CMKook-24601 opened this issue on Oct 03, 2010 · 9 posts
CMKook-24601 posted Sun, 03 October 2010 at 9:28 AM
I want the objects to cast a shadow still but the back wall is scenery and I don't want the shadow to appear on it .is there a way to do that out side of casting the light in a differnt way?
basicwiz posted Sun, 03 October 2010 at 10:00 AM
By scenery, do you mean it is a background photo, a cyclorama, or an actual background scenery model? What kind of shadows are you using? Depth map or Ray Trace?
SamTherapy posted Sun, 03 October 2010 at 10:00 AM
Render the scene in two parts. One without the back wall and one with the back wall only. Save the renders as PNG or TIF, then comp in Photoshop.
Coppula eam se non posit acceptera jocularum.
CMKook-24601 posted Sun, 03 October 2010 at 11:05 AM
I was talking about a cyclorama in this case and raytrace... I ennded up solving it by shortening the cut off on the light. but if there is another way I'd love to know
SamTherapy posted Sun, 03 October 2010 at 11:37 AM
Quote - I was talking about a cyclorama in this case and raytrace... I ennded up solving it by shortening the cut off on the light. but if there is another way I'd love to know
See my post above.
Coppula eam se non posit acceptera jocularum.
hborre posted Sun, 03 October 2010 at 1:35 PM
The only other alternative would be to plug any image map into the ambient channel PoserSurface and set it's value to 1. The self illumination will eliminate any shadow cast upon it.
Kalypso posted Sun, 03 October 2010 at 3:27 PM Site Admin
You can also plug the texture in Alternate_Diffuse instead of the Diffuse_Color channel and no shadows will be cast.
Miss Nancy posted Mon, 04 October 2010 at 11:19 AM
with GIvariables activated (poser 7 and later), alt_diff and ambient channels may cause surfaces
to appear to emit lite. izzy and bill may have some way of fixing it so that the alt_diff surface is
not affected by the poser directional lites (poser 8 and later) whilst also preventing the backdrop
from illuminating the scene. the quick fix is to leave IDL unchecked.
imax24 posted Mon, 04 October 2010 at 11:44 AM
The above solutions are good to prevent something from receiving a shadow. But if a shadow would normally be cast upon your backdrop and suddenly stops at its base, it will be painfully obvious that it IS a backdrop. Better in my opinion to change the light source so the shadow does not fall upon the backdrop.