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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Queue Manager help


araknis ( ) posted Thu, 21 October 2010 at 11:23 PM · edited Fri, 25 October 2024 at 2:14 AM

 Ok I'm probably just really stupid, but I'm trying out the Queue Manager since I have several machines I can use on my network. I don't want it to render on this machine so I can still use it, so sending it to two other machines on the network seems like a great plan.

Problem is it only seems to send to ONE of the two available computers. QM finds both machines, gets "availability ACCEPTED" from both machines.. but only one seems to actually receive the job.

Also when I set this machine to process locally it doesn't send to EITHER of the other computers...

What the heck am I doing wrong?


3-d-c ( ) posted Fri, 22 October 2010 at 7:00 AM

Hy---

the way i understood and use the Queue manager, is, that the machines submitting the entry will also start and run the queue manager, the rendering will be done on a machine free (in serial order). The job will be submitted to the remote machine and rendered remotly, however, you need to leave the queue manager open on the machine submitting the queue entry. It only uses the remote machine as a "slave" to its own. You see the entry as to be run remotely then.
When i tried this out and found out that this is what queue manager does, i found it not very useful though, but havent yet figured any other way. When you shut the QM down on the primary machine, the remote machine cannot finish the render job. It is not build very proffessionally to my view....

Better might probably be, to install poser on the remote PC, sync your runtime with a program (ie Goodsync or so) then load the job on the remote machine (disconnect it from the network, elsewise you might receive a serial number violation) and run the Job in Queue Manager standalone.

I understand this might possibly be a copyright violation, but you might need another queuemanager serial anyway if you want to run it on two machines simultaniously....

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