Forum: Poser - OFFICIAL


Subject: Poser UVs, 3D painting, and how Poser deals with UV tiles

Schecterman opened this issue on Oct 23, 2010 ยท 10 posts


Schecterman posted Sat, 23 October 2010 at 9:05 PM

Okay I finally got tired of having to export different body parts for Poser figures to paint in Mudbox, so I wondered what if I moved the UVs around.

Mudbox can't handle multiple textures on an object, but it CAN deal with multiple UV tiles. Why would you make multiple UV tiles for a figure? you ask..

Well for one thing, being able to paint on the entire figure in Mudbox would be one good reason I can think of. ;-)

But for another, if you want to be able to get high detail in all parts of a figure, you want to be able to maximize the UV space for high detail areas. Poser has traditionally done this by using OBJ files with overlapping UVs - where all the UVs share the same 0-1 space, which is the default OBJ UVs. Good for Poser, but terrible for many other programs.

The screen shot shows V4.2's UVs all laid out in the 0-1 space. If you try to paint on the obj file in ZBrush or Mudbox, you can't because those programs can only handle one map per object....

...to be continued...

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