Raddar opened this issue on Oct 24, 2010 · 9 posts
Raddar posted Sun, 24 October 2010 at 3:09 PM
Any help? Or directions to a less vague tutorial?
Thnx gang.
kyhighlander59 posted Sun, 24 October 2010 at 3:11 PM
kyhighlander59 posted Sun, 24 October 2010 at 3:12 PM
Raddar posted Sun, 24 October 2010 at 3:38 PM
Quote - Well it appears to be male at any rate. ;-)
ROFL Glad I didnt have a drink when I read this, my monitor would have been splattered.
geep posted Sun, 24 October 2010 at 4:23 PM
Quote - Well it appears to be male at any rate. ;-)
Um, ..... maybe so but ...... I think it's spelled with an "r" on the end, no? ... :lol:
(sorry, couldn't resist)
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
kyhighlander59 posted Sun, 24 October 2010 at 4:26 PM
DarkEdge posted Sun, 24 October 2010 at 4:58 PM
This will show you everything you need to know...
santicor posted Mon, 25 October 2010 at 12:06 PM
I can see U R using an existing rig from an existing figure. - - - to make a piece of clothing for this figure
So you have the "setup" object present ( the faux male organ) because you have groups in your clothing OBJ which do not match any of the names of the body parts of the character rig.
So fix that issue first, before trying to conform the clothing to the character - this is your second mentioned problem - the clothing does not move because you did not conform your clothing figure to the character figure after you left set up room.
if you fix your poly group names to make sure eveything is also named over in the character ....then you can leave setup room without that error warning, you wont see the male organ, and you will then be able to select FIGURE- CONFORM TO- " yourcharacter" you made the clothing for.
OH damn I just noticed this is a tail.... it looks like you are needing only a tail ?????
making this a conformer to a figure might not be your best bet .
going this way mean you will most likely want to have the HIP bone of the charcter be the HIP bone of the tail.
but then you might be hard pressed for the tail to have a nice string of bones for wavy tail movements.
I think you should make a stand alone tail figure with its own bone structure - ( again , see PHIL C tutorial video) and then parent this figure to the rearend part of the character. forget about ripping the characters rig and making a conformer.
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Raddar posted Mon, 25 October 2010 at 10:59 PM
Quote "OH damn I just noticed this is a tail.... it looks like you are needing only a tail ?????"
No no, its actually a lightning bolt thingamajig that will run down the outside of both legs, so it will conform almost like a pair of pants. And your tips were right on the money. I followed them step by step and it worked perfectly. Thanks for all the feedback. :)
BTW I like your quote. I find it inconceivable that someone else picked that line out of that movie to remember. :D