Just got the email that my Vue 9 pre-release is ready for download. Currently downloading part 2. Don't know when I have time to play but hopefully later today. I am curious about how the "Relighting" is implemented.
Here is the info from the email:
New features available in Vue 9 Infinite include:
- New flicker reduction algorithms: Vue 9 proudly introduces new flicker reduction algorithms developed by e-on software. These algorithms produce animated renders with a noticeably reduced amount of flickering, reinforcing Vue as the ultimate solution for rendering animated natural environments. - Faster Rendering: thanks to internal refactoring, Vue 9 renders up to 30% faster than previous versions! - Relighting: to instantly adjust the lighting of the scene after the render completes – lights can be turned on and off, colors can be changed, all in real-time! - Interactive Network Rendering: thanks to advanced data fragmentation and caching for the distribution of scenes to the rendering nodes, Vue 9 allows for completely interactive network rendering. Scenes are rendered to the screen while the network is handled in the background automatically. - Improved Terrain Editor: Contextual brushes and fully customizable terrain brushes, automatic Terrain Retopology, Sculpting and Painting masks, Smear brush, Terrain Canvas extension, ... - EcoSystem 4: dramatically reduced flickering, optimized rendering and memory management for Dynamic EcoSystems, animated EcoSystem populations, and more... - HDR Multi-Pass Rendering, - HyperBlob Technology: convert HyperTextured MetaBlobs to polygon objects with user defined LOD - ideal for the creation of extremely rich and detailed rock formations, - Custom Interfaces: to create simplified high-level controls and access these controls directly from the material editor, the terrain editor or the object editors! - Auto Saving and Scene Snapshots: this unique and innovative technology automatically saves the scenes in the background, while working, without interfering with the user workflow! - And much more (Rocky Mountains fractals, Inverse Kinematics, Cloud Radiosity, Real-World units, Catmull-Clark subdivision, improved texture management, native Cocoa, new interface design, ...) More details on the new features as well as the complete description pages will be published at the time of release.
Ciao
TD