thing is ONE OBJ and 3 diferent mat zones.
So all i know how to do right now is turn off shadows for the object as a whole -
and you can see the difference in the sample renders -
right now I am stuck with all or nothing with shadows.
the render far right with no shadows is very much better - but b/c i have to turn shadows OFF for the whole object , i get no shadow on her face from the gold layer of mesh.
HOW can I get around this , for instance is there a way to turn off shadow in the mat zone ??? or the shader???
Thanks
( OH BTW just for clarity.... I know there is some mesh strips crashing thru near the back ....that is just a little slopiness not fixed up yet -
I really want to know about the shadow issue Thanks
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