Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 1:45 am)
I cartoon using olivier's art materials in conjunction with semidieu's shaderworks, available at runtimedna.
But sorry I can't answer your question.
Love esther
I aim to update it about once a month. Oh, and it's free!
the poser toonID is only for use with the poser toon ink/shader AFAIK, so it don't draw lines between two groups that should have the same material. I doubt it's recognised by anything but poser (poser 4 renderer, FFRender). I dunno even how it would show up in photoshop, which can't recognise cr2/pz3 files yet. but the beginning of wisdom is the negative judgement.
the tooning in olivier's art materials is recognized (partially in vue ie nointernal fine lines)
I aim to update it about once a month. Oh, and it's free!
The OP is talking about the toonID in the pass/material options of ppro 2010. It's used for getting an object ID pass for use in compositing.
Anyway, the pass does show up in photoshop and nuke, so it should be working in AE too. It is literally named 'ID' though so maybe AE expects it to be called something else ? Maybe try renaming it in photoshop and resave and then try in AE again ?
Thanks for clarifying that for everyone ghonma, and thanks for the reply. I don't have a current version of Photoshop -- I do very little still work, so I just use GIMP and PP10 for all my still graphics needs. It does literally call it ID, and it shows up in AE as a layer called ID.
I looked up various "ID's" in the Poser materials room (you can just click on an object and it will show you the ID number down at the bottom) to see if maybe I wasn't guessing a valid number. I was off, as most are in the 100's or more, but still no dice. The AE ID Matte effect is very basic (you just choose an ID number, and have some other basic options like feathering) but it doesn't seem to recognize it.
You said the pass does show up in PS and Nuke ... but does it actually WORK in those apps ... that is can you actually extract individual objects and/or textures. Because, like I said, it does show up in AE, it just doesn't work, as far as I can tell.
Thanks!
-Tim
Note that the ToonID value you see in the matroom is actually colors in web-hex format (ie for pure red, it would be FF0000, for pure green it's 00FF00 and for blue its 0000FF, converted to decimal) Maybe that's throwing AE off ? Have you tried setting it to a small number between 1 to 255 ?
As for working with it in PS/nuke, well those apps dont have an explicit ID keyer like that, they just let you key on colors. So what I do is set colors manually in the (poser) ToonID slots and then key them out in comp. Maybe you could try something like that in AE ?
Hmmm ... I could have sworn all of my numbers were plain old whole numbers. I don't remember seeing any HEX at all. Like I said, most were in the 100's ... like 123, 142, etc. I'll double-check, and also try your suggestion. Thanks.
-Tim
PS> I also put in a call to Smith Micro tech and explained everything to them and am awaiting a response as they look into it.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Just wondering if anyone using Poser and After Effects has ever been able to utilize the ToonID (aka object ID ... I think? Maybe it really is a ToonID and therefore will not work in AE) 3D channel data layer in After Effects?
I have used Z-Depth a one of the others (if memory serves) within AE, but can not get it to recognize anything in the ID channel.
Thanks,
Tim