Banaman opened this issue on Oct 04, 2010 · 16 posts
Banaman posted Mon, 04 October 2010 at 6:41 PM
Anyone out ther using XFrog Models and Poser?
ShawnDriscoll posted Tue, 05 October 2010 at 1:44 AM
I have on occasion
martial posted Tue, 05 October 2010 at 6:49 PM
Yes Obj format works ok after you invert the transparency map (black becoming white and vice versa)
jecnodde posted Wed, 06 October 2010 at 3:30 AM
Yup, import as obj then go to material room and tweek the transparency map, its a little work, but works very well.
bbost posted Wed, 06 October 2010 at 9:23 AM
any decent images of them in renders?
markschum posted Wed, 06 October 2010 at 12:03 PM
The trees are billboards so not great for animations but with care fine for pictures, just be careful of the shadows.
Banaman posted Wed, 06 October 2010 at 12:38 PM
I have used the Billboards in Poser and they work fine. How do I invert the Transparency?
martial posted Wed, 06 October 2010 at 2:17 PM
martial posted Wed, 06 October 2010 at 2:18 PM
nruddock posted Wed, 06 October 2010 at 3:13 PM
Quote - You must use a paint soft (free one or others) ...
Or do it with a node, if you have P5 or better.
Banaman posted Wed, 06 October 2010 at 3:20 PM
Thank You for all the interest and info. The good news is Flip the Normals on Import reduced the Black caste by a large%. I will give more details and Images later.
Blessings to all
Banaman posted Thu, 07 October 2010 at 7:43 AM
Banaman posted Thu, 07 October 2010 at 8:19 AM
Banaman posted Thu, 07 October 2010 at 10:22 AM
I think I am going to go with Vue for this scene, The Models were not tweaked for Poser Import. I am going to use the info provided here and at RDNA to figure it out. Thanks again for the info.
ShawnDriscoll posted Thu, 07 October 2010 at 4:56 PM
Each renderer has its own way of doing alphas and/or transparencies. Vue and modo both have quick-click fixes for creating alphas or inverting them. Other apps will need the image maps edited first.
Elfwine posted Fri, 08 October 2010 at 2:27 AM
I added a bump map to the tree that's closest to the camera and noodled with the trees' colors to make them appear as though they are at different distances.
I'll check nudity (just in case), don't wanna get in trouble. ; )
Don't sweat the petty things, and don't pet the sweaty things! ; )