pauljs75 opened this issue on Oct 22, 2010 ยท 19 posts
pauljs75 posted Fri, 22 October 2010 at 8:48 PM
I'm not entirely sure why, but UV mapping my models is one of those things that makes me get on edge and almost pissed off. But the software I do it with is actually pretty good for it, and I've been sucessful enough with it before so it's no lack of capability on my part. I even go through the effort to make my maps "human readable" so they're easier to figure out when painting in 2D apps. Yet after modeling (which I find fun and easy enough), it's just one of those things I have to get psyched up for.
The only thing I could think of is that it's much like the paint process in one of those car building shows on TV. After all that other work, the paint can be the one thing that makes it or breaks it - and the UV maps on a 3D model is much like that. It has to be pretty close to perfect.
So am I alone in this, or do some of you guys get edgy too when it comes to this particular aspect of the 3D modeling process?
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