232bird opened this issue on Oct 10, 2010 · 16 posts
232bird posted Sun, 10 October 2010 at 1:11 PM
Now that I have gotten used to the cloth room, I have decided that dynamic clothing is the way to go. I save my conforming clothing as an obj and I THINK I have fixed the two-sided cloth issue by manually adding "ATTR_cull" to the beginning of the obj file with a text editor. No scientific results to back that up, but it seems to work so far. The new problem I have is that no matter what I do, I cannot get the faces to weld. I have tried everything I can think of, to include exporting and importing the .obj with the weld vertices option checked, opening the obj in 3ds max and comverting it to a single poly, exporting as one group, welding in the group editor of Poser and spawning a prop,.... But no matter what I do the item always flies apart during the simulation. Anybody know how I can correctly weld the groups into one item?
Edit: Oops, nevermind. I just found PhilC's tutorial. Gonna try that with UVMapper before I cry wolf.