Forum: Poser - OFFICIAL


Subject: Transparency Map Ghosts

guslaw opened this issue on Oct 18, 2010 · 3 posts


guslaw posted Mon, 18 October 2010 at 8:30 AM

Hi,

This probably has been asked a thousand times but I did a quick search and couldn't find anything.

When I make a custom transparency map and apply it in the Poser (P8) material room, I get a "ghost" image of the original texture - in other words, the part I'm trying to make transparent still shows as a faint image.

What settings should I be using for the various material room parameters?

TIA
W.


cspear posted Mon, 18 October 2010 at 8:45 AM

Make sure transparency is set to 1 (obviously). Then make sure that transp. edge and falloff are at zero.

In this case it looks like the relevant area is picking up one or more of ambient, specular, translucence, alt diffuse, alt specular (etc) but these should be at zero. The mask you already made could be inverted to restrict those things only to the visible material.


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

Adobe CC 2017


dlfurman posted Mon, 18 October 2010 at 8:47 AM

Easy peasy :)
This used to drive me crazy too.

Link your Transparency Map ALSO to the Specular VALUE input.

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)