Forum: Photoshop


Subject: Garment Painting in PS CS2

hollydaze opened this issue on Oct 25, 2010 · 2 posts


hollydaze posted Mon, 25 October 2010 at 8:15 PM

Can someone please help me? I am looking for a tutorial on how to paint a 3D garment in ps cs2. I can not seem to find one and the link that I thought would help within the forum is broken.

 

Any ideas?

 

Thank you, :-)

Holly D.


Quest posted Tue, 26 October 2010 at 4:38 AM

Attached Link: http://www.ehow.com/how_4516154_make-texture-map-using-uv.html

Since Photoshop 3D manipulation wasn’t a feature until CS3 Extended, I will assume that you are asking how textures can be handled in earlier versions of Photoshop.

After you’ve created your 3D garments they must be UV mapped in whatever 3D package you’re using and a texture template is outputted to an image file. When you save out your uv template file, you should also save out and rename the 3D model from which you created the template as well so that you know which model will accept the texture map. Your 3D software will often offer several output formats for your template. Make sure that you select a format that Photoshop can import (jpg, bmp, tiff, tga, etc).

Once the file is imported into Photoshop you can then start painting within the template lines. As you work, save the painted template WIP file giving it a different name every time and try it on the model you saved out with it to see how your painting project is progressing. Once you’re done painting the texture map, color map or diffuse map as it is sometimes called then you can start on a bump map using the same template. If your garment is leather, latex or some other shiny material then you might want to supply it with a shininess map as well…again you can use the same template. I hope this is helpful.

To give you a better idea of the process here is a tutorial that may be helpful using UVMapper Classic, which is free and Poser to create a texture where you can use Photoshop as the paint program. Also there are other mapping tutorial links on that page.