DarksealStudios opened this issue on Nov 14, 2010 · 27 posts
DarksealStudios posted Sun, 14 November 2010 at 4:32 PM
Hi All,
I'm making a new figure and my poser 8 has been giving me LOADS of trouble (see other posts)... So, I am trying to finish this figure up in poser 6. But, the cr2 I made is from p8 cause thats where I did all the rigging when I made the figure.
My issue is this: Poser keeps breaking up my obj file in places it's not meant to be. I have gone over the obj tons of times, checked the verts to make sure I dont have holes, I've reimported the obj and used the same cr2 as a doner file, I have done everythin EXPEPT reRIG........ Does anyone have a suggestion of what I can do BESIDES re-RIG?
I'll post a few shots so you can see what I mean. I used a cartoon screenshot cause this shows off the breakage the best.
DarksealStudios posted Sun, 14 November 2010 at 4:33 PM
DarksealStudios posted Sun, 14 November 2010 at 4:34 PM
DarksealStudios posted Sun, 14 November 2010 at 4:37 PM
Of course if I can't figure it out in a day I'll just re-rig.... I just hate rigging............and would like another solution. If anyone can help I would be greatly appreciative! Thank you in advance!
pjz99 posted Sun, 14 November 2010 at 5:06 PM
How did you group this? It looks to me as if you let Poser's auto group feature do it? If so, that's the problem, Poser's auto grouper tends to leave islands of polys in the wrong bone's group and gives this kind of result. If you grouped it by hand (which I'd always recommend) then something else is going on.
DarksealStudios posted Sun, 14 November 2010 at 5:48 PM
I grouped it myself outside poser, in maya...... strange huh? I need to know why!!? I guess I'll be forced to rerig. I am having tons of issues with p8, chalk this up to a poser 8 bug in the 8.1.0 version....(i cant use sr3, other freezing issues for no good reason)
pjz99 posted Sun, 14 November 2010 at 5:54 PM
I doubt you need to redo the rig, let me see a copy of the CR2/OBJ if you don't mind (see PM for my email).
edit: the OBJ written out by Poser as well as the OBJ from your modeler, both (I bet Poser mangled your grouping somehow).
RobynsVeil posted Sun, 14 November 2010 at 6:10 PM
Some of that surface looks like the normals aren't facing the right (same) way? Just seeing it from a Blender-user's viewpoint.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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pjz99 posted Sun, 14 November 2010 at 6:20 PM
Good point, although Poser shouldn't ever play with normal facing it's worth checking also.
DarksealStudios posted Sun, 14 November 2010 at 6:21 PM
It's not the normals..... poser DELETED the polys. PJ, I'll send you the stuff.
pjz99 posted Sun, 14 November 2010 at 6:25 PM
Figured it might be something like that.
DarksealStudios posted Sun, 14 November 2010 at 7:14 PM
DarksealStudios posted Sun, 14 November 2010 at 10:04 PM
pjz99 posted Sun, 14 November 2010 at 10:11 PM
Shucks I thought I was a crusty arrogant son of a bitch, you have redeemed my faith in my own awesomeness and stuff. Have fun :)
Oops I need to apologize a bit - this problem was not anything to do with Poser.
KimberlyC posted Sun, 14 November 2010 at 11:49 PM
awesome looking character. Reminds me of something that would be in Fable III lol :)
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akura_ posted Mon, 15 November 2010 at 8:59 AM
thats really awsome :O
DarksealStudios posted Tue, 16 November 2010 at 9:23 PM
DarksealStudios posted Tue, 16 November 2010 at 9:26 PM
I think I'm going to add a freebie with it but not sure what to include. Like something to go with him, a prop, ... maybe a flame like i did with another figure (rex), or maybe... hmmm
pjz99 posted Tue, 16 November 2010 at 9:51 PM
Some conformers of different types would probably attract extra interest, that's always a common demand about third party figures.
WandW posted Wed, 17 November 2010 at 7:15 AM
With that mouth I think he needs a full tummy morph...
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"Oh - the manual says that? I have never read the manual - this must be why."DarksealStudios posted Sat, 20 November 2010 at 2:50 PM
Quote - Some conformers of different types would probably attract extra interest, that's always a common demand about third party figures.
Whats a conformer? Morphs? I dont know what that is... imanoob
pjz99 posted Sat, 20 November 2010 at 2:55 PM
Conforming clothing, clothing rigged for the character to wear... As for morphs, Maya calls them "blendshapes".
DarksealStudios posted Sun, 21 November 2010 at 12:47 AM
ahhhhh, im slow...
Elfwine posted Sun, 21 November 2010 at 2:40 AM
make sure he's got a proper bum hole (see other infamous thread)! :lol:
Don't sweat the petty things, and don't pet the sweaty things! ; )
DarksealStudios posted Wed, 24 November 2010 at 10:03 PM
What!!!??? I never thought of that!! Damn, too late, he's submitted already...
DarksealStudios posted Sat, 27 November 2010 at 12:29 AM
he comes with conforming long tongue....... now released on oth other pop site that shall not be named...and will be released here after their testing. Thanks for the help!!!
Elfwine posted Sat, 27 November 2010 at 1:31 AM
will be interesting to see your final work. Great job, phionix! (2-thumbs up!)
Don't sweat the petty things, and don't pet the sweaty things! ; )