Forum: Poser - OFFICIAL


Subject: **Most Asked Poser Questions**

KimberlyC opened this issue on Oct 31, 2010 · 122 posts


KimberlyC posted Sun, 31 October 2010 at 12:01 AM

The following are questions at are asked frequently within the forum and the answers to them.



_____________________
.::That which does not kill us makes us stronger::.
-- Friedrich Nietzsche


flibbits posted Thu, 04 November 2010 at 12:50 PM

One question?



KimberlyC posted Thu, 04 November 2010 at 12:51 PM

Yes flibbits? :)



_____________________
.::That which does not kill us makes us stronger::.
-- Friedrich Nietzsche


Acadia posted Thu, 04 November 2010 at 6:54 PM

Well, now it's 3 questions! 

 

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



KimberlyC posted Thu, 04 November 2010 at 7:06 PM

Have a question too Acadia? : P



_____________________
.::That which does not kill us makes us stronger::.
-- Friedrich Nietzsche


JVRenderer posted Thu, 04 November 2010 at 9:33 PM

Where is the "make art" button?





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KimberlyC posted Thu, 04 November 2010 at 9:54 PM

Is the like the "easy" button? S.......



_____________________
.::That which does not kill us makes us stronger::.
-- Friedrich Nietzsche


Apple_UK posted Mon, 22 November 2010 at 3:53 PM

I'm not sure I beleiev that R angel. I would have suppossed the most asked question waw ' what's the point of forum moderators'. But who knows. Ooops, I know, to ban replies they don't like.


Miss Nancy posted Tue, 23 November 2010 at 12:36 AM

no, it's true.  the most asked question is "how do I install vickie in poser?".   they've got mods to protect us from ads, trolls, porno and that AFAIK.



KimberlyC posted Tue, 23 November 2010 at 6:12 PM

Apple_UK - the reason for this thread is that the most asked questions can go here, so that they are not asked so often. I don't see how forum moderators have anything to do with this thread.

Thank you miss nancy you are right on both your answers S

Believe or not there is a reason we are here, and its not to bother the members.



_____________________
.::That which does not kill us makes us stronger::.
-- Friedrich Nietzsche


estherau posted Tue, 07 December 2010 at 7:33 AM

Most asked question:-

"where did all my money go?"

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


KimberlyC posted Tue, 07 December 2010 at 9:10 AM

Quote - Most asked question:-

"where did all my money go?"

Poser not personal. Please keep this for Poser Questions.



_____________________
.::That which does not kill us makes us stronger::.
-- Friedrich Nietzsche


3Dave posted Tue, 14 December 2010 at 7:51 AM

For new animators,

"Why has my camera/model gone mad?"

Answer, look at the graph editor, read up in "help" about tweening and keyframe interpolation.


tchamberlain2 posted Thu, 30 December 2010 at 4:36 PM

Ok. I hope this fits in this post. If not, I'll just place it some where els.

Question. I have looked all over the internet and poser based (or related) sites for this. And can not find it!

Can anyone tell me where I can find a Kissing BVH (or motion) file. On renderosity, all we have is kissing poses (but no motions). Maybe I have over looked some sites or not looked good enough?


lesbentley posted Wed, 19 January 2011 at 12:06 PM

One question that is askeda lot is:

"Why can't I save a prop as a smart prop?"

The usual reason for this not working is that you have used "Select Subset" when saving the prop. When the subset option is used, you won't get the option to save as a smart prop.

A related question is:

"How do I make a smart prop that contains multiple objects?"

Assuming that all the objects are part of a parenting chain that ultimatly links to one object, use "Select Subset" to include all the objects in one pp2 (prop file). Then open the pp2 in a text editor. Find the line that says "parent UNIVERSE" and change it to read "smartparent NameOfParent", eg:

smartparent rHand
or
smartparent head
or
smartparent box_1

Note that when you save the prop from Poser, you must have "Use file compression" turned off in your General Preferences. This ensures that the resulting file is a pp2, not a ppz.


MistyLaraCarrara posted Fri, 21 January 2011 at 3:10 PM

I would like to understand what the single axis scaling issue is about (Poser 7).

and I've found that V4 and M4, when you scale their head, the inner parts in their heads don't scale with their head.  lower jaw, etc is under their head in the heirarchy, i don't understand why it doesn't work.

there is a headsize morph, that does the whole job, but i don't know how to convert the morph setting to percentage, so that i can match up conforming headware and hair with the scaling adjustments



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nruddock posted Fri, 21 January 2011 at 7:46 PM

Quote - there is a headsize morph, that does the whole job, but i don't know how to convert the morph setting to percentage, so that i can match up conforming headware and hair with the scaling adjustments

That is actually a "MorphForm", which is the term DAZ use for the ERC master dials that manipulate/coordinate an appropriate set of other channels (in this case various scale channels) which may or may not include real morphs.

Quote - and I've found that V4 and M4, when you scale their head, the inner parts in their heads don't scale with their head.  lower jaw, etc is under their head in the heirarchy, i don't understand why it doesn't work.

Sounds like the propagating scale channels aren't present (i.e. were removed and replaced by the various MorphForms). > Quote - I would like to understand what the single axis scaling issue is about (Poser 7).

Assuming that the effect being described by where you picked up the term "single axis scalling issue" from, is the one I think it is, then if you scale the body of a figure in (say) the Y direction, everything is fine until you attempt to pose other actors like arms, which as they move up and down don't behave as you would want them to.
The other scaling problem, is that until a recent P8 SR, conforming items didn't track scale changes.


MistyLaraCarrara posted Tue, 25 January 2011 at 11:15 AM

will there be an SR4 for Poser 7?  with fixes for things like the scaling thing?



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3Dave posted Tue, 25 January 2011 at 11:23 AM

Quote - will there be an SR4 for Poser 7?  with fixes for things like the scaling thing?

I very much doubt it, both because its an old version and a different company P7 was e-frontier, P8 is Smith micro and it took them up to SR3 to address that issue


MistyLaraCarrara posted Fri, 28 January 2011 at 11:48 AM

oh yeah.  i didn't take into account the change of company.  does that mean the Poser 7 programmers aren't around?



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MagnusGreel posted Fri, 28 January 2011 at 11:54 AM

the company changed but the programming team did not. just the name on the door changed.

Airport security is a burden we must all shoulder. Do your part, and please grope yourself in advance.


