eviltomato opened this issue on Oct 02, 2010 · 7 posts
eviltomato posted Sat, 02 October 2010 at 6:11 PM
Is there a setting that i need to uncheck? i am using poser 2010.
thanks
Medzinatar posted Sat, 02 October 2010 at 6:17 PM
you should show "advanced" tab settings for material room, otherwise it's impossible to see what the shader is actually doing.
If you have gamma correction on in you render settings, you will need to compensate certain maps (trans, spec and bump, etc) to 1
RobynsVeil posted Sat, 02 October 2010 at 6:18 PM
"No matter what eyeball texture i use... it always seems to have some sort of reflection on it and i cant get rid of it"
Is this when you render or - as in the above image - are you referring to what you see in preview mode? BTW, that's pretty much the dead-eye V4 look as she comes out of the box. Bagginsbill has a really nice eye shader to change it.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Anthanasius posted Sun, 03 October 2010 at 8:14 AM
The highlight of the evsphere was augmented for improving the eyes reflexion ( a bit exagerated :D )
For the cornea i've created two props from the V4 cornea, both are parented to the eyes and dont cast shadows.
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Anthanasius posted Sun, 03 October 2010 at 8:16 AM
Remember the two cornea are props from the V4 eyes and dont cats shadows.
The V4 eyesurface is totally transparent, same for the V4 cornea.
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Anthanasius posted Sun, 03 October 2010 at 8:17 AM
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Plutom posted Sun, 03 October 2010 at 9:03 AM
EV, it appears that you have multiple problems, first check your cornea settings the transparency should be set to 1 for both eyes unless the eye texture map is applied there, then it should be zero. Next in the case of the former, ensure that you have an eye texture map applied to the iris and that its transparency is set to zero. Zero out everything else except diffused value, that should get back to the basic, no reflection. Jan