Forum: Poser - OFFICIAL


Subject: Help with setting up clothes for cloth room

232bird opened this issue on Oct 10, 2010 · 16 posts


232bird posted Sun, 10 October 2010 at 1:11 PM

Now that I have gotten used to the cloth room, I have decided that dynamic clothing is the way to go.   I save my conforming clothing as an obj and I THINK I have fixed the two-sided cloth issue by manually adding "ATTR_cull" to the beginning of the obj file with a text editor.  No scientific results to back that up, but it seems to work so far.  The new problem I have is that no matter what I do, I cannot get the faces to weld.  I have tried everything I can think of, to include exporting and importing the .obj with the weld vertices option checked, opening the obj in 3ds max and comverting it to a single poly, exporting as one group, welding in the group editor of Poser and spawning a prop,....  But no matter what I do the item always flies apart during the simulation.  Anybody know how I can correctly weld the groups into one item?

 Edit: Oops, nevermind.  I just found PhilC's tutorial.  Gonna try that with UVMapper before I cry wolf.