MistyLaraCarrara posted Fri, 28 January 2011 at 11:55 AM

is it possible to inject new material zones via a .pz2?

for example:  i painstakingly selected the collar from P7 Simon's P7 T-shirt and assigned a new material group.

when i save it, poser makes a new .obj in the t-shirt folder.

I would like to be able to share new material zone setups, legally of course.



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MistyLaraCarrara posted Fri, 28 January 2011 at 12:42 PM

is it possible to make P7 default to select 'body' instead of the 'hip' when adding a new figure to the scene?



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keyze posted Sat, 29 January 2011 at 9:30 PM

Hay all,

been out ill and just started trying to use Poser 7 again.  My files are a real mess.  Has anyone come up with a really good program to help keep files straight.  I have tried a few of the old ones made for early Poser and did not really like them.  Has anyone tried Explorer 2 full version?  The free version will do some of the things I need to do.  I really have a lot of files.  I want to be able to move files in and out of the main runtime, is there an easy way to do that or am I barking up a dead tree???? 

 

 

 

 

 

 

 

 

 

b


seachnasaigh posted Sun, 13 February 2011 at 3:36 PM

(JVRenderer)

Quote - Where is the "make art" button?

It's among the Python scripts.

!["Make Art" button](http://img.photobucket.com/albums/v604/seachnasaigh/tutorials/make_art.jpg ""Make Art" button")

Poser 12, in feet.  

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MagnusGreel posted Sat, 19 February 2011 at 8:29 PM

Poser Updates

http://poser.smithmicro.com/poserupdates.html

Content update here:
http://poser.smithmicro.com/content_update.html

Airport security is a burden we must all shoulder. Do your part, and please grope yourself in advance.


MistyLaraCarrara posted Tue, 22 March 2011 at 8:15 AM

the James pz2 file in Poser 7 question.

i unsquished the p2z file to read it. 

It says to use the file to correctly set up James's channels for poser 7, and points to a python script under Utilities.

Which James cr2 do i use with the pz2?

there's james.pmd files in the Figure folder and one in the pose folder ?

I is a wee bit confunded.

I forgot to check if Jessi has the same situation.



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MistyLaraCarrara posted Wed, 30 March 2011 at 9:51 AM

more details to above post.

This is in the comments section:

#---------------------------------------------------------------------------------------------------

Run a python script to pre-create the morph target channels so they are created in the right place

(Poser 6 first release doesn't add the morphs in the correct order with the injectPMDFileMorphs command)

#---------------------------------------------------------------------------------------------------
#---------------------------------------------------------------------------------------------------

attach the NonGen targets to the same full body morph dials...Due to limitation of the Poser 6

release 1 and the python script needed above, we need to

manually set the number of deltas for the targets to prevent errors in the model...

#---------------------------------------------------------------------------------------------------



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SteveJax posted Wed, 30 March 2011 at 2:12 PM

Most Asked Poser Questions:

1: How do I get Vicky's purple bikini off? A: By changing her skin texture!

2: How do I get Simon/James/Don's clothing off? A: Delete the clothed Casual figure and load the unclothed nude figure from the library Characters tab.


mysticeagle posted Wed, 13 April 2011 at 5:33 AM

Silly one really, as poser is an animation program as well, why are the majority of clothes for poser, conforming, and not dynamic which suit animation far better?

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MistyLaraCarrara posted Wed, 13 April 2011 at 7:52 AM

what does gradient bump do?



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3Dave posted Wed, 13 April 2011 at 7:56 AM

Quote - Silly one really, as poser is an animation program as well, why are the majority of clothes for poser, conforming, and not dynamic which suit animation far better?

'Cos sadly the cloth simulator is not up to the task. At least once you've conformed a clothing figure, you know there's a good chance that it will stay on the figure through to the end of the animation especially if your character is doing anything more vigorous than strolling along a path. I do like and use dynamic cloth where possible but too often I've had to abandon hours of calculation and tweaking time and revert to conforming to get a scene done.


3dBim posted Mon, 18 April 2011 at 1:40 PM

DAZ figures could be installed at the same address as the zip files  installed in the content window of Poser.  Soooo, load up a zip file, note the address and you'll know  :o)

3dbim

PoserPro 2012


mykyndryd posted Mon, 25 April 2011 at 11:07 AM

Hi. Can anyone please assist me with this ...

Can I use Rendered output from Poser 8 in commercial projects even if the Poser props are used e.g.

  1. Using the supplied figures either modified or not

  2. If I create a new object from some of the primitives or just use the primitives themselves

  3. Other props

The Eula is not 100% clear to me on this one.

Regards.

Mike.


millighost posted Mon, 25 April 2011 at 1:24 PM

Quote - Hi. Can anyone please assist me with this ...

Can I use Rendered output from Poser 8 in commercial projects even if the Poser props are used e.g.

  1. Using the supplied figures either modified or not

  2. If I create a new object from some of the primitives or just use the primitives themselves

  3. Other props

The Eula is not 100% clear to me on this one.

Regards.

Mike.

That would be a derivative work based on the "Restricted Content" as they call it, which is allowed by the Content-License (Around Chapter 2 in the Poser manual). They could indeed be more explicit about it, since they otherwise list any derivative work (eg scripts, shaders etc) explicitly.

 


mykyndryd posted Mon, 25 April 2011 at 2:43 PM

Thanks Millighost. That's how it seems to read. It would be nice if they said in very plain English something like "If you make your own pictures - you can sell them"

Regards.

Mike.


RobynsVeil posted Fri, 06 May 2011 at 2:07 AM

Quote - Silly one really, as poser is an animation program as well, why are the majority of clothes for poser, conforming, and not dynamic which suit animation far better?

The Poser cloth room and the Poser material room are, to many, quite enigmatic and confusing. It takes not only a burning desire to master these rooms, but for some, a sensible, minimalist step-by-step guide to work out the basics of these rooms.

For the material room, the best guide I can think of is Bagginsbill - he posts often here in the Poser forum and his pearls of wisdom on using the material room can be found by invoking search and his name. For the cloth room, what helped me get that first "aHA!" was guidance by KobaltKween which I've shared here.

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inquire posted Tue, 17 May 2011 at 3:07 PM

Will a new Poser version support the DAZ Genesis 5 figures that DAZStudio 4 is going to support? I'm currently using PoserPro2010 on a Macintosh. I'm also using DAZStudio 3 Advanced, and thinking of downloading the DAZStudio 4 beta. I love Poser but I don't want to get behind in terms of technologies.

