stevejp opened this issue on Oct 14, 2010 · 14 posts
stevejp posted Thu, 14 October 2010 at 7:53 AM
I have been using shaders to get the basic colour and as you can see it all looks a bit clean. I need to dirty it up a bit, a few mud splats and dirty wheels. Also the barrel needs to look used. Would it be best to use shaders to get the dirty finish or texture maps, or a combination of both?
Also any thoughts or comments on the modeling would be appreciated.
cheers
Steve