 


inquire posted Tue, 17 May 2011 at 3:08 PM

Is there a python script that will delete from a scene file all the morphs that are not in use? I'm using PoserPro 2010 on a Mac.

 


inquire posted Tue, 17 May 2011 at 3:16 PM

I want to link two props to a character's hand,  so that if I move the hand, the props will remain in place. They're a bracelet and a lock for the same. "Fit To" doesn't do it, and neither does "Conform To." Is there a way to do this with PoserPro2010?

 


nruddock posted Tue, 17 May 2011 at 5:36 PM

Quote - I want to link two props to a character's hand,  so that if I move the hand, the props will remain in place. They're a bracelet and a lock for the same. "Fit To" doesn't do it, and neither does "Conform To." Is there a way to do this with PoserPro2010?

Props require parenting to things, so parent the bracelet to the forearm or hand, then parent the lock to the braclet.


inquire posted Wed, 18 May 2011 at 6:53 AM

Quote - > Quote - I want to link two props to a character's hand,  so that if I move the hand, the props will remain in place. They're a bracelet and a lock for the same. "Fit To" doesn't do it, and neither does "Conform To." Is there a way to do this with PoserPro2010?  

Props require parenting to things, so parent the bracelet to the forearm or hand, then parent the lock to the braclet.

 

Nope, this does not work. I'm using the Macintosh version of PoserPro2010 (v 8.0.3.11916) on an Intel iMac with the latest OS (10.6.7). Don't know if that matters. I can parent these things, but when I move the hand or arm, the object remains where it was.

 


RHaseltine posted Wed, 18 May 2011 at 8:42 AM

Are you parenting them to the arm or hand, not to the whole figure?


inquire posted Wed, 18 May 2011 at 8:47 AM

Quote - Are you parenting them to the arm or hand, not to the whole figure?

 

Absolutely. I'm parenting to the forearm. If the object is further up on the arm, I parent it to the shoulder. But, no, these objects do not move if I move the figure, or its arm, or its shoulder.

 


MistyLaraCarrara posted Wed, 01 June 2011 at 8:53 AM

i see this error message every time i open Poser 8.



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nruddock posted Wed, 01 June 2011 at 1:33 PM

Quote - i see this error message every time i open Poser 8.

The library is trying to contact contentpardise.com to get some search parameters. It fails because either the machine isn't networked at all or can't make the connection.

BB hinted that he would look into fixing this.


MistyLaraCarrara posted Wed, 01 June 2011 at 3:27 PM

that would be great.   i use an acer netbook at my wifi hangout for browsing and email, other than that, i'm totally unhooked.   no more viruses, malware, spyware, general borks ... 😄



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papasmrfe posted Wed, 01 June 2011 at 8:09 PM

Hi, I've never posted in the forums here before, so please forgive me if I'm going about it wrong. (... such as posting in the wrong area.)

I've been reading verything I can find to teach myself how to make conforming clothing and I think I'm finally getting it. (Well, mostly...) I'm wondering if there is someone who here who would test/look at my files to make sure that I'm not missing anything important or doing anything wrong.

I know I still need to tweak a couple of blend zones, but I'd like to get an official opinion at this point - just in case I need to scrap everything and start over, for one reason or another.


MistyLaraCarrara posted Fri, 03 June 2011 at 11:43 AM

where can i send smith micro my opinion of the p8 library palette?



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papasmrfe posted Fri, 03 June 2011 at 1:28 PM

Smith Micro's feedback form.

http://my.smithmicro.com/feedback.html


MistyLaraCarrara posted Tue, 07 June 2011 at 11:15 AM

why does Poser 8 stop rendering before the render finishes?  no messages, just stops. :huh:

p7 does it, too, but i was hoping P8 would be better.

the render was just getting to the good part, too 😄



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Miss Nancy posted Wed, 08 June 2011 at 6:41 PM

inquire, they'll need to see all info on all items in scene.  it works for me in 10.6.7.** **



Miss Nancy posted Wed, 08 June 2011 at 6:55 PM

misty, did they tell ya what gradient bump is for? (normal maps).  try checking render thread settings and RAM usage for incomplete renders, altho that don't look like it uses much RAM.  send yer opinions on P8 to ratscloset here via IM.  mind ye, they're a tad busy right now with the re-organisation, poser 9 and that.



MistyLaraCarrara posted Thu, 09 June 2011 at 8:18 AM

i used Ryan's ""advanced"" figure and one cube with a simple image map for the background.

I ran the render again, and it went a lil bit further :wub:, then died again.

service pack is installed



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Miss Nancy posted Sat, 11 June 2011 at 3:15 PM

recommend latest OS, latest hardware and min. 8 GB RAM for poser 8.  YMMV.  send support request to SM in re: yer prob., but very busy, hence may be some delay.  render stoppage issue (which I haven't experienced) has been addressed in several forum posts.



MistyLaraCarrara posted Tue, 21 June 2011 at 2:30 PM

what's the max pixels Poser 8 can render in an image?

iirc, P7 the limit was 4,000x4,000

to fill an 8x10 printed at 600 dpi, needs ... 4800 x 6000



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MistyLaraCarrara posted Wed, 22 June 2011 at 8:54 AM

:unsure:  how do you delete a master dial in P8?

 

i'm up to the chapter on Dials and dependencies, but when i right click on a new dial  i don't see a selection to delete?

 

when using the Create Full Body Morph,
i can see the selection to delete the individual morphs on the right click menu, but not the master dial on body.  how to delete?

 

Thanks 😄



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MistyLaraCarrara posted Wed, 22 June 2011 at 8:56 AM

Quote - recommend latest OS, latest hardware and min. 8 GB RAM for poser 8.  YMMV.  send support request to SM in re: yer prob., but very busy, hence may be some delay.  render stoppage issue (which I haven't experienced) has been addressed in several forum posts.

 

Thanks.  i try to save up for RAM, but i keep spending it on content. :rolleyes:



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Miss Nancy posted Wed, 22 June 2011 at 7:22 PM

it allowed me to do a 9000X9000 render a few minutes ago, and it allowed me to set render dimensions to 18000X18000, which I didn't try to render.  hence I dunno what the limit is.  I have seen some posts in this forum that stated various figures.  I tried "maximum render size" search for last year: no results.  some of them said poser 4 renders were limited to 4096X4096, and firefly renders were larger by some unknown amount.  no wait, I got it: set the render to 24000X24000.  see above img.

p.s. those other questions: maybe try them in the regular forum threads.  nobody is reading this thread AFAIK.



MistyLaraCarrara posted Thu, 23 June 2011 at 9:04 AM

9000x9000 is plenty.  Thanks.  i need a better pc, my renders are quitting over  2,000 range.

i want to print a few 8x10 at the photo machine.  😄  my lil home printer only goes up to 4x6



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Miss Nancy posted Thu, 23 June 2011 at 1:26 PM

it may be difficult to find ink-jet printers where anything over 300 dpi is distinguishable from 300 dpi to somebody with average vision not using optical comparator or microscope.  at kinko's they told me: 18X24 inch posters done on their giant HP printers, 150 dpi would be adequate.



Marque posted Tue, 28 June 2011 at 11:55 AM

Really bad question but here it is. Just intalled Poser 2010 on a new system and no library. I know I can look this up but read all the posts in this thread and now I'm plum wore out.   8^P  How do I get my library back?

 

Never mind it was hiding behind explorer on my other monitor. Didn't delete the post because that drives some folks batty. Remembered to go to the Window -> Libraries and it came out of hiding.  


MistyLaraCarrara posted Thu, 30 June 2011 at 9:17 AM

what's with the thigh statement at the top of files?

is it for backward compatibility?  does it do anything for Poser 7/8?



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nruddock posted Thu, 30 June 2011 at 5:22 PM

Quote - what's with the thigh statement at the top of files? is it for backward compatibility?  does it do anything for Poser 7/8?

I think it's something to do with the workings of universal poses.


MistyLaraCarrara posted Fri, 01 July 2011 at 9:14 AM

oh 😄  i turn off the universal poses.  Alyson and Ryan need their Advance Move Controls to pose 'em decently, imo.



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MistyLaraCarrara posted Fri, 01 July 2011 at 9:17 AM

i bought an older prop set in the fastgrab the other day.

Poser 8 didn't extract the .pngs from the .rsrs, only showed shrugger guy.

I ended going back to Poser 7 to make the .pngs come out.

 

Does Poser 8 have a py script or something to make the .pngs come out of the .rsrs?



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nruddock posted Fri, 01 July 2011 at 1:56 PM

Quote - Does Poser 8 have a py script or something to make the .pngs come out of the .rsrs?

No, the RSR conversion was removed from P8 and above. There are several free scripts/utilities that will do the conversion if you don't have an older version of Poser to do it.


MistyLaraCarrara posted Tue, 05 July 2011 at 11:20 AM

Seems silly to remove something useful like rsr conversion.  



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nruddock posted Tue, 05 July 2011 at 1:49 PM

Quote - Seems silly to remove something useful like rsr conversion.

It was more to do with removing a lot of old crufty code (e.g. the P4 renderer). PNG thumbnails were introduce in Poser ProPack, which was released in 2000.
Only versions before this actually created RSR thumbs, so it's mainly been certain brokers insistence on only having RSR thumbs and the poor excuse of backward compatability for those few that haven't upgraded since 1999 that has kept them around for so long (see also MT5 and MC6 vs. MAT poses).


MistyLaraCarrara posted Thu, 07 July 2011 at 11:55 AM

Quote - :unsure:  how do you delete a master dial in P8?

 

i'm up to the chapter on Dials and dependencies, but when i right click on a new dial  i don't see a selection to delete?

 

when using the Create Full Body Morph,
i can see the selection to delete the individual morphs on the right click menu, but not the master dial on body.  how to delete?

 

Thanks 😄

 

i guess this is one of those things i'd have to edit the .cr2 to delete?



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MistyLaraCarrara posted Fri, 15 July 2011 at 9:50 AM

whaz happened to the taper tool?   i can't taper anything.



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nruddock posted Fri, 15 July 2011 at 12:41 PM

Quote - whaz happened to the taper tool?   i can't taper anything.

The anything you're trying to use the Taper tool on has to have a Taper channel or it can't work.


MistyLaraCarrara posted Fri, 15 July 2011 at 2:21 PM

how do i add a taper channel to a prop?  is it something i can copy and paste in the .pp2?



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nruddock posted Fri, 15 July 2011 at 3:19 PM

Quote - how do i add a taper channel to a prop?  is it something i can copy and paste in the .pp2?

I think taper channels only appear in figures (i.e. taper needs bones), so you'd have to rig it appropriately.


MistyLaraCarrara posted Wed, 03 August 2011 at 2:09 PM

sometimes i click on a character morph for V4 or M4 / V3, without realizing i don't have all the morph requirements.

poser asks me if i want to keep on searching for missing files, i click 'no', but it keeps on looking? 

:huh:

and there's no going out for lunch to wait it out, cuz i haz to keep clicking no.



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RHaseltine posted Wed, 03 August 2011 at 2:19 PM

It's checking for each readscript line in the pz2 that doesn't have a file on your system, I don't think Poser has a "Stop asking" button.


lesbentley posted Wed, 03 August 2011 at 2:43 PM

Quote - how do you delete a master dial in P8?

In Poser, open the Hierarchy Editor, find and select the master channel, then press the delete key on the keyboard. Or use a cr2 editor such as CR2Builder to delete the channel from the file.

Quote - how do i add a taper channel to a prop?  is it something i can copy and paste in the .pp2?

Yes, you can copy and paste a taper channel. There are three types of taper channel X, Y, or Z, depending on which axis needs to be tapered, you can just edit the name to change the type. The effect of a taper channel is influenced by position of the origin, taper type is normally set to be along or close to the origin endpoint axis. Taper works in cr2, hr2, or pp2 files. A taper channel is normally placed above any Offset or smoothScale channels.

P.S.
I thought the "Most Asked Poser Questions" thread was for posting answers to frequently asked questions, not for asking questions frequently. If this thread gets full up with questions that are not asked frequently, and could better be posted as new topics in the forum, it will be much harder to find the answers to questions that are asked frequently. "how do you delete a master dial" may be a frequently asked question, but a lot of posts in this thread seem to be verbal diarrhoea and completely OT.

"Can anyone please assist me with this ...", "Is there a python script that will...", "sometimes i click on a character morph...", "where did all my money go?" etc, etc. :cursing: Please don't reply to this post, as a reply would almost certainly not be a frequently asked question.


lesbentley posted Wed, 03 August 2011 at 3:04 PM

(click image for larger view)

How to make Delta (morph) Injection Poses for Custom Morphs?

I have collected some info from my previous posts that may be helpful. This post relates to delta injection of custom morphs, morphs that you made entirely yourself, and that are not derivative of copyrighted morphs. If you used any copyrighted morphs at any stage in the production of your morphs, then it is probably a breach of copyright if you distribute them as deltas. As a way to load third party morphs, and apply dial spins to them, you may want to investigate "Injection Pose Builder" (I have never used it myself). If you want to make INJ files for your custom morphs (or for your own personal use), read on.

There are some utilities that can help you make INJ and REM files.

To make INJ-REM files when the morphs already exist in the figure I usually use svdl's free "SpawnCharacterP6 update" py script. It's very simple to use. In Poiser, dial  the morph that you want to make the INJ for into your figure, then run the script, there are a few options that you need to fill in, they are all fairly self evident. After filling in all the options hit the 'Generate' button (NOT the 'OK' button). One limitation of this script is that it only works for figures that have PBMCC channels.

To make INJ-REM files directly from a morphed obj file (either a full body obj, or a partial obj), I use the free "Pozers Little Helper". Needs a bit of initial set up the first time you use it. Has a bit of a learning curve, but quick and easy enough once you get the hang of it.

If you are using a morphed full body obj, it needs to contain the original grouping, some modelling apps may remove the grouping data. Below is a partial quote from richardson, explaining how to save and restore the grouping using "UV Mapper":


Open UVmapper/ file/load model/ double click on your OBJ/ click OK.
file/ click export uvs
check/ export group names, check/ export material names
Name uvs (mymorph.uvs) /click save. it saves to your objects file. Close UVmapper.

Open Zbrush [your modelling app]... you can subdivide and smooth. just return to sub1 before export.

Open UVmapper/ file/load model/ double click on your OBJ/ click OK.
file/ click import uvs/ doubleclick your uvs
..and File/ Save Model
Obj Export Options
check; export normals, check export UV coordinates, check export materials, check export UVmapper regions and click OK
Double click your object again and Click SAVE Then YES to overwrite. Close UVmapper


If you already have the morphs in a cr2, you can also do the whole job of creating the INJ files in a cr2 editor (eg "CR2Builder" or "Cr2Editor"). First you need to to make a template pz2 file that contains the actors that you want to inject into, each actor should contain a channels section. Say for example the morphs need to be injected into the chest and collars of the Antonia Polygon, V4, M4, or similar figures. You could use this template.

{

version
    {
    number 4.01
    }

actor BODY
    {
    channels
        {

valueParm channels get pasted under this line.

        }
    }
actor chest
    {
    channels
        {

targetGeom channels get pasted under this line.

        }
    }
actor lCollar
    {
    channels
        {

targetGeom channels get pasted under this line.

        }
    }
actor rCollar
    {
    channels
        {

targetGeom channels get pasted under this line.

        }
    }
figure
    {

    }
}

After making the template, you would load the cr2 with the morphs into the left window of your editor, and load the template into the right window. You would then Drag & Drop the targetGeom channels from the cr2 into the pz2 (see attached image). If the morphs are FBMs, you would also Drag & Drop the relevant valueParm channels from the BODY actor of the cr2 into the BODY of the pz2. Note that traditional Delta Injection can only inject a morph into a channel that already exists in the figure, this is why many DAZ (and some other) figures contain blank PBMCC channels, so you can inject custom morphs into them. If the internal names of the channel are not already PBMCC_## names, you can edit the internal names after the Drag & Drop operation. If you want, you can include material settings and map references in the 'figure' section of the pz2.

For figures that do not have blank channels for morph injection, you can use 'PMD Injection' (only works for P5 or above).

A utility that can help with making FBMs is D3D's "Spawn FBM.py". Commercial cr2 editors such as D3D's "Poser File Editor", and PhilC's "PZ3editor", have more features than the free ones listed above.


lesbentley posted Wed, 03 August 2011 at 3:40 PM

How to write ERC code?
(Have one dial control many channels)

Here are the bare bones of it.

The output value of one channel can be used as input to influence the value of a some other channel. One way to do this is called 'ERC' (Enhanced Remote Control).

With ERC, the channel that is being influenced is called the 'slave' channel, and the channel that is doing the influencing is called the 'master' channel.

To slave one channel to another, you put slaving code in the slave channel. The slaving code tells the slave channel where to find its master. Look at this block of slaving code:

            valueOpDeltaAdd
                Figure 1
                BODY:1
                PBMCC_07
            deltaAddDelta 1.000000

What does it all mean? First look at the three indented lines (in green). The first indented line says "Look for your master in 'Figure 1'". The second indented line says "Look for it in the BODY actor". The third line says "get your input from channel named 'PBMCC_07' in the actor you now looking in".

Let's take another example:

            valueOpDeltaAdd
                Figure 1
                lCollar:1
                xrot
            deltaAddDelta 0.010000

The above says "Look in 'Figure 1' in the 'lCollar' actor, and get your input from the 'xrot' channel in that actor".

We have not looked at the very bottom line of the slaving code yet. The very bottom line is a control ratio, it says "Multiply the value you get from the master channel by the number in this line". So if the number is "1" as in the first example, an increment of 1 on the dial of the master channel would result in an increment of 1 in the slave channel. In the second example an increment of 1 on the dial of the master channel would result in an increment of 0.01 in the slave channel.

In the second example the master channel is a rotation channel. If we put the slaving code in another rotation channel, every degree of rotation in the master channel would result in 0.01 degrees of rotation in the slave channel. If we put the slaving code on a targetGeom (morph) channel, 100 degrees of rotation in the master channel would result in the morph being fully expressed at a value of 1.0 (0.01x100=1). If we used a value of 0.011111 in the deltaAddDelta, the morph would be fully expressed when the rotation reached 90 degrees. If we used a value of 0.022222, it would only take 45 degrees of rotation to fully express the morph.

So where abouts in a channel do we put the slaving code? We put it under the line that reads "interpStyleLocked 0", which in turn is under the 'keys' section of the channel. Below is an example of slaving code in a morph channel:

        targetGeom Morph-01
            {
            name Morph-01
            initValue 0
            hidden 0
            forceLimits 1
            min -100000
            max 100000
            trackingScale 0.02
            keys
                {
                static  0
                k  0  0
                }
            interpStyleLocked 0
            valueOpDeltaAdd
                Figure 1
                Cube-A:1
                yrot
            deltaAddDelta 0.022222
            indexes 4
            numbDeltas 8
            deltas
                {
                d 2 0 0.09999999 0
                d 3 0 0.09999999 0
                d 6 0 0.09999999 0
                d 7 0 0.09999999 0
                }
            blendType 0
            }

One thing I have not mentioned yet is the very top line of the slaving code. This is the type of slaving, 98% of the time the only type you will come across, or need to use, is 'valueOpDeltaAdd', so I won't complicate things by describing the other types.

In the above example the code uses 'Figure 1' and 'Cube-A:1'. If there is already a 'Figure 1' in the scene, when you load your second figure Poser will automatically update the numbers in the slaving code so that they become 'Figure 2' and 'Cube-A:2'.

There is a lot more that could be said about ERC slaving, but that's the bare bones of it. It's not that difficult, just five lines of code telling the channel where to look for its input. There are some special circumstances to be considered when using ERC slaving in a conformer, or injecting it from a pose file, but I will leave that for another post.

You can find some more information at these links:

 

ERC (Enhanced Remote Control)

 

Extended Motion Control

 

How to Write ERC Code
Tutorial Download Page


lesbentley posted Wed, 03 August 2011 at 3:55 PM

How to write ERC code? Continued.
(special considerations when using ERC in conformers and pose files)

Like I said in my previous post, there are special circumstances to be considered when using slaving code in conformers, or in pose files.

When a morph channel contains slaving code that slaves it to a a rotation channel, this is called a 'JCM' (Joint Controlled Morph).

When a clothing figure is conformed to a character figure, the clothing gets its joint rotations directly from the character figure, and the rotation channels in the conformer itself remain at a value of zero. Thus if a morph in the conformer is slaved to a joint in the conformer, nothing will happen when the character is posed.

If we want to use JCM in a conformer, the JCM morphs in the conformer need to be slaved to rotations of joints in the character, not to rotations of joints in the conformer.

So how can we do that? We leave the numbers out of the slaving code so the code...

            valueOpDeltaAdd
                Figure 1
                lCollar:1
                xrot
            deltaAddDelta 0.010000

... needs to become:

            valueOpDeltaAdd
                Figure
                lCollar
                xrot
            deltaAddDelta 0.010000

If the figure number is left out of the slaving code, when the conformer is loaded, Poser will use the number from the figure that was selected at the time the conformer was loaded (eg the target character). Thus the morphs in the conformer will get their input from rotation channels in the character. This is usually known as "Super Conforming", though a better name might be "Targeted Slaving", because it has nothing to do with conforming per se. Super-conforming can also be used to express a character morph in the conformer when a character morph is expressed in the character figure.

One thing to be aware of. Whilst the conformer is sitting in the library, waiting to be conformed, it is a free spirit happy and willing to couple with any instance of a character. Once it has been loaded into a scene, it will have a figure number baked in to its slaving code, and is no longer a true super-conformer. If you save it back to a pallet, then load it into another scene, the JCM may not work correctly, because the slaving code now contains a figure number that may be different from the number in figure you are conforming it to. The only cure is to edit the saved cr2 and remove the numbers from the slaving code.

A pose file to inject slaving code (eg a Delta injection Pose) should also have the figure number removed from its slaving code, so that it uses the number from the figure it is being injected into.


MistyLaraCarrara posted Thu, 04 August 2011 at 8:16 AM

Thanks LB! 😄



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MistyLaraCarrara posted Thu, 18 August 2011 at 2:07 PM

is it possible in Poser 7 or Poser 8

to have a prop of 2 or more materials

with different crease angles,

like set one material zone to zero,

and still have it be one prop?

is there anything in the .pp2 i could manually edit or add ?

the smoothing id doesn't seem to be the answer. :huh:



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Cimaira posted Mon, 29 August 2011 at 11:13 AM

I am a new Poser user, at the moment I am using Poser 7, to see if I can sucessfully transition from Daz Studio to Poser. So I have a few questions that may not be most asked, but I'd sure like to know, lol

  1. In DS, I can look through a light to see exactly where it is pointing, anyway to do that in Poser?

  2. In DS I can also, go in change the UV on say V4 and use a skin that was made for M4 on V4. I'm guessing there is a way to do this in Poser material room, but I'm not sharp enough to figure it out by myself :)

  3. Ok, last...in DS question, lol In DS I can set up a scene/environment then save it. Start a whole new scene with say just characters, get them dressed, posed, ect. Then "merge" the two scenes. That saves on resources as I'm setting up my scene, not having to have everything loaded all at once and try to pose, dress ect.

 Is there a way to do this in Poser?

I told you I was a total newb, lol

thanks in advance for any answers offered :)


MistyLaraCarrara posted Tue, 30 August 2011 at 10:13 AM

1-Poser has something called a 'shadow cam', i'm not sure exactly on the rules for using it though.
you can look through it to see where a light's shadow will fall,
but something about, you have to render it once first?

2-As far as swapping uvs,  UV Mapper Classic can export .uvs files from V4 and M4. 
I ended up saving two extra .cr2's for M4 and V4.  V4 default, V4 with M4's uvs, M4 default, and M4 with V4's uvs.  iirc, there was a precise tut in the member's only forum with all the steps.

3-after you dress a character, etc, you could save it to the library, figures with the parented props, hair, morphs, etc.  
when doing a complex scene, i like to save the dressed characters to a folder i call Pedestrians for temporary stuff.

you can merge a file, but you end up with extra lights and what-nots.



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Cimaira posted Tue, 30 August 2011 at 2:57 PM

Thanks MistyLaraPrincess :)


ninasteel posted Sun, 18 September 2011 at 6:46 PM

Attached Link: http://www.natk.com

I have Poser Pro 2010 and I'm having an issue with deleting folders in my library. It's easy enough to delete something within a folder...just click on it and then hit the - button, but how do you delete a folder.

 

Thanks!1

Nina


MarkR151 posted Mon, 26 September 2011 at 10:47 PM

 

I'm new here to 3D animation coming from a background of Photoshop for photographers, and some Canon/Nikon RAW editors, and that's it.

Is there a book or video series for newbies that would basically be a "Idiots Guide to Poser" or "...DAZ" ? 

Because that's what I need. Everything I've just read in this forum the past hour goes waaaay over my head. It's all like a foreign language.  Any books or videos you can recommend? 


Miss Nancy posted Mon, 26 September 2011 at 11:53 PM

mark, poser originated as the easiest known character posing software, then became the easiest known character animation software.  thus it is already "3d software for dummies", which is not a derogatory comment rather than an encomium.  poser's author(s) long recognised that, despite its simplicity, its reference manual might be ignored by most users, hence their recommendation to refer to this forum for questions of usage.  if any particular subject is not explained well here or at rdna, ask for clarification in the pertinent thread.



MistyLaraCarrara posted Thu, 29 September 2011 at 9:10 AM

k4 Toddler morph still doesn't work right in new poser.   is there any kind of work around?



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MistyLaraCarrara posted Thu, 29 September 2011 at 10:31 AM

is it possible to make memory dots default to camera instead of ui dots on opening poser?

i tried setting it and 'set preferred state', but the preferences don't remember camera dots.



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MistyLaraCarrara posted Tue, 18 October 2011 at 9:47 AM

after years of the ground not rendering, i keep forgetting to toggle ctrl +G and waste hours of render time.

why is poser ground rendering and how do make it behave like poser of yore?



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nruddock posted Tue, 18 October 2011 at 2:52 PM

Quote - why is poser ground rendering

The default settings changed.

Quote - how do make it behave like poser of yore?

Turn on "Shadow_Catch_Only" for the ground's material, save the preferred state, and make sure that you're launching to the preferred state.


MistyLaraCarrara posted Wed, 19 October 2011 at 10:29 AM

thanks for the shadow catch tip!  😄

also, changed display to wire frame mode.



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MistyLaraCarrara posted Fri, 16 December 2011 at 1:47 PM

fluttering in the wind like all lost post-it notes.

I noticed how some vendors have their work included in Poser releases.

How would i go about asking if SM would be interested in some things? 

Do they accept reworked Poser figures, like James 6 or Jessi G2?  I don't want to buy licenses, I would like to sell it to them out right.

Thanks.



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nruddock posted Sat, 17 December 2011 at 4:27 AM

Quote - I noticed how some vendors have their work included in Poser releases. How would i go about asking if SM would be interested in some things?

Why not ask someone whose work has been included with Poser.
If they can't answer (due to an NDA etc.) they should be able to suggest the best method to approach SM or someone on SM's Poser team.


sixsigma1978 posted Wed, 04 January 2012 at 12:58 PM

The main quetion (DAZ in Poser) points to an invalid thread. Can the mods update it to point to the current URL? I'm new at poser and probably have many of the questions answered in that thread.


KimberlyC posted Wed, 04 January 2012 at 1:28 PM

sixsigma: the wiki (the link) is no longer on the site. :(

Maybe this will help you: http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3868816&ebot_calc_page#message_3868816

If not, feel free to make a thread and ask your question :)



_____________________
.::That which does not kill us makes us stronger::.
-- Friedrich Nietzsche


CarolSassy posted Wed, 11 January 2012 at 7:35 PM

Where do people put the png files they get from Free Stuff, so they can use them in Poser?  I was asked this question by a new Poser owner that wanted one of my Freebies. 

Thank you,

Carol aka Sassy
If you can't stand the heat,
Don't tickle the dragon!


MistyLaraCarrara posted Thu, 12 January 2012 at 8:39 AM

Quote - Where do people put the png files they get from Free Stuff, so they can use them in Poser?  I was asked this question by a new Poser owner that wanted one of my Freebies. 

Thank you,

.png goes in the same folder as the poser file; .cr2, .pz2, pp2; etc.
It also has to have the same name as the poser file to show up in the library.

like - 0.png, 0.pz2

if you're including shaders for DS users; you need the .png, a poser file extention name (it can be an empty file) and the .dsa file together in the same folder.

like - o.png, 0.pz2, 0.dsa

😄



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MistyLaraCarrara posted Thu, 12 January 2012 at 8:43 AM

Quote - > Quote - I noticed how some vendors have their work included in Poser releases. How would i go about asking if SM would be interested in some things?

Why not ask someone whose work has been included with Poser.
If they can't answer (due to an NDA etc.) they should be able to suggest the best method to approach SM or someone on SM's Poser team.

i just noticed dphoadley hasn't been posting lately.



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CarolSassy posted Thu, 12 January 2012 at 9:23 AM

Thank you very much.  I'll pass this information along! (:

Carol aka Sassy
If you can't stand the heat,
Don't tickle the dragon!


Vigne33 posted Sat, 21 January 2012 at 4:23 PM

Quote - One question?

I have received Poser 9 DVD and I installed the software yesterday. I can open the application, but strangely I do not see the Library Palette on the right, in the pose window there is a skeleton, and  the figure is andy2. I am completely lost, why the Library palette is not visible  to select a character? On the DVD there are probably a lot of items….
I  have obtained free Antonia standard from Runtime DNA and Victoria base  4.2. I need the library palette first to import these files…I need help…
Thanks a lot if you could explain to me how to work with Poser.

**
**

 

Photobucket


DarrenUK posted Sun, 22 January 2012 at 3:28 AM

on the far right at above the figure name is an icon that looks like a number of circles with figures in, click on that.

Daz Studio 4.8 and 4.9beta, Blender 2.78, Sketchup, Poser Pro 2014 Game Dev SR5 on Windows 8 Pro x64. Poser Display Units are inches


Vigne33 posted Sun, 22 January 2012 at 4:34 AM

Hi DarrenUK,

Thanks a lot, I clicked on the icon and it appeared 2 folders 1 with Poser 9 and then all sub folders with vehicle, people, etc and a second one Download which is empty. I got that all these folders are the library given by Poser 9, Wonderfulllll.

On the top right of the new windows there is an folder icon with a guy walking and entitled add library, what do I do? I left click for adding library?

Thank you for your patience I do not want to do wrong...

Robert

**
**

Photobucket


Vigne33 posted Sun, 22 January 2012 at 4:37 AM

Hi DarrenUK,

Thanks a lot, I clicked on the icon and it appeared 2 folders 1 with Poser 9 and then all sub folders with vehicle, people, etc and a second one Download which is empty. I got that all these folders are the library given by Poser 9, Wonderfulllll.

On the top right of the new windows there is an folder icon with a guy walking and entitled add library, what do I do? I left click for adding library?

Thank you for your patience I do not want to do wrong...

Robert

**
**

Photobucket


DarrenUK posted Sun, 22 January 2012 at 9:23 AM

the poser 9 folder is one "runtime folder", the "downloads" is another that you can add stuff you have downloaded to. Some people install stuff just into the main poser runtime, although this makes it harder to find things as the amount content you download increases.

The folder icon with the man running on it is for adding additional runtimes that you have created to the library eg Poser 9, Downloads, Renderosity Content, Daz Content, whatever you like.

Daz Studio 4.8 and 4.9beta, Blender 2.78, Sketchup, Poser Pro 2014 Game Dev SR5 on Windows 8 Pro x64. Poser Display Units are inches


Vigne33 posted Sun, 22 January 2012 at 9:52 AM

I got your explanations.

I could load figures from Poser 9 library. I loaded Kate 2 figure from Poser 9 library, a nice girl. But now my problem, I have the first skeletton Andy 2 already present when I opened Poser 9 plus my Figure Kate 2. What I have to do, work with the skeletton which have the selected pose Run10 of Kate2 and the figure? I am confused....Then I stop for to day, I need rest...My brain is rendering as a beginner of Renderosity...

Robert

 

 

Photobucket


DarrenUK posted Mon, 23 January 2012 at 3:04 AM

Andy is just the default character, if it's Kate you want to use, then click on the Andy figure and press delete. Then load Kate.

Daz Studio 4.8 and 4.9beta, Blender 2.78, Sketchup, Poser Pro 2014 Game Dev SR5 on Windows 8 Pro x64. Poser Display Units are inches


MistyLaraCarrara posted Tue, 24 January 2012 at 11:02 AM

Is it possible to add Walk Designer support for V4 and M4?

can a pose or light file delete specific lights, if I specify lights by name?

 

Interface questions

can i make the ui Dots default to Camera?  general pref don't seem to save UI dots prefs.

can i create another docking column?  I'm already using 3 columns.
I'd like to keep the Heirarchy window open in it's own colum.

Thanks.



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nruddock posted Tue, 24 January 2012 at 1:42 PM

Quote - Is it possible to add Walk Designer support for V4 and M4?

Yes, see the relevant items by Nerd3D -> http://www.daz3d.com/i/shop/artistlist?artist=1639

Quote - can a pose or light file delete specific lights, if I specify lights by name?

No, a pose file could probably selectively turn lights on or off.
Light file behaviour is controlled by a preference (choice of whether current lights are turned of or not).

Quote - can i make the ui Dots default to Camera?  general pref don't seem to save UI dots prefs.

Not unless the selected tab is specified/specifiable in the relevant UI XML file.


MistyLaraCarrara posted Tue, 24 January 2012 at 2:04 PM

Thanks for the linkie ! 😄



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lisalamadrid posted Fri, 03 February 2012 at 11:00 AM

I have a question about putting downloads into the downloads folders. 

I have a character that I downloaded for genesis, it came as a two part down load. I placed them in seperate folders on my desktop. When I looked into them they both have obj. files. 

So do I just drop them in the same folder I created under the downloads, (character~genesis)?

Thank you for keeping us newbies from going insane.


lisalamadrid posted Fri, 03 February 2012 at 11:52 AM

Oh crap I accidently deleted my downloads folder, is there a way to get it back?

I am using Poser 8, and I'm on a Mac 0XS (macbook pro)

Help ASAP please.


MistyLaraCarrara posted Fri, 03 February 2012 at 12:52 PM

Quote - Oh crap I accidently deleted my downloads folder, is there a way to get it back?

I am using Poser 8, and I'm on a Mac 0XS (macbook pro)

Help ASAP please.

do you mean you removed your d/l runtime from Poser library?  or you deleted from your hard drive?

 



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lisalamadrid posted Fri, 03 February 2012 at 1:56 PM

From the library, but I copied it from my Applications and then put it back into the library. 

But I don't know what subfolder to put cloths in, also where do you put morphs. 

What goes in the Materials folder?

Yes I am talking about the Downloads folder,

 

Thanks,

Lisa


Vially posted Sun, 05 February 2012 at 1:02 PM

I have a question...

Why is Poser Pro 2010 not mentioned in any of these posts or questions, or how to's, or...

I asked because I found a super-fantastic deal on it, and upraged from Poser 7... But everything I see, on here is Poser 5, 6, 7, 8, 2012?

Was it really so bad it was quickly forgotten as a release?


CraigarJ posted Thu, 16 February 2012 at 3:52 PM

In many forums this "Most Asked Questions"  is helpful to save tiime and avoid repitition.

As a new member of this forum I read the first 8 entries and have concluded "Most Asked Poser Questions" is no more than light-hearted fun.  If that's your goal, you've succeeded.


nruddock posted Thu, 16 February 2012 at 4:21 PM

Quote - In many forums this "Most Asked Questions"  is helpful to save tiime and avoid repitition.

That was the original intention with this thread, but as it was left open to general posting, it didn't work out that way.


Lacplesis posted Thu, 08 March 2012 at 9:54 PM

Here's one. In Poser 6 somehow I've changed the background color in the user interface from the default grey to black. Now I cannot see various control buttons, ie. UI dots, cameras, lights, etc. How do you change the back to grey? 


ElZagna posted Fri, 09 March 2012 at 9:02 AM

Quote - As a new member of this forum I read the first 8 entries and have concluded "Most Asked Poser Questions" is no more than light-hearted fun.  If that's your goal, you've succeeded.

I've found that it's pretty common in all forums for the first few responses to be light-hearted in nature. Just keep reading.



OS: Windows 10 64-bit, Poser: 10


RHaseltine posted Fri, 09 March 2012 at 9:48 AM

Quote - Here's one. In Poser 6 somehow I've changed the background color in the user interface from the default grey to black. Now I cannot see various control buttons, ie. UI dots, cameras, lights, etc. How do you change the back to grey? 

Select the Paint Bucket tool and click on the background, as I recall. You might need to hold down opt(Mac)/Alt(Win) while doing so.


ElZagna posted Fri, 09 March 2012 at 10:57 AM

Q: Some poses (*.pz2) will pose Vickie but not her conforming clothes and hair leaving the poor girl stranded, bald and naked. Moving any body part just a smidgen snaps everything back on and makes her decent again. What’s going on there?

A: All poses should end with these lines of code:

figure<br></br>
     {<br></br>
     }

I have a macro in Notepad++ (my text editor) that adds the missing lines if necessary, but it would be nice if someone more knowledgeable in Python would write a script for that.



OS: Windows 10 64-bit, Poser: